V4 Hair to G2F

There are probably a dosen threads on this subject but I can't find anything that remotesly help me.

How do you get V4 hair to work on G2F without losing all of the morphs.

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,855

    Load G2F, then load the V4 hair and do not autofit. position it (X,Y,Z) as close as you can and parent it to the head. If you need a tighter fit, apply a smoothing modifier to it with G2F as the collision and you are good

  • That is what I do but whern I try and pose G2F the hair goes crazy.

  • Gr00vusGr00vus Posts: 372

    I never apply a smoothing modifier and things usually work fine (as long as the hair has adequate morphs/control handles). Just adjust the position, parent to the head, adjust scale if necessary.

  • FSMCDesignsFSMCDesigns Posts: 12,855

    That is what I do but whern I try and pose G2F the hair goes crazy.

    make sure it is parented to the head and not the figure as that will cause it to go crazy.

    What hair are you using?

  • FSMCDesignsFSMCDesigns Posts: 12,855
    Gr00vus said:

    I never apply a smoothing modifier and things usually work fine (as long as the hair has adequate morphs/control handles). Just adjust the position, parent to the head, adjust scale if necessary.

    I use quite a few slicked back and tight on the scalp hairs, so the smoothing modifier is a must for a perfect fit for me.

  • Gr00vusGr00vus Posts: 372

    That makes sense. Pretty unlikely you'd get wierdness due to collisions etc. with that type of hair + a smoothing modifier. 

    Gr00vus said:

     

    I never apply a smoothing modifier and things usually work fine (as long as the hair has adequate morphs/control handles). Just adjust the position, parent to the head, adjust scale if necessary.

    I use quite a few slicked back and tight on the scalp hairs, so the smoothing modifier is a must for a perfect fit for me.

     

  • HavosHavos Posts: 5,667

    You should not lose any morphs when auto fitting, that used to true a long time ago, but now auto fit preserves the morphs. 

    You will however lose any extra movement bones added to the hair. A lot of longer hair have these additional bones and for these the parenting method outlined above is the better solution. For shorter hair auto fit should work just fine.

  • IvyIvy Posts: 7,165
    edited December 2016

    I parent V4 hair to genesis 2 all the time  and I don't loose morphs or adjustments. I do the same with Genesis 3 hair for Genesis 2 I just parent it instead of autofit , and I still retain all the functions .

    you might try loading a new character into the scene as a test and try parent  the hair to the new character to see if you still have the same issue. when you parent the hair . make sure you parent to the head bone of the character . and not the whole character its self  so the hair fits over the head .

    Post edited by Ivy on
  • mjc1016mjc1016 Posts: 15,001
    edited December 2016
    Havos said:

    You should not lose any morphs when auto fitting, that used to true a long time ago, but now auto fit preserves the morphs. 

    You will however lose any extra movement bones added to the hair. A lot of longer hair have these additional bones and for these the parenting method outlined above is the better solution. For shorter hair auto fit should work just fine.

    Anything longer than shoulder length...and that's pretty much top of the shoulders.

    Post edited by mjc1016 on
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