Poser vs. DAZ

1234568»

Comments

  • FauvistFauvist Posts: 2,219
    colinmac2 said:

    I've got $200+ coming in from a rendering commission (Yay!).  My question is, is it worth it to finally bite the bullet and buy Poser 11, or just stick with DAZ?  DAZ has ease of installment, but there seems to be so much more material out there for Poser, plus it SEEMS to be more powerful and flexible.  Terribly confused.

    I use both DAZ Studio and Poser.   If you want to use dynamic cloth and clothing in your renders then POSER is the only way to go.  The big difference for me bwetween the 2 programs is that in the posing room (before you render) the scene looks really really beautiful in Poser, whereas in D Studio it looks blah.  It's always inspiring to look at the pre-rendered image in Poser, and it's always a disappointment to look at it in D Studio.

  • SickleYieldSickleYield Posts: 7,649
    Fauvist said:
    colinmac2 said:

    I've got $200+ coming in from a rendering commission (Yay!).  My question is, is it worth it to finally bite the bullet and buy Poser 11, or just stick with DAZ?  DAZ has ease of installment, but there seems to be so much more material out there for Poser, plus it SEEMS to be more powerful and flexible.  Terribly confused.

    I use both DAZ Studio and Poser.   If you want to use dynamic cloth and clothing in your renders then POSER is the only way to go.  The big difference for me bwetween the 2 programs is that in the posing room (before you render) the scene looks really really beautiful in Poser, whereas in D Studio it looks blah.  It's always inspiring to look at the pre-rendered image in Poser, and it's always a disappointment to look at it in D Studio.

    Or one can stick with DS and get VirtualWorldDynamics plus the DS bridge for a total of currently $50.  There are some limitations because it is a 32 bit application (my biggest obstacle to using it for everything instead of Marvelous Designer), but it's certainly cheaper than Poser, and one can use the vast library of content in the Daz store that doesn't support Poser (plus the Iray engine, depending on whether they have a current Nvidia card; I can't PROVE that it's faster than SuperFly, but SuperFly is based on Cycles, so I'm going to assume it is until proven wrong).

  • ghastlycomicghastlycomic Posts: 2,531

    Does VWD let you animate dynamics in Daz Studio?

  • Amusingly, I started doing 3d stuff with Ray Dream Studio, maaaaany years ago. (Which eventually evolved into Carrara)

     

    Did you do that on an Amiga by chance?
  • BendinggrassBendinggrass Posts: 1,380
    Fauvist said:
    colinmac2 said:

    I've got $200+ coming in from a rendering commission (Yay!).  My question is, is it worth it to finally bite the bullet and buy Poser 11, or just stick with DAZ?  DAZ has ease of installment, but there seems to be so much more material out there for Poser, plus it SEEMS to be more powerful and flexible.  Terribly confused.

    I use both DAZ Studio and Poser.   If you want to use dynamic cloth and clothing in your renders then POSER is the only way to go.  The big difference for me bwetween the 2 programs is that in the posing room (before you render) the scene looks really really beautiful in Poser, whereas in D Studio it looks blah.  It's always inspiring to look at the pre-rendered image in Poser, and it's always a disappointment to look at it in D Studio.

    Or one can stick with DS and get VirtualWorldDynamics plus the DS bridge for a total of currently $50.  There are some limitations because it is a 32 bit application (my biggest obstacle to using it for everything instead of Marvelous Designer), but it's certainly cheaper than Poser, and one can use the vast library of content in the Daz store that doesn't support Poser (plus the Iray engine, depending on whether they have a current Nvidia card; I can't PROVE that it's faster than SuperFly, but SuperFly is based on Cycles, so I'm going to assume it is until proven wrong).

    Can VWD be used in DS? Or is it exported back into DS from some other program?

  • IceDragonArtIceDragonArt Posts: 12,759
    Fauvist said:
    colinmac2 said:

    I've got $200+ coming in from a rendering commission (Yay!).  My question is, is it worth it to finally bite the bullet and buy Poser 11, or just stick with DAZ?  DAZ has ease of installment, but there seems to be so much more material out there for Poser, plus it SEEMS to be more powerful and flexible.  Terribly confused.

    I use both DAZ Studio and Poser.   If you want to use dynamic cloth and clothing in your renders then POSER is the only way to go.  The big difference for me bwetween the 2 programs is that in the posing room (before you render) the scene looks really really beautiful in Poser, whereas in D Studio it looks blah.  It's always inspiring to look at the pre-rendered image in Poser, and it's always a disappointment to look at it in D Studio.

    Or one can stick with DS and get VirtualWorldDynamics plus the DS bridge for a total of currently $50.  There are some limitations because it is a 32 bit application (my biggest obstacle to using it for everything instead of Marvelous Designer), but it's certainly cheaper than Poser, and one can use the vast library of content in the Daz store that doesn't support Poser (plus the Iray engine, depending on whether they have a current Nvidia card; I can't PROVE that it's faster than SuperFly, but SuperFly is based on Cycles, so I'm going to assume it is until proven wrong).

    Can VWD be used in DS? Or is it exported back into DS from some other program?

    Its a plug in.  You load your figure, the clothing and pose everything.  Then you load VWD and tell it what you want it to do.  It basically pulls the figure and the object(s) that you want it to work on and then sends the finished drape or whatever back to Studio. You need both the program and the bridge for Studio but you do all the posing etc inside of studio.

  • Dream CutterDream Cutter Posts: 1,224
    edited August 2017

    Congrats on the rendering job.  Business priorities & requirements over preferences should be the frame in which you decide; if profit is your aim. DS cost is free, the others push back the ROI while at the same time expand oppertunities.  

    DAZ Sutdio has some nice render options. But so does Poser, Vue and all the others.  Depends on what you are professionally rendering but each has its advantage and limitation. I get a lot of render options with a Poser & Vue because you can animate and use Poser shaders in the expansive worlds of Vue.  But DS is faster to set up scenes IMO  WRT content versitility, with FBX & OBJ import in both apps suggest the main focus is your ability to create materials (and animations).  Do examine application and content TERMS and LICENSE limitations.  Comprehending this is crucial before taking on any contract work or business with the output. For instances Eon's Vue EULA  throws some curveballs as to what you can do with your output.

    FWIW, If you plan on dabbling in 3d modeling and content development for commercial sales, the Poser market is essential and Poser creation capability is worth undertaking. Also Poser comes before DAZ (at least in my pipeline), as its very tough to go in reverse and there will be more rework (mesh, groups, materials & rig).

    Post edited by Dream Cutter on
  • false1false1 Posts: 43

    So for the most part we stumble upon ways of doing things and then share them here. The result is one part great adventure and one part frustration. :-)

    As long as I can remember, and I've been with DAZ since 3.x;

    But serious Question, does anyone know off hand if Poser (10) Debut supports the DSON importer; or would I have to go with the full version of 11 to import the v4 Charactors I have built in DAZ, it could be pretty challanging to get those morphs exactly wrong again. As they where created when I did not understand morphs, but that resulted in some pretty unique toons.

    Anyhow definately planning to install Poser for a test drive, just not sure if the copy of Debut I own will do, or if I'll need to shell out for v11.

     

    Since V4 is Poser native you might not need DSON. I experimented recently with exporting a character as a full body morph target from Daz in obj format. Then I opened the figure (Cookie) in Poser and loaded the obj as a full body morph. It dials in using a single dial. You don't even need to have the morphs loaded, but can use them for further customization if you like.

Sign In or Register to comment.