Day 4 of Generation 8 and...

2

Comments

  • fastbike1fastbike1 Posts: 4,078
    edited June 2017

    It's not 2 names for one product. Genesis 8 and Victoria 8 are different, and they have always been. 

    Ruphuss said:

    ok didnt noticed that because i havent downloaded yet

    its all the fault of this lazy G abreviation

    but why 2 names for one product now ?

     

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  • fastbike1fastbike1 Posts: 4,078

    Genesis 7!! I definitely missed that release. wink 

    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

     

  • AllenArtAllenArt Posts: 7,175
    fastbike1 said:

    Genesis 7!! I definitely missed that release. wink 

    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

     

    Hehe...Genesis 3...sorry. It's gonna take awhile  until my synapses catch up with the number change ;).

    Laurie

  • BlueIreneBlueIrene Posts: 1,318
    AllenArt said:
    fastbike1 said:

    Genesis 7!! I definitely missed that release. wink 

    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

     

    Hehe...Genesis 3...sorry. It's gonna take awhile  until my synapses catch up with the number change ;).

    Laurie

    Don't worry, it's not just you :) I posted mentioning G7 the other day (well, it's the one before G8, right? :) ), but spotted it and edited before anyone noticed!

  • AllenArt said:
    fastbike1 said:

    Genesis 7!! I definitely missed that release. wink 

    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

     

    Hehe...Genesis 3...sorry. It's gonna take awhile  until my synapses catch up with the number change ;).

    Laurie

    Don't worry, it's not just you :) I posted mentioning G7 the other day (well, it's the one before G8, right? :) ), but spotted it and edited before anyone noticed!

    That's why I will continue to refer to the new generation as G4; so I don't get confused.

  • frank0314frank0314 Posts: 14,713

    Genesis 3 was the one before Genesis 8

  • cosmo71cosmo71 Posts: 3,609
    edited June 2017

    I am not going to give away tons of my money for tons of converters and extra morphs from third party artists again just to get the possibility to create a nearly good working figure that works smooth with nearly each pose. So G8 is no option for me.

    Post edited by cosmo71 on
  • Day 3 and I finally got it working. So far, it's alright. Loving the new face interface. Backwards compatibility is not worse than what I thought it would be and is even better in some cases. I discovered a new use for SY hat hair.. I can 'stage' G3 hair on it and trick G8 into conforming it without any morph loss. I only had 3 hours to play with it so far so my test drive was limited to clothes and hair and the face system. If you have Ikaros outfit in your wishlist you may want to reconsider; those elbow guards are getting crushed. :(
  • 3Diva3Diva Posts: 11,973
    AllenArt said:
    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

    That's amazing! How did you transfer the HD details? I've tried transfering highly detailed morphs but it seams to lose the detailing.

    I didn't...there's no HD morph there. I can't transfer those. That's just the base with the normal maps n stuff. I just loaded Vicky 8's skin first and then replaced the maps on all the surfaces with the hag's maps. :)

    Laurie

    So all that detail is bump maps and normal maps? NICE! Just shows you don't NEED HD for highly detailed characters. :)

  • Oso3DOso3D Posts: 15,085

    The one big limitation with Normals and displacement is that it can only reflect details that move in or out along the surface.

    Imagine a surface with small thorns that rise and curve back; you can't do that without a morph, and probably need HD to get it right.

  • AllenArtAllenArt Posts: 7,175
    edited June 2017

    timmins has it. I've found some morphs that don't transfer well. I guess the hag looks good because she's essentially a human shaped creature...just a really extreme ugly one ;). If you look closely at the legs along the edges you can see that there are no raised areas like there would be ideally, but for what is is, it's not bad at all ;).

    The zombie morphs so far are giving me problems around the mouth where the lips are shrunken back into the face...on G8 the morph smears from the top of the mouth to the bottom like it can't figure out where the vertices in the lips are and what is the top and what is the bottom lip. I'm going to try to take it into Hexagon or 3D Coat and see if I can't smooth and try and fix those areas. If not, it's not a huge deal ;). I'll just use G3 for zombies...hehe. For close ups I'll likely be using the G3 versions of any of these morphs - it's just nice to be able to have things you can mix until the PAs and Daz supply a decent supply of new ones.

    Laurie

    Post edited by AllenArt on
  • murgatroyd314murgatroyd314 Posts: 1,568
    AllenArt said:
    fastbike1 said:

    Genesis 7!! I definitely missed that release. wink 

    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

     

    Hehe...Genesis 3...sorry. It's gonna take awhile  until my synapses catch up with the number change ;).

