Motion capture to animate within DAZ
in The Commons
If I ever to build a motion capture studio in my garage, would it be possible to transfer motion capture into a character like Victoria 4 or Genesis ?
eg: When the mocap person moves, the character would as well, likely using the built in tool Puppeter ?

Comments
You would also have to program an interface for your mocap studio to communicate with Daz Studio. So far, no company has felt it was worth the effort.
What you really want is a robust real-time renderer, like a game engine such as Unreal or Unity. Both ot those have various solutions for real-time motion capture playback depending on the mocap system used.
mCasual has been working with mocap for DAZ Studio using various external devices such as the Kinect.
You might find this thread helpful. I kind of had the same question. I would love to do some mocap myself with daz. I hope this helps.
https://www.daz3d.com/forums/discussion/151886/daz-motion-capture-and-kinect-sensor-question#latest
Joe Pingleton has done a bunch of work with Brekel and the Kinect. Here's an old thread: https://www.daz3d.com/forums/discussion/21659/brekel-kinect-pro-face-motion-capture-test-daz-genesis-5
Brekel has advanced a bunch, but some versions worked with DAZ characters. http://brekel.com/probody-v2-proface-vs-bundle/