Render Profiles for DAZ Studio 4.5

adamr001adamr001 Posts: 1,322
edited December 1969 in Freebies

Finally after much frustration and trial and error I've managed to rebuild my render profiles for DAZ Studio 4.5.

These scripts give you a quick way to change the output quality and dimensions of your renders by manipulating the Shading Rate, Pixel Samples, Pixel Filter Samples, Shadow Samples, etc. allowing you to quickly and easily go from a "Draft" render to a "Final Quality" render without having to mess with the Render Settings tab and remember what each knob does.

Available for download at: http://daz.tall-tales-racing.com/resources/freebies/renderprofiles/AMRRenderPreferencesDS4.zip

Restrictions:
These presets are free for any use, but may not be distributed by any method other than the original download link indicated above without my express written permission.

Install:
Unzip to the same directory that your DS4 Default Content is installed to.

Usage:
You will find these presets under DAZ Studio Formats > My Library > Scripts > AMR > DS4 Render Preferences


There are quality and render dimenion presets in this package. The quality items are defined as the table below. Render Dimension Presets are divided by aspect ratio and follow generally accepted video standards or are a multiplier thereof, e.g. 3840x2160_2x_HD1080 which is twice the resolution of HD1080.

Quality Preset Definitions:
Draft Quality - Used frequently when setting up a scene.
Pixel Samples X/Y : 4
Shadow Samples : 4
Shading Rate : 2.00
Pixel Filter X/Y : 6
Proof Quality - Used for fine tuning lighting.
Pixel Samples X/Y : 6
Shadow Samples : 8
Shading Rate : 1.00
Pixel Filter X/Y :
Average Quality - This is the first "final" quality setting. It's for those who want speed or a little softness.
Pixel Samples X/Y : 8
Shadow Samples : 16
Shading Rate : 0.50
Pixel Filter X/Y : 6
High Quality - Getting serious, this is much finer and is for those who prefer sharper renders.
Pixel Samples X/Y : 8
Shadow Samples : 32
Shading Rate : 0.20
Pixel Filter X/Y : 8
Very High Quality - This is generally used for final renders for competitions and other areas where close inspection is expected.
Pixel Samples X/Y : 12
Shadow Samples : 32
Shading Rate : 0.10
Pixel Filter X/Y : 8
Insane Quality - This is very nearly the highest possible render settings that DAZ Studio can do. Don't know why you'd use it other than to torture yourself.
Pixel Samples X/Y : 32
Shadow Samples : 32
Shading Rate : 0.050
Pixel Filter X/Y : 8
Motion Blur Standard - Sets up your render preferences for Motion Blur
Pixel Samples X/Y : 16
Motion Blur Samples : 16
Motion Blur High - A higher quality motion blur for less pixelation
Pixel Samples X/Y : 16
Motion Blur Samples : 32
Depth of Field Standard - Sets up your render for Depth of Field
Pixel Samples X/Y : 12
Depth of Field High - Smoother blurring
Pixel Samples X/Y : 16
Depth of Field Insane - By know you know what this means...
Pixel Samples X/Y : 32

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Comments

  • wancowwancow Posts: 2,708
    edited December 1969

    U RAWK!!!!!!!

  • RAMWolffRAMWolff Posts: 10,140
    edited December 1969

    FAB - U - LUS!

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Glad you guys approve. :D

    If anyone needs a refresher, you can turn these into custom menu items pretty easily. Just right-click on the script and select "Create Custom Action" and from then on the script will be listed under the Scripts menu at the top of the screen.

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  • JaderailJaderail Posts: 0
    edited December 1969

    Yep, Thank you much for getting this ported over the DS4.5 I'll be all set up very soon.

  • KalisxKalisx Posts: 112
    edited December 1969

    GREAT.
    Many thanks Adamr001.

  • KinnieMKinnieM Posts: 130
    edited December 1969

    THANK YOU!
    This will speed things up for me when rendering as now I don't have to constantly fool around with changing the settings manually between draft and final rendering. :-)

  • StormlyghtStormlyght Posts: 666
    edited February 2013

    Thank you @adamr001! This script works awesome. I'm still trying to figure out the best rendering settings to use on my laptop without it crashing and burning and your settings for "high quality" does the trick. I get a wonderful render and no crash.

    Post edited by Stormlyght on
  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Hey that's cool stormlyght. Glad to hear it's working well. :)

  • barbultbarbult Posts: 23,049
    edited December 1969

    Thanks, Adam. These have been really useful. I added the render preferences scripts to custom actions and then created a toolbar for them. I love to switch easily between draft and high quality. I ran a test of all of them to compare render times on a single scene. I also compared the results to see if I can see much difference. Or course the results depend entirely on the scene contents, size, and other settings like Max Ray Trace Depth. These are the times I got. It may be interesting to someone else to see the time that can be saved with a draft render, for example. I rendered at 1024 by 768 with a ray trace depth of 2.

