TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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  • CybersoxCybersox Posts: 9,639
    edited September 2016

    Hmm.  I just realized that I got Terradome a few hours before leaving the country for a week in Australia, and I hadn't posted any tests with TD3, so here's a quickie I did with Whitemagus Glass High Rise set V from Rendo.  All I did was a quick conversion to Iray materials from the Poser Version, dialed up some mountains and plopped in a sky and a light haze in TD3, then rendered for two hours with no additional lighting.  As you can see, there are some scale issues in the original set, but the results were surprisingly good for something so adhoc.  I especially love the way the sky and lighting reflect naturally in all the buildings, with the very last building on the left side of the street being especially reflective and almost diasppearing against the mountains.

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  • MelanieL said:

    One thing I noticed is that I had to be very careful with the angle if I was using one of the HDRI's provided as they all had a straight brown desert like area at the bottom. So for stuff like this where I needed to be up high looking down, it was very difficult to hide  that brown line.

    You've dropped a stitch, Will ;)

    Back to the bottom half of the provided HDRIs being exposed and showing brown desert, I've noticed that the set of HDRIs released for Terradome today show grass, with trees along the horizon line instead. The ones I've tried, anyway. Which is great unless you want ocean as far as the eye can see :)

    Ah, that's useful to know, Astracadia - I was looking closely at that new HDRI set but a bit frustrated that you couldn't see what was behind the Terradome snowy mountains. Hmm, maybe I can live with low trees...?

    You can get rid of this brown horizon line, by going in Render settings > environment tab, changing Dome Mode to Finite Sphere, and then changing the Ground Origin Y parameter to a negative number. For example here is a flat Zone A only with StratoCumulus sky as default, and then with Ground Origin Y set to -90.

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  • CybersoxCybersox Posts: 9,639
    edited September 2016

    Another Terradome 3 test, this time mixing Stonemason's After The War, Iray Clouds for the smoke and a giant invisible meshlight.  

     

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    Post edited by Chohole on
  • Are there any recommendations on how to use the atmosphere?  With atmosphere 500+ iterations 0.00% convergence, same scene hiding the atmosphere prop 254 iterations, 95% convergence.

  • Oso3DOso3D Posts: 15,100

    My recommendation is don't.

    Iray volumetric effects just, IMO, aren't worth doing if you can possibly help it. Use Iray Canvasses, add a distance canvas, and use that to do haze/whatever in post.

     

  • 3dOutlaw3dOutlaw Posts: 2,481

    My first quick test, I find that I need to bump down the environment to not get a bad glare on a character, but then the skies look dull/dark compared to the lighting on the character?  (see below)

    Any thoughts here?

  • 3dOutlaw said:

    My first quick test, I find that I need to bump down the environment to not get a bad glare on a character, but then the skies look dull/dark compared to the lighting on the character?  (see below)

    Any thoughts here?

    Try adjusting the settings in Tone Mapping  under the Render Settings tab.  Burn Highlights and Crush Blacks are the ones you want to change to start with.  If you have it set at the default, try bumping them up (one at a time) to .30 or .35 and see how it looks.  I have render going so I can't help more than that suggestion.  I don't remember which would be better.  I usually just play with the two of those while in the nVidia viewer so I can see the changes live.  However, you can change those settings in the middle of the render, too, as tone mapping is one of the settings on the side tab of the render window.

  • 3dOutlaw3dOutlaw Posts: 2,481

    "...on the side tab of the render window"?  indecision

    That just changed everything, I never noticed that little rectangular button to expand that...wow...

  • 3dOutlaw3dOutlaw Posts: 2,481
    edited February 2017

    So I fiddled with those, but as you decrease those, so does the HDRI brightness, thus less burn, less bright blue sky.  

    One of the things that intrigued me about this ahead of buying was on the video (www.youtube.com/watch?v=ptMvYfkwAH8), Colm mentioned that they, "create a specific light on the HDR itself", where the sun is...which made me think the HDR intensity and the sunlight intensity were seperately controlled?

    Is that the case, or is it just loading/working like any other HDR in the environment settings?

    Post edited by 3dOutlaw on
  • 3dOutlaw said:

    So I fiddled with those, but as you decrease those, so does the HDRI brightness, thus less burn, less bright blue sky.  

    One of the things that intrigued me about this ahead of buying was on the video (www.youtube.com/watch?v=ptMvYfkwAH8), Colm mentioned that they, "create a specific light on the HDR itself", where the sun is...which made me think the HDR intensity and the sunlight intensity were seperately controlled?

