Dear content authors: Please continue to support 3delight

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  • Oso3DOso3D Posts: 15,085

    Richard: that's a little bit of a cop out, isn't it? There are FAR more varied 3dl shaders than Iray shaders, yet we have a 3dl to Iray shader. Why is THAT more doable than the reverse? Heck, if the darn thing just converted Opacity maps right, that'd solve loads of problems.

  • Will, does the method Charlene shows in her video not work? I haven't tried it yet.

  • Male-M3diaMale-M3dia Posts: 3,584
    kyoto kid said:
    kyoto kid said:
    kyoto kid said:
    Taozen said:

    And a point that keeps getting missed is that if Daz doesn't offer centralized support of 3DL and keeps not fixing bugs or letting it languish in a very archaic form, NO WONDER vendors and people are going to go with something else.

    Exactly.

    Much as I would like more 3DL support, as I vastly prefer it to Iray, this is not the impression I've gotten.  I admit up front that I don't have access to the hard data Daz 3D and the PAs have, but I think the vast majority of users are probably unaware of what 3DL can do that isn't accessible within DS, nor would more people be drawn in if DS did enable these features.  Most of the people who are aware of and seeking these features appear to be very proficient in 3DL.  In contrast, there are features in Iray which aren't (yet) supported in DS, as well as features not yet supported by Iray, but that doesn't seem to be keeping people away.

    True, and I think it's pretty telling that Renderman and possibly Renderman compliant renderers like 3Delight in the future will have features that are enhanced by the availability of nVidia's CUDA technology.

    ..Id rather see them go the Open CL route as it would work on either Nvidia or AMD cards.

    Unfortunately OpenCL is not very stable and companies have been moving away from it. That's why a lot of companies are looking at Nvidia

    ...AMD supports it for both their Radeon and FirePro GPUs. I don't see them moving to CUDA as that is proprietary to Nvidia.

    There are other groups trying to make a standard in place of OpenCL, however CUDA has much more performance and stability than OpenCL and business is all about getting busines done. It doesn't matter if one standard works on mutliple cards if it's not stable or doesn't work as well as CUDA.

    ...well it sort of does if it allows for competition and a less costly option.

    Would people invest in something that "sort of" works? If you bought something, you expect to work and work well; this is no different. It isn't competiton if you buy something comparable and it isn't if it doesn't work.

  • kyoto kid said:

    There are other groups trying to make a standard in place of OpenCL, however CUDA has much more performance and stability than OpenCL and business is all about getting busines done. It doesn't matter if one standard works on mutliple cards if it's not stable or doesn't work as well as CUDA.

    ...well it sort of does if it allows for competition and a less costly option.

    Businesses want stable solutions for stuff, whereas hobbyists are more tolerant of such things. This is why Pixar is using CUDA instead of OpenCL.

  • kyoto kidkyoto kid Posts: 41,847
    ...but most of us here aren't major production studios. Also I don't see AMD supporting their competitor's graphics language nor do I see Nvidia sharing it with them. So either AMD would need to develop their own proprietary language or close up shop, then Nvidia would have the monopoly and be able to charge whatever they please.
  • LotharenLotharen Posts: 282

    Will, does the method Charlene shows in her video not work? I haven't tried it yet.

    Well Ill be......gonna have to try this! Thanks for shareing

     

  • HavosHavos Posts: 5,574
    kyoto kid said:
    ...but most of us here aren't major production studios. Also I don't see AMD supporting their competitor's graphics language nor do I see Nvidia sharing it with them. So either AMD would need to develop their own proprietary language or close up shop, then Nvidia would have the monopoly and be able to charge whatever they please.

    Naturally we do not know the details of the agreement DAZ signed with nVidia in order to bundle iRay into a free app. They may, for example, have agreed not to add a renderer with support for Open CL, in which case they could not add that even if a later version of 3DL supported it.

  • kyoto kidkyoto kid Posts: 41,847
    ...what gets me is the doublespeak. Daz says thy still support 3DL, yet seem to be heading in a direction that discourages people from using it.
  • Male-M3diaMale-M3dia Posts: 3,584
    Havos said:
    kyoto kid said:
    ...but most of us here aren't major production studios. Also I don't see AMD supporting their competitor's graphics language nor do I see Nvidia sharing it with them. So either AMD would need to develop their own proprietary language or close up shop, then Nvidia would have the monopoly and be able to charge whatever they please.

    Naturally we do not know the details of the agreement DAZ signed with nVidia in order to bundle iRay into a free app. They may, for example, have agreed not to add a renderer with support for Open CL, in which case they could not add that even if a later version of 3DL supported it.

    I don't believe it even comes down to any agreements. It is really the graphics standard that is used. Most of the GPU rendering engines use CUDA because it is stable. There are some that also use OpenCL, but the ones that are in our section of the community aren't fully implemented or are in beta mode, such as cycles. If a business or a hobbiest for that matter wanted to render with a gpu, they could buy an AMD card then wait for more work on OpenCL rendering engine or use one that is currently available that uses CUDA. People can buy one of the cards that support OpenCL, but they aren't saving much money if they can't fully use the card.