    Setting Minutes
    draft 2
    proof 4
    average 12
    high 37
    very high 55
    insane 94

    I haven't explored the DOF or motion blur settings yet.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Nice comparison barbult.

    The main thing the DOF/Motion Blur settings do is change pixel samples and/or Motion Blur Samples. They will have an effect, but not as much as the primary render settings will have.

  • barbultbarbult Posts: 23,049
    edited February 2013

    Adam, I've tried the DOF settings now, and all three seem to be the same. How do Std, High, and Insane DOF settings differ?

    Edit: I read your description above, but they all seem to set Pixel Samples to 32 (insane). I think all three Motion Blur are the same, too.

    Post edited by barbult on
  • scal.64.psscal.64.ps Posts: 140
    edited December 1969

    thanks Adam, have tried it yesterday and it's really useful

  • edited December 1969

    Hello Will this work with daz 4.5 pro as well?

  • fixmypcmikefixmypcmike Posts: 19,565
    edited December 1969

    Hello Will this work with daz 4.5 pro as well?

    Yes, they will.

  • Scott LivingstonScott Livingston Posts: 4,331
    edited December 1969

    These are great! Thanks so much! :-)

  • edited February 2013

    Thank you for these render presets
    Pros: They improved the quality of my outputs, and save me a lot of time fiddling about

    Cons: Some of them crashed on my first tests, so I will have to look closely at which ones and why.

    Post edited by cheater2001_061d500d4d on
  • BendinggrassBendinggrass Posts: 1,367
    edited December 1969

    Can these be used for DS4 also?
    R

  • QuickRQuickR Posts: 21
    edited December 1969

    I've been using these for a few days now -- they have really improved my workflow. Thanks.

  • White RabbitWhite Rabbit Posts: 231
    edited March 2013

    I am very happy to have found this thread! It's really going to help getting what I need from my renders! Thanks Adam!

    :-)

    Post edited by White Rabbit on
  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Can these be used for DS4 also?
    R
    I don't believe so as I do not believe that the DS4.0 scripting language had the necessary calls, but it won't hurt to try. They'll either work or won't and are small and easily deleted. ;)
  • adamr001adamr001 Posts: 1,322
    edited December 1969

    Cons: Some of them crashed on my first tests, so I will have to look closely at which ones and why.
    I assume crash on render issues. This is probably a memory bound issue on your PC. Especially if you're seeing it on the very high or ludicrous levels and are using 32bit DS4.5
  • Jeanne MJeanne M Posts: 652
    edited December 1969

    Thank you so much Adam! I just found this thread and I tried your script in the new BETA DS4.5.2.40 on my 32 bits test computer. Worked like a charm!

    Love, Jeanne

  • RianBRianB Posts: 18
    edited December 1969

    Wow, its awesome, this works wonderfull!! Thanx Adam!!!

  • Edu_1Edu_1 Posts: 0
    edited December 1969

    Thank you!

    I have now clearer ideas and very much better results!

    A recommendation is necessary (just for the less experienced...): mainly in the case of "Quality" renders, reboot the computer before rendering, for having the best RAM availability, and render to file, not to a new window, for avoiding using more RAM that the necessary.

    Thank you again!

  • GRAPHICSOULGRAPHICSOUL Posts: 0
    edited December 1969

    I love you man!

  • KayonnKayonn Posts: 6
    edited December 1969

    Will this work in 4.6?

  • fixmypcmikefixmypcmike Posts: 19,565
    edited December 1969

    Yes, they still work in 4.6

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Thanks for these! I'm getting back into things and the last presets I had available were some older ones by Fisty for 4.0.

  • niklosniklos Posts: 0
    edited December 1969

    Thanks loads! (Old news , I know, but I just found them!) They do great renders! I am having some noise issues on the top quality (insane and very high) like this (see pic) any ideas? (Sorry if this is something that is obvious, but I'm a bit stumped. I've stopped tsr's played with the catalyst video settings, but no changes and they don't stay the same place from render to render. I have a pretty good box (alienware, 2 years old or something - but heavily upgraded) Granted I've just been touching them up after, but it is annoying... :-( I had to reduce the jpg, which was originally a tif to post. The original is here: https://www.dropbox.com/s/p17y98lq6eedh72/so_sheez_mechanical_02.tif )
    Thanks,
    Nick

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  • barbultbarbult Posts: 23,049
    edited December 1969

    Are you talking about those red and blue pixelated squares? That is a classic example of a bug with deep shadow mask lights and 3Delight render engine. Change the shadow type on your lights from shadow mask to ray tracing and they will not happen. You don't need insane settings. That will just eat up render time. Just switch your shadow type.

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