3D Print
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Speaking of Warhammer figures...
It's about 2.25" tall, when it was first printed, it was enclosed in a shroud of peel away plastic to support the ovehangs. And watching hiom print he has the same grid inside as the previous picture. According to Cura (the slicing program) hit takes about 18grams of plastic.
I've been doing a lot of experimenting with my settings to get a good miniature print, but most printers come with a 0.4mm print nozzle and you really need something smaller. The smallest I think I've seen is 0.15 but the smaller the nozzle, the easier it is to get clogged. I'm going to try a 0.2 nozzle and see how that works.
Actually the printer can cover a small gap withou support, so you could probably do an open mouth. The arch of the mouth would support itself.
The print ready part was for older software that couldn't stand single sided objects.
According to the manual my machine has a 0.1 mm layer height, with a 0.4 mm nozzle size.
it is one of those things like if you play your radio in a stadium of people, you are listening to your radio but if you play your radio for a stadium of people, ASCAP comes and demands that you pay royalties. The issue isn't the printing; it is the selling.... which has to be negotiated like any other intellectual property. The 2d image rights have already be worked out but the 3d rights haven't been.
'We haven't worked out the rights' is perfectly understandable, I was just looking askance at the notion that there's some underlying essential reason not to do it that way.
Nitpicking, perhaps.
It seems nitpicky but I work sometimes with intellectual property and people get antsy about people messing with stuff that they don't have permission for.
Oh, I mean maybe I'm being nitpicky. ;)
Think about it, you are a PA, you have just spent 3 months totally building a fantasy figure from scratch and now it is being sold to Daz customers as a totally original figure, then somebody comes along, buys one copy while it's on sale and promptly runs of an amount on his cheap home 3d printer and flogs them at the local fleamarket, Are you going to be pleased that someone else is coining in money based on your 3 months work and completely destroying the originality of your figure. before you have even recouped a fraction of the expense?
And by expense I mean the fact that thsi has taken 3 months labout, 3 months with nothing coming in until the sale is a done deal.
Chohole, isn't that the same as a PA creating a figure and someone using in as a book cover? The cover artist makes the money and the PA gets the single sale from them.
Personally, I would not be upset. What I am selling is a completely customizable virtual product that can be used in a multitude of projects and has many uses.
What they have done and are now selling is a static physical prop that has very limited uses. It's either going to sit on a shelf and look pretty or it's going to be used in tabletop games. completely unrelated to the product I am selling except by in looks.
*edit*
In addition, the most a home 3d printer can do is 2 colors at the moment so someone would have to smooth the model down and hand paint it for any type of detail. Which also brings up the point that any details, bumps or displacements from textures is lost in the the 3d print as it only prints the bare mesh.
How is that materially different from some bozo putting my work in an uncreative basic pose and selling prints?
How does that appropriate or cut into my business in any way? I'm not in the business of selling physical product, so what competition is it providing?
BTW: I didn't mean to create an argument or anything. I just think it's neat that you can print something like this at home.
I don't see any arguments ;) just a bunch of discussion and speculating on the reasonings for the current restrictions.
I actually forgot about the game license thing and I think you are right, that is probably the way they will go for 3d printing. Though I do hope they aren't as costly as the game licenses.
You're AVATAR choice skills have peaked early. DON'T EVER CHANGE IT!
Well said!!
EDIT: I don't know if I'd go that far, personally I'd like to see the whole thing simplified, but I understand it's a business and we do get a pretty steep discount to use the materials for 2D considering the time that goes into some of the content here. There's other websites out there that sell you comparable content with all rights included, but the prices are astronomical (in the thousands).
If the agreement was 'you cannot sell artwork derived from this work to anyone named Timothy', then sure, that's the rights.
There is also a discussion about what it 'should' be, what is sensible, and what is ideal.
I don't think it makes sense to restrict which format artistic output comes out in, with the exception of output that makes it trivially easy to copy/disseminate the original content itself. I also don't think it's a good idea to restrict this content or paygate it, because you are essentially discouraging people from buying your content on something that's a risky commerce anyway.
At the end of the day, it IS limited, so of course 'don't do that.' And I can certainly understand the potential legalese barriers, given 'legal' and 'sensible' are casual acquaintances at best.
I think the problem is what nemesis10 alluded to, how to write an agreement allowing 3D prints that doesn't create a loophole for people to 'steal' the mesh rights.
Jestmart: The thing is... how exactly does that happen?
I mean, if I prepare a scene for 3d printing, at the very least I have to convert the stuff to an obj file. Which means if the figure had any rigging, morphs, or different material options, all those go away.
And IP wise, if you have the right to print something on a 2d printer or 3d printer, how exactly is that stealing rights to the content?
It just... doesn't add up.
The geometry is still there, the mesh that makes up the model.
Because a 3D print is a derivative of the 3D mesh which of course a 2d print isn't.
The thing is, Say I pose then print a figure in 3d. I give that figure to someone and they take a 3d scanner and scan it (which would be the only way they could get the mesh from a physical object I 3d print at home) What they end up with will #1 be of a completely different mesh (geographs, textures and morphs will not work with this figure) #2 the detail will be a lot lower quality than the original 3d model (so much so that it's probably not even worth the effort to try and scan it) and #3 size of their model will not be the same so re-rigging and re-texturing will be a big pain
And all that doesn't even take into consideration overlapping parts that may come from a pose, which they will then have to cut and fill in the holes in a 3d modeling app after they scan it.
So even still, if they do all that, they will still not have the original model. Only something that looks vaguely like the original.
Actually, the STL meshes don't look like the OBJ meshes, but I get the point that they're similar in appearance.
It's like Decimator meshes, no internals, but also no bones, no mats.
I'm at work so I can't show you a comparison right now.
If you wish to sell the 3D Prints you need to contact Daz to see if they will allow it but the EULA does say that you can't sell the 3D prints.
Some of us PAs are already selling our 3D prints and is part of our business plan. Allowing other 3D prints of the same thing to be sold hamper our sales or violates contracts we have with other vendors. Daz3D sells the license to use the models in 2D artwork for personel or commercial works. The 3D models still belong to us, either the PAs or Daz, and the 3D prints are a whole other marketplace.
Where is the marketplace for Printable 3D? I curious now.
Thiniverse is cool, but what are the other options?
Also DAZ, why haven't gotten into this aspect of the business?
Nm, either people understand what I'm saying or not, and it doesn't really matter.