    Is that the case, or is it just loading/working like any other HDR in the environment settings?

    I don't know.  I really haven't had a chance to play with it as much as I had hoped when I got it.  I really need to get in there and set up another scene.  Might be able to do that once my current render is done tonight.  I'll try to take a look and see if I can figure that out for you.

  • 3dOutlaw3dOutlaw Posts: 2,481

    I see how someone can crank up the light in an HDR, like in photoshop.  I wonder if this is what was done to these HDR's (what he meant in the video).  If so, then they are what they are...  I'll try some other settings, see what the results are.  Thanks for the help!

  • I bought TD3 when it was released, but only started to play with it a couple of days ago. Then I searched and found this thread, which I have spent the last couple of hours reading. My conclusions: 1) It is an awesome product. 2) DAZ should immediately hire Will and Knittingmommy to enhance their documentation staff. 3) I need a more powerful computer.

    On the third point, I am very excited about an option I just learned about to add a powerful graphics card to my 4 year old iMac... There is a device called a BizonBOX that is a separate box and power supply that will hold a graphics card and connect to the Mac via a Thunderbolt connection. I ordered one with an NVIDIA GTX TITAN X, 12 GB GPU. It arrives on Friday and I am so anxious to see how it speeds up Iray (and LuxRender, since I love Reality in DAZ Studio).

  • I bought TD3 when it was released, but only started to play with it a couple of days ago. Then I searched and found this thread, which I have spent the last couple of hours reading. My conclusions: 1) It is an awesome product. 2) DAZ should immediately hire Will and Knittingmommy to enhance their documentation staff. 3) I need a more powerful computer.

    On the third point, I am very excited about an option I just learned about to add a powerful graphics card to my 4 year old iMac... There is a device called a BizonBOX that is a separate box and power supply that will hold a graphics card and connect to the Mac via a Thunderbolt connection. I ordered one with an NVIDIA GTX TITAN X, 12 GB GPU. It arrives on Friday and I am so anxious to see how it speeds up Iray (and LuxRender, since I love Reality in DAZ Studio).

    LOL! I would agree with you where Will is concerned as that man is a fount of information.  Not too sure I've added all that much useful information.  :)

  • FishtalesFishtales Posts: 6,225
    edited February 2017

    Playing about with TD3 changing the Environment Map for the sky HDRI supplied with it.

    Original water plane.

    Click on image for full size.

    Replaced water with Animated Ocean

    Click on image for full size.

    Click on image for full size.

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    Post edited by Fishtales on
  • Question for Colm or anyone else who can shine some light into my thick skull...

    I was rewatching Colm's overview video on TD3, trying to follow along closely, and at the 4:00 mark he loads the AZone into an empty scene. He then shows the Morphs for the AZone in the Parameters tab. I don't see those on my system. All I have are the General parameters and Display - no Morphs. Shouldn't those load automagically? What do I need to do to get the Morphs to load?

      ~ Russ  

  • KnittingmommyKnittingmommy Posts: 8,191
    edited February 2017

    How did you load it?  When I load just the AZone into an empty scene by using the icon for it, I have morphs for it under the Parameter Tab under Morphs.

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    Post edited by Knittingmommy on
  • Hmmmm... Okay, today it is working. Weird...

     

  • fall_full.jpg

    I love this product.

    Works ok on my machine...

    MacBook Pro (15-inch, Mid 2010)

    Processor 2.4 GHz Intel Core i5

    Memory 8 GB 1067 MHz DDR3

    Graphics NVIDIA GeForce GT 330M 256 MB

                    Intel HD Graphics 288 MB

     

    I recommend this for more sky options (and wish there were more sky only HDRIs in the store)...

    http://www.daz3d.com/skies-of-iradiance-high-sky-hdri-bundle-for-iray

    Definately get this too...

    http://www.daz3d.com/terraluna-3

  • Do items made for Terradome 2 work for Terradome 3? and items for 3 work for 2?

  • Do items made for Terradome 2 work for Terradome 3? and items for 3 work for 2?

    No, Terradome 2 is strictly for Poser and won't work in Terradome 3 or DS at all.  It uses injection morphs that are particular to Poser.  Terradome 3 items also are strictly DS only and won't work with Terradome 2 products.  You have to keep them separate from each other.  

    That said, there have been some who have successfully, as an experiment, gotten Terradome 2 into Carrara, however, they still had to go through Poser to save out the INJ morphs first in a compatible format before being able to get them working in Carrara.