  • kyoto kid said:
    ...what gets me is the doublespeak. Daz says thy still support 3DL, yet seem to be heading in a direction that discourages people from using it.

    Vendors are the ones choosing to support Iray over 3DL.

  • kyoto kidkyoto kid Posts: 41,847
    ...but Daz not developing a utility to optimise Iray shaders to 3DL (like they did for optimising 3DL shaders to Iray) pretty much says they do not care about supporting 3DL when they claim otherwise.
  • fixmypcmikefixmypcmike Posts: 19,684
    Ok, one of the things that stinks about 3DL and helps drive people toward Iray is that it's incredibly quirky and unpredictable. Lots of stuff just doesn't work as you'd expect, so you end up with this long list of notes and workarounds for hazy ambiguous stuff you don't understand.

    Iray, when it doesn't work right, it's usually a lot more straight forward about it.

    That may be true for people with some photography, cinematography, or stage lighting experience, but it is exactly the opposite for me.  3DL makes much more sense to me; when Iray doesn't do what I expect it to do, I end up banging my head against it until I give up and go back to 3DL.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2016
    ...I used to work in theatrical lighting and find 3DL to feel so much closer to what I worked with in RL. For example intensity values were scaled on a percentage, not a luminosty basis.
    Post edited by kyoto kid on
  • fixmypcmikefixmypcmike Posts: 19,684
    kyoto kid said:
    ...but Daz not developing a utility to optimise Iray shaders to 3DL (like they did for optimising 3DL shaders to Iray) pretty much says they do not care about supporting 3DL when they claim otherwise.

    No, it means that when Iray was introduced they had (1) a store full of 3DL-optimized products, and (2) a user base for which Iray was new and which they therefore did not have experience in adapting shaders for, so the undoubtedly significant effort that went into the 3DL to Iray conversion was necessary so that products would remain usable.  That's not the situation for the reverse.  I would love  for DS to convert Iray shaders to 3DL on the fly, but it's undoubtedly not an easy task.

    There's a lot of putting the cart before the horse here:  I don't think it's Daz 3D pushing customers to Iray, it's customers' preference for Iray pushing Daz 3D and the vendors to Iray.

  • kyoto kidkyoto kid Posts: 41,847
    ...yeah the "shiny" syndrome.
  • DaWaterRatDaWaterRat Posts: 2,885
    edited December 2016

    Will, does the method Charlene shows in her video not work? I haven't tried it yet.

    I just tried it.  (Note I happen to not agree with UberSurface being the "best" one for 3DL, as I generally prefer the look of the AoA subsurface for skin.  And it doesn't slow my machine down apreciably.  But I used it for this experiment.)  Any opacity maps do not transfer over from Cutout.  You can kinda see it in the video with the sample figure's hair.

    That said, UberSurface probably contains the most elements that are similar to Iray, and I didn't sit down and track what, exactly transfered where.  So using UberSurface as the "between" when you want to use the AoA subsurface or some other 3DL specific shader may well be a good route to take.  I know that when I go from UberSurface to AoA subsurface, I don't have to re-allocate too many maps, if any.

    Post edited by DaWaterRat on
  • kyoto kidkyoto kid Posts: 41,847
    ...yeah, I also use AoA's SSS shaders.
  • Male-M3diaMale-M3dia Posts: 3,584
    kyoto kid said:
    ...yeah the "shiny" syndrome.

    I don't think it's fair to talk down that way to those that prefer iray. I remember a lot threads where users were trying strive for more realism in their renders and that's where these and other users found it. I think it's fair to say that iray addressed the needs of a lot of users, hence it's appeal and popularity, just like a other items such as genesis when it was first release. I'm sure people thought that was new and shiny until they found it bent much better and people didn't have to fight with clothes fits that they did in previous generations.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2016
    ...yet I see people here talking down to 3DL users effetively saying that 3DL is "dead" and they must be the ones to "adapt" to "technological change". Apparently it is going both ways.
    Post edited by kyoto kid on
  • Male-M3diaMale-M3dia Posts: 3,584
    edited December 2016
    kyoto kid said:
    ...yet I see people here talking down to 3DL users effetively saying that 3DL is "dead" and they must be the ones to "adapt" to "technological change". Apparently it is going both ways.

    Is there a link for this post? I've seen people say it's not as popular and PAs saying they'll support it when it's feasible to do so. 

    Post edited by Male-M3dia on
  • j cadej cade Posts: 2,310
    edited December 2016
    kyoto kid said:
    ...yet I see people here talking down to 3DL users effetively saying that 3DL is "dead" and they must be the ones to "adapt" to "technological change". Apparently it is going both ways.

    I mean, personally, even at the meanest for both,there's a difference between this thing you like is x and you like this thing because *you* are x. The key is what the x in question is modifying.
    Post edited by j cade on
  • kyoto kidkyoto kid Posts: 41,847
    ...my beef with this all is Daz provided a simple solution for optimising 3DL shaders to Iray, but seems very reluctant to offer the same "convenience" for 3DL users.
  • Oso3DOso3D Posts: 15,085

    Yeah, Charlene's 'method' isn't substantially different from selecting everything and double clicking 'UberSurface.' Which is nice and all that, but it does absolutely nothing for the specific thing I mentioned, which is opacity.