    Laurie

    Don't worry, it's not just you :) I posted mentioning G7 the other day (well, it's the one before G8, right? :) ), but spotted it and edited before anyone noticed!

    That's why I will continue to refer to the new generation as G4; so I don't get confused.

    I'm going to call it Genesis 3.5, since it's really just a few changes to the same old Genesis 3 figure.

  • miketeemiketee Posts: 58
    ArtAngel said:

    This one has nothing to do with Victoria 8, because I didn't bother buying her. It's Genesis 8 all the way - all I bought were the head and body morphs and the expressions. I've been putting the morphs through SimTenero's randomiser to create new shapes and then resurfacing them with SB3 textures. I've done a few of them now and there's nothing particularly special about the one pictured - I just wanted show one that uses existing stuff from a mix of previous generations.

    As mentioned, it uses a Skin Builder 3 texture, and the top, hair and skirt are all Genesis 2. The shoes are Genesis, and the stockings are from a Genesis 3 product. All of this went straight on with no trouble - I did have to adjust the top a bit to fit over the skirt, but they're from two different G2 outfits and I've had to do that anyway when using the same combination on G3 and even on G2. Heels can be problematic - I've had the most success with Genesis and G3 shoes and the least with G2 in my limited experiments with them. So far, tops have needed to be of a tighter fit - there's a lot of under-boob clinging going on which shows up a mile away with anything looser fitting.

    I'll probably buy her a pair of heels of her own eventually, but in the meantime I think I can get a lot out of my current G8 resources and existing content, and there's nothing at all wrong with G3, either. No rush for the shiney stuff here :)

     

    She looks like she's 45 going on 60. Sorry I just don't get it. Enlighten me please because I am missing something here.

    Yay! She's supposed to look older. What I was aiming for was somebody with a reasonably natural looking expression, a 'normal' looking older face which didn't make her look like an aging super-model and just enough chunk around the middle to suggest she wasn't willing to let herself go yet but wasn't so obsessed with it that she couldn't help giving in to the odd cream cake urge. I saw her as some kind of senior schoolteacher or one of the hospital admin types that spends her days struggling with budgets while the medics moan at her because there's no money and the hours are too long. I can't see glamour-girl Vicky being half as convincing in the same role.

    I think you succeeded very nicely in creating a very believable character. Kudos!

  • kyoto kidkyoto kid Posts: 41,861

    ....so people talk about transferring G3 morphs to G8.  Does that mean the general G3 Body and Head moprhs will work?  Does the same go for G3 moph vendor resoruce content?

  • TaozTaoz Posts: 10,262
    AllenArt said:
    ArtAngel said:

    This one has nothing to do with Victoria 8, because I didn't bother buying her. It's Genesis 8 all the way - all I bought were the head and body morphs and the expressions. I've been putting the morphs through SimTenero's randomiser to create new shapes and then resurfacing them with SB3 textures. I've done a few of them now and there's nothing particularly special about the one pictured - I just wanted show one that uses existing stuff from a mix of previous generations.

    As mentioned, it uses a Skin Builder 3 texture, and the top, hair and skirt are all Genesis 2. The shoes are Genesis, and the stockings are from a Genesis 3 product. All of this went straight on with no trouble - I did have to adjust the top a bit to fit over the skirt, but they're from two different G2 outfits and I've had to do that anyway when using the same combination on G3 and even on G2. Heels can be problematic - I've had the most success with Genesis and G3 shoes and the least with G2 in my limited experiments with them. So far, tops have needed to be of a tighter fit - there's a lot of under-boob clinging going on which shows up a mile away with anything looser fitting.

    I'll probably buy her a pair of heels of her own eventually, but in the meantime I think I can get a lot out of my current G8 resources and existing content, and there's nothing at all wrong with G3, either. No rush for the shiney stuff here :)

     

    She looks like she's 45 going on 60. Sorry I just don't get it. Enlighten me please because I am missing something here.

    Um, not everyone needs a 16 year old supermodel in a sleazy outfit for their render. Some ppl like to tell a story ;). I LOVE original characters that look like real people. I LOVE this character ;).

    Laurie

    Some folks have complained G4 looks too masculine, but they've obviously never met women that look like that. And, as yoi said, she looks more realistic than before.

    A masculine or feminine look is characterized by certain bodily and facial traits or attributes which are intuitively recognizable in any body/face. It has nothing to do with whether the person is real or a 3D character or just a simple drawing. There is actually a science behind this but that's a long story.