  • Mark C HollowayMark C Holloway Posts: 141
    edited February 2017

    Do items made for Terradome 2 work for Terradome 3? and items for 3 work for 2?

    No, Terradome 2 is strictly for Poser and won't work in Terradome 3 or DS at all.  It uses injection morphs that are particular to Poser.  Terradome 3 items also are strictly DS only and won't work with Terradome 2 products.  You have to keep them separate from each other.  

    That said, there have been some who have successfully, as an experiment, gotten Terradome 2 into Carrara, however, they still had to go through Poser to save out the INJ morphs first in a compatible format before being able to get them working in Carrara.

     

    Thank you for your reply.

    I have Terradome 3 in my wishlist and will get it soon but I do hope they keep making add on's for Terradome 2. I have 3 main programs I use and that being Daz Studio, Poser and Vue. I would love to have Terradome for both Poser and Daz Studio and it would be nice to see something new once and awhile for Terradome 2. Hope our content creators keep them comming. Again, Thank you

    Post edited by Mark C Holloway on
  • Can terradome 3 be used with 3delight renders? Or is it better to get Terradome 2 for that?

  • Do items made for Terradome 2 work for Terradome 3? and items for 3 work for 2?

    No, Terradome 2 is strictly for Poser and won't work in Terradome 3 or DS at all.  It uses injection morphs that are particular to Poser.  Terradome 3 items also are strictly DS only and won't work with Terradome 2 products.  You have to keep them separate from each other.  

    That said, there have been some who have successfully, as an experiment, gotten Terradome 2 into Carrara, however, they still had to go through Poser to save out the INJ morphs first in a compatible format before being able to get them working in Carrara.

     

    Thank you for your reply.

    I have Terradome 3 in my wishlist and will get it soon but I do hope they keep making add on's for Terradome 2. I have 3 main programs I use and that being Daz Studio, Poser and Vue. I would love to have Terradome for both Poser and Daz Studio and it would be nice to see something new once and awhile for Terradome 2. Hope our content creators keep them comming. Again, Thank you

    You're welcome.  :)

     

    Can terradome 3 be used with 3delight renders? Or is it better to get Terradome 2 for that?

    Timmins.Will and some others have been doing some great things with Terradome 3 in 3Delight.  I haven't tried it yet myself because I do better in Iray and don't know 3DL as well.  I would only get Terradome 2 if you have Poser.  It won't work in DS.  And, those who have had luck getting it to work in Carrara had to go through Poser first in to order to save out the morphs in a format that Carrara could understand.  

    So, DAZ Studio - get Terradome 3 only  For 3Delight renders, seek out what Timmins.Will has been doing.

  • Thanks!

  • dracorndracorn Posts: 2,363
    edited February 2017

    Here's my first decent render with Teradome 3, using 3Delight and following timmins.william's instructions.  Wow!  I'm surprised how well it came out.

    A Zone: Used Badlans 002 shader, then converted it to 3DL with AoA's Subsurface shader.  Flipped Pre SSS-Post SSS to on, set Displacement Strength to 100% with Max at 50, Min at -50.  Specular glossiness 20%, Specular 2 Strength 20%.  Set the tiling to 20/20.

    B Zone:  Used Desert 002 shader, converted to AoA's Subsurface shader.  Pre/Post SSS on, Displacement 200% with max/min at 25/-25.  Tiling set to 20/20.

    Sky: Skies of Economy for 3DL, default light settings for the sunset. 

    TD3, 3DL 02.jpg
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    Post edited by dracorn on
  • Wow! You did great @Dracorn!  I love that!  It looks amazing!

  • dracorndracorn Posts: 2,363

    I was pretty amazed how it turned out - I wasn't expecting that.  timmins.william rocks!

  • dracorn said:

    I was pretty amazed how it turned out - I wasn't expecting that.  timmins.william rocks!

    Well, I knew that! He does! :)

  • BruganBrugan Posts: 365

    due to my current vram (4gb) I'm curious if anyone has used http://www.daz3d.com/forums/discussion/137161/reduce-texture-sizes-easily-with-this-script/p1

    with this and what are the results you've had?

  • TheKDTheKD Posts: 2,711
    edited March 2017

    I don't have that script, but here is some info I could come up with. I manually resized all the used maps in PS to 1024px 100% quality on save, then 512px with 100% quality on save. Interestingly enough, the 512 render seems to have more pop than the others. All the original maps are 2048px for more info.

     imageimageimage

     

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    Post edited by TheKD on
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