Maybe I'm just missing something but I have UHT2, as well as the UHT2: Fantasy expansion. I can't figure out for the life of me how to get the fantasy colors into the editor script, I can only use the base colors. This is fine if I want to start with a fantasy and blend into a plain one, but I want the option to do fantasy into fantasy as well. Can anyone help me out on this?
They are already included. If you only install UHT2 there are only 24 colors, if you install the Fantasy expansion there are 63, both in the Base folder and under Base in the Color Mixer (well only 55 in the Base folder, not sure what the extra ones in the Mixer are).
Maybe I'm just missing something but I have UHT2, as well as the UHT2: Fantasy expansion. I can't figure out for the life of me how to get the fantasy colors into the editor script, I can only use the base colors. This is fine if I want to start with a fantasy and blend into a plain one, but I want the option to do fantasy into fantasy as well. Can anyone help me out on this?
They are already included. If you only install UHT2 there are only 24 colors, if you install the Fantasy expansion there are 63, both in the Base folder and under Base in the Color Mixer (well only 55 in the Base folder, not sure what the extra ones in the Mixer are).
I mean I can access all the colors as regular shaders and I have them both installed, the problem was that the color mixing script doesn't naturally recognize the fantasy colors and there's no manual way to load in the pack. My poor man's solution was eventually to try copy and pasting the whole fantasy folder into the original UHT2 folder, which seems to be working for now. I still feel like there must be some other way you're supposed to be able to access them without going through that hassle.
Last I heard, there is a problem with this if you install via Connect. For some reason, the Fantasy Colors aren't put in the folder that the color mixer needs them to be in for it to be seen. I haven't heard that this has been fixed or if there are any plans to fix this issue. What you did is the only solution that I'm aware of for now. I would highly suggest putting in a ticket outlining the problem and your solution. Make sure you let them know how you installed UHT2 as I'm fairly certain that DIM installs aren't having this issue. But, I could be wrong as I haven't installed anything with DIM in quite a while.
Last I heard, there is a problem with this if you install via Connect. For some reason, the Fantasy Colors aren't put in the folder that the color mixer needs them to be in for it to be seen.
Sounds like this is the problem here yes. I've installed it via DIM and the colors are all installed in the same (Base Textures) folder. Definitely a Connect bug that should be fixed (should be very easy).
Last I heard, there is a problem with this if you install via Connect. For some reason, the Fantasy Colors aren't put in the folder that the color mixer needs them to be in for it to be seen.
That sounds like the same Connect design flaw, for the same reason, that means the old Generation 4 figures and their morph sets must be installed with DIM. The two products need to be installed to the same content location, but Connect works by installing each product into what is essentially its own content location. I wonder how many other items have the same issue, that aren't generally known about yet?
Last I heard, there is a problem with this if you install via Connect. For some reason, the Fantasy Colors aren't put in the folder that the color mixer needs them to be in for it to be seen.
That sounds like the same Connect design flaw, for the same reason, that means the old Generation 4 figures and their morph sets must be installed with DIM. The two products need to be installed to the same content location, but Connect works by installing each product into what is essentially its own content location. I wonder how many other items have the same issue, that aren't generally known about yet?
The only reason it's a problem in this particular case is that the scripts DS wrote look in a specific location for the base images to mix with. Once DS finds the folder it's looking for, it doesn't continue to look elsewhere for more of the same. It's a fairly unique situation that wouldn't commonly come up. Gen 4 characters should still work as long as they've been initialized... I think the reason they aren't offered through connect is more that they are pretty old at this point.
Gen 4 characters should still work as long as they've been initialized...
It's the initialising that's the problem — it works by a script that has the limitation you mentioned. Installing with Connect (which is allowed by the system, even though it doesn't work) means that the script can't find its files in the "right" place. I think once we were promised a fix to the Connect system that would allow Gen4 initialisation to work, but I can't see how that could be done without ending up with something that works more like DIM.
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They are already included. If you only install UHT2 there are only 24 colors, if you install the Fantasy expansion there are 63, both in the Base folder and under Base in the Color Mixer (well only 55 in the Base folder, not sure what the extra ones in the Mixer are).
I mean I can access all the colors as regular shaders and I have them both installed, the problem was that the color mixing script doesn't naturally recognize the fantasy colors and there's no manual way to load in the pack. My poor man's solution was eventually to try copy and pasting the whole fantasy folder into the original UHT2 folder, which seems to be working for now. I still feel like there must be some other way you're supposed to be able to access them without going through that hassle.
Last I heard, there is a problem with this if you install via Connect. For some reason, the Fantasy Colors aren't put in the folder that the color mixer needs them to be in for it to be seen. I haven't heard that this has been fixed or if there are any plans to fix this issue. What you did is the only solution that I'm aware of for now. I would highly suggest putting in a ticket outlining the problem and your solution. Make sure you let them know how you installed UHT2 as I'm fairly certain that DIM installs aren't having this issue. But, I could be wrong as I haven't installed anything with DIM in quite a while.
Sounds like this is the problem here yes. I've installed it via DIM and the colors are all installed in the same (Base Textures) folder. Definitely a Connect bug that should be fixed (should be very easy).
That sounds like the same Connect design flaw, for the same reason, that means the old Generation 4 figures and their morph sets must be installed with DIM. The two products need to be installed to the same content location, but Connect works by installing each product into what is essentially its own content location. I wonder how many other items have the same issue, that aren't generally known about yet?
The only reason it's a problem in this particular case is that the scripts DS wrote look in a specific location for the base images to mix with. Once DS finds the folder it's looking for, it doesn't continue to look elsewhere for more of the same. It's a fairly unique situation that wouldn't commonly come up. Gen 4 characters should still work as long as they've been initialized... I think the reason they aren't offered through connect is more that they are pretty old at this point.
It's the initialising that's the problem — it works by a script that has the limitation you mentioned. Installing with Connect (which is allowed by the system, even though it doesn't work) means that the script can't find its files in the "right" place. I think once we were promised a fix to the Connect system that would allow Gen4 initialisation to work, but I can't see how that could be done without ending up with something that works more like DIM.