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Comments
That's a largely enclosed scene, how are you lighting it?
What are your settings and how many/which lights?
This seems to me to be a problem with the renderer not what we are doing. I dont see a similar problem with other renderers I use with similar settings. It would be nice with al the money we spend here to get some decent documentation on DAZ's flagship application.
hi i have you tried render studio it works great for me its great lighting and it does the trick render studio actually its called hkey studio its by colm
give that a try good luck
My scenes, in the render tab, are usually set to Filtering: Pixel Filter Radius to -150 (you have to use the gear icon and change it manually), Progressive: Max Samples 30000, same with Max Time, Render Quality 2.00, Convergence to 98-99% and HDRI map set to 1.2-1.4 Environment Intensity , Lighting Resolution 3000 or so, Dome Scale Multiplier on 1, Dome Radius at 450.000- then I'd play with the Tone Mapping with Exposure, Shutter Speed, F/Stop, etc until I get something that isn't so bad. Do a tester at about 500x500 pixels first to lower the render time and zoom into a problem area with the camera (my focal lengths are usually 60 if I'm doing a portrait, or 85 at times) and make sure the headlamp is off.
Hi everyone, I am new to Daz Studio and Im trying to make a good render.
This is my first render, it turns out to get so much noises on my rendering. I have tried several settings, for instance.. turning Post Denoiser on, setting samples to 15.000, changing resolution, but I still cannot fixed this noises problem. I am wondering if anyone know how to fix this problem? *(picture of my rendering attached below)
Thank you for your further advices.