  • I've had success using a few G3 skins on G8.. They have all worked really well so far! Hair posing G3 styles on G8 don't seem to work.. Even lengthening hair seems to be out. Any one with a work around at all?
  • duane_moodyduane_moody Posts: 132
    ArtAngel said:

     

    She looks like she's 45 going on 60. Sorry I just don't get it. Enlighten me please because I am missing something here.

    "45 going on 60" is a little harsh but there are minor contradictions of the character's age in the render. The pronounced nasiolabial fold and dry, greying hair suggest an older woman but the rest of her facial proportions, skin tone and coloration are a younger adult's (if her hair were darker and shinier and the NL fold were less prominent, she'd look like she was in her early to mid forties). Aging is a lot of detail work as well as structural changes.

    And to be blunt her jawline and chin are pushing the boundaries of what a genetic female with otherwise feminine proportions and bone structure would have. While it's true that aging can make a chin more prominent, that's the recession of soft tissue which isn't at work here.

     

    It is otherwise a very nice composition and the clothing fits the character well. Please don't hate me for my armchair crit.

  • nonesuch00nonesuch00 Posts: 18,729
    ArtAngel said:

     

    She looks like she's 45 going on 60. Sorry I just don't get it. Enlighten me please because I am missing something here.

    "45 going on 60" is a little harsh but there are minor contradictions of the character's age in the render. The pronounced nasiolabial fold and dry, greying hair suggest an older woman but the rest of her facial proportions, skin tone and coloration are a younger adult's (if her hair were darker and shinier and the NL fold were less prominent, she'd look like she was in her early to mid forties). Aging is a lot of detail work as well as structural changes.

    And to be blunt her jawline and chin are pushing the boundaries of what a genetic female with otherwise feminine proportions and bone structure would have. While it's true that aging can make a chin more prominent, that's the recession of soft tissue which isn't at work here.

     

    It is otherwise a very nice composition and the clothing fits the character well. Please don't hate me for my armchair crit.

    I've known more than a few women with such jawlines and chins let alone 'masculine noses'. Often the most obvious feminizing traits are the hair style, clothing, and body traits.

  • 3Diva3Diva Posts: 11,973
    kyoto kid said:

    ....so people talk about transferring G3 morphs to G8.  Does that mean the general G3 Body and Head moprhs will work?  Does the same go for G3 moph vendor resoruce content?

    I think so. I just transfered the G3F "Heavy" morph without any problems. smiley

  • sheedee3Dsheedee3D Posts: 214

    I dont know if its just me...but any way.

     

     

     So finally the newst edition to the Genesis family was aded...Victoria 8. ( i was waiting with anticipation for a long time btw)

    When i first saw her at the Daz store at first i thaught that she was just another character for Victoria 7 (Gen. 3)...but no wait...its really a whole new Victoria 8!...

    And now follow my thaughts and first impressions...to be perfectly honest i was expecting after all these years that the newest additon to the Genesis family would be an incredibly realistic new character, almost to the point where you would have to ask yourself if it was really a 3d model or a real person!...but in all honesty that was far from the impression that i got when i saw Victoria 8.  I mean...one would assume that after all these years and the different versions of Victoria since the very beginning up to the present day...that the latest Victoria would look so incredibly realistic that it would be literally jaw dropping...again, not the feeling i get with Victoria 8.  When Victoria 7 first came out...i did have that WOW feeling...i was impressed at the improvement over previous versions (Victoria 4, Gen.2, Gen.3)

    But with Victoria 8 i dont have that WOW feeling (at least not from what i have seen so far...it still remains to be seen what content creators will do...because after all, V8 is till a base figure...but like i said...i was, and still am impressed with even V7 base figure!)

     

    I would love to hear different opinions about this:

    Let me know your thaughts and first impressions...was i wrong to expect a real novelty?...and incredibly realistic almost photorealistic 3d figure?...i mean is Daz3d not far enaugh in the game to be able to produce such a 3d figure by now?...i feel like Daz is going steps behind instead of forward.

    Any way...those are my thaughts...any one feel free to correct me.

     

     

    Have a nice day.

     

     

     

     

     

     

  • Tanis VoltaTanis Volta Posts: 550

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

  • sheedee3Dsheedee3D Posts: 214
    EquisVoid said:

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

     

    You are absolutely right by saying that you were expecting alot more!...and i will add to that by saying...A hell of alot more!...i mean common people...V8 was supposed to be like the absolute culmination of years of 3d technology and advancement...i was honestly expecting her to look almost lke a real human being where you could hardly tell the difference between 3d and real.