    Which is the hardest thing about converting, say, a forest into 3DL. Or a city. Or whatever.

     

     

  • kyoto kidkyoto kid Posts: 41,847
    ...or specularity.
  • Oso3DOso3D Posts: 15,085

    ARGH

    So I have a fog camera, set up a cool system. Did a render, looks beautiful, finally.

    Added a figure.

    Now the fog isn't working at all, no matter how I try.

     

    KK, I have no idea how your experiences with 3DL are that good, because to me it's a constant gamble.

     

  • IceDragonArtIceDragonArt Posts: 12,741

    Perhaps one of the key issues here is with the expectation that 3Delight renders should look the same as Iray. As many have stated, that is just not going to happen with the tools we have right now.

    If the general focus instead is to try to get the best result from each render engine with the understanding that they will look very different... maybe that could help both crowds?

    What do you guys think?

    ~Charlene

    Bluebird 3D

    Exactly this.  If I use Iray its because I want a certain look.  If I use 3Delight, its because I want a different look than I get from Iray or else, why bother?  I don't even WANT things to look exactly the same in each renderer becaue I use them for far different things.

  • IceDragonArtIceDragonArt Posts: 12,741
    mjc1016 said:
    wowie said:

    The thing is, even if i complete it, I don't know if i ever release it. DAZ and vendors seems adamant in their opinion that 3delight is a secondary product, mainly because it is not the default renderer anymore and adding support to it takes additional time and effort for not that much amount of revenue. Even if i release it (along with the new light shaders I'm also working on), it still needs raycaching enabled. Either via your script or if DAZ ever enabled or exposed raycaching controls. Yeah, a unlikely prospect that gets more unlikely with the passing of time. Two years in now.

    Even if I release it, most people will probably not use it since:

    1. It's 3delight and 3delight isn't 'realistic' Substitute realistic with physically based or unbiased if you want. Some actually used 'inferior' when talking about 3delight. laughlaughlaugh
    2. It requires something else that is not available in DAZ store or come as default in DS.

     If you do decide to ever release it via DAZ, you'll get my full permission to bundle the scripts.

    And my money...

    And mine....

  • IceDragonArtIceDragonArt Posts: 12,741

    Finally got the whole thread read lol.

    So I use both render engines as I said above so its not make or break for me to have support for both on any given product.  But I will say this.  I am sure the sales data supports the fact that Iray sells better than 3Delight.  But I also believe that its not really a fair comparison because honestly, if I had found Daz a couple months later and didn't visit the forums, I doubt that I would even have noticed that there was another option availalbe.  The switch over happened rather quickly, when I first came here I started learning 3Delight because that is what was available and everything for sale was for that.  Then Iray came out and all of a sudden, (relatively speaking probably in less than 6 months) all you saw and heard about is Iray.  I doubt that anyone new coming into this hobby even notices that 3Delight is much of an option because Iray is shoved in their face wherever they look.  And why would they look for a second option if its not obvious?  So to say that Iray sells better than 3Delight now is probably true.  But someone, somewhere was working pretty hard to make sure that that is what would happen.

  • kyoto kidkyoto kid Posts: 41,847
    edited December 2016

    So to say that Iray sells better than 3Delight now is probably true.  But someone, somewhere was working pretty hard to make sure that that is what would happen.

    ...sort of my feeling as well. They may as well just "round file" (a polite term for what I really intend to say) 3DL and be done with it if they don't care to take any steps, not even providing an optimisation tool, to keep it a viable option any more.

    One thing I can take from this, I now have a deeper appreciation for how the Poser community feels.

    Post edited by kyoto kid on
  • Finally got the whole thread read lol.

    So I use both render engines as I said above so its not make or break for me to have support for both on any given product.  But I will say this.  I am sure the sales data supports the fact that Iray sells better than 3Delight.  But I also believe that its not really a fair comparison because honestly, if I had found Daz a couple months later and didn't visit the forums, I doubt that I would even have noticed that there was another option availalbe.  The switch over happened rather quickly, when I first came here I started learning 3Delight because that is what was available and everything for sale was for that.  Then Iray came out and all of a sudden, (relatively speaking probably in less than 6 months) all you saw and heard about is Iray.  I doubt that anyone new coming into this hobby even notices that 3Delight is much of an option because Iray is shoved in their face wherever they look.  And why would they look for a second option if its not obvious?  So to say that Iray sells better than 3Delight now is probably true.  But someone, somewhere was working pretty hard to make sure that that is what would happen.

    That's not exactly what the sales data says; what it says is that having both sets of shaders available does not guarantee that sales will be higher enough for a given product to justify including both. Hell, I remember a time when some products being sold here had only Poser mats because that's what the vendor of the product used to create it. Other folks made DAZ Studio mats for those products, though today the vendor in question has long abandoned Poser and Victoria 4 for DAZ Studio and G3F. Their personal image renders are done in Octane, for what it's worth, though product renders are done in either 3DL or Iray and I think they do provide both.

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