    I  mean if i had a chance to speak one on one with the Daz creative team...there is only one thing that i would say to them:

          

     

  • IldanachIldanach Posts: 217
    edited June 2017
    AllenArt said:

    The morphs from G7 transfer so easily (even extreme ones) that I plan to get thru them all eventually ;)

    This is Josh Crockett's Hag morph for Genesis 7 Female. Love ;).

    Laurie

    How are you using G3 (or G7 as you said) morphs on G8? When I select G8 figure, I can't see any of my older morphs?!

    Post edited by Ildanach on
  • ChoholeChohole Posts: 33,604

    Merging this thread with one of the main threads in The Commons.

  • UkuotusUkuotus Posts: 28

    I have just one question. Ok, so model generation 8 it is then but.... why it is also being called Genesis 8 because if I count it right Genesis generation is at 3rd generation. So next Genesis should be 4, right? Is Daz following Msoft's footprints with marketing? ( in case you don't know msoft jumped from win 8 to win 10, without never bringing out win 9. ) This makes it confusing to keep track of anykind really.

  • HoMartHoMart Posts: 487
    Ukuotus said:

    I have just one question. Ok, so model generation 8 it is then but.... why it is also being called Genesis 8 because if I count it right Genesis generation is at 3rd generation. So next Genesis should be 4, right? Is Daz following Msoft's footprints with marketing? ( in case you don't know msoft jumped from win 8 to win 10, without never bringing out win 9. ) This makes it confusing to keep track of anykind really.

    People were talking about Victoria4, Michael4, Kids4 as the Generation 4 or in short Gen4

    You may see where discussions would end if DAZ named the 4th generation of Genesis "Genesis 4" or in short Gen4 .....

    So it is Genesis 8 and Victoria 8 now.

     

  • VisuimagVisuimag Posts: 578
    edited June 2017
    EquisVoid said:

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

    Care to explain what's wrong with the eyes?

     

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  • morkmork Posts: 278
    edited June 2017
    Visuimag said:
    EquisVoid said:

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

    Care to explain what's wrong with the eyes?

     

    In that specific render, I can see these:

    1. Left eye, left part, looks too bumped.
    2. Both eyes, "tear duct / lacrimal caruncle", looks too whiteish, should be more flesh-ish, missing texture?
    3. Bot eyes, transition iris -> cornea sclera, looks strange

    I admit some things you see in detail only when you zoom in, but it's these subtle things in eyes that make them convincing or not - you look at them and you feel there is something wrong, albeit you don't know what.

    Don't want to diss you render, really. Just try to point out what I personally think could be improved. smiley

    Edit:
    Just noticed I said left eye, where it is the right eye. Left means "when you look at the image, the left one". ;)

    Edith2:
    Did a quick render of default G8. What stands out immediately to me is the border Iris->cornea. Way too sharp for my personal taste, looks like a cutout (which it probably is). :(
    To tell more, I'd need a full render for the details to pop out, but my PC says it's way too warm to do any extended rendering today. :(
    Also did a quick render with G3 default (with G8 eyelashes, sorry), judge for yourself. I'm really not too sure, need more full renders to make a final judgement...

    Edit3: Cornea = Sclera. I'd be an awful eye doctor :D

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  • VisuimagVisuimag Posts: 578
    edited June 2017

    Double post

    Post edited by Visuimag on
  • VisuimagVisuimag Posts: 578
    EquisVoid said:

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

    Care to explain what's wrong with the eyes?

     

    mork said:
    Visuimag said:
    EquisVoid said:

    V8 has very realistic expressions and muscles bending are very realistic too, what is lacking to me are the eyes, clothing and hair. I was expecting a lot more.

    Care to explain what's wrong with the eyes?

     

    In that specific render, I can see these:

    1. Left eye, left part, looks too bumped.
    2. Both eyes, "tear duct / lacrimal caruncle", looks too whiteish, should be more flesh-ish, missing texture?
    3. Bot eyes, transition iris -> cornea, looks strange

    I admit some things you see in detail only when you zoom in, but it's these subtle things in eyes that make them convincing or not - you look at them and you feel there is something wrong, albeit you don't know what.

    Don't want to diss you render, really. Just try to point out what I personally think could be improved. smiley

    Edit:
    Just noticed I said left eye, where it is the right eye. Left means "when you look at the image, the left one". ;)

    Needing improvement is one thing. But since he said he expected "a lot more", that sounds much more like a bigger issue. If we have to nitpick to this degree, DAZ is doing plenty right!

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