Show Us Your Iray Renders. Part V
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...This is by far probebly the best skin I have seen.
When you said "bake enough" did you mean the actual render process or "baking" the textures?
Thank you! By that, I meant render time. The second version rendered, or baked, for over an hour while the first version was a twenty minute render in Iray.
...thanks, that's what I first thought. Though, there is also "baking" of textures/shaders when using the Shader/Builder Mixer which to my dyslexic eyes looks like an overturned bowl of spaghetti. I find Carrara's shader mixing and building system to be a lot more accessible.
That's a very cool looking bot, MJC. You've got me curious - off to go dig up that thread now . . .
- Greg
Ogora, hunting drake, various anagenessis and lots of tweaks.
Ogora looks really good!
And another skin test from me!
Really good
That's a really nice render.
There are not a lot of really good ones...there quite a few mediocre and a boat load of poorly done MMD models, but she's one of the gems.
Today's is a 'leaf litter' particle system in Blender that I exported out as a mesh...I had the baby in the scene, because I was testing Wilmap's Victorian swimwear as baby clothes...
The leaf litter is instanced and not transmapped, For a 100,000 poly mesh, it's surprisingly quick to render. The leaves, according to the original author, who posted it on Blendswap. were put on planes and 'cut out' to match the profiles, so no transmapping was needed. I had to triangulate the leaves before importing, because the n-gons that they were just didn't hold up well in Studio.
Makes pretty good baby cothing if you ask me.
...she creates a lot of very wonderful everyday clothing from various periods. Bugger that I lost my password again she's going to get tired of me requesting a new one.
Outstanding!!
Thought I'd toss this one in here for fun, It's a re-work of an image I did for the Virtual Reality contest .... fixed some of the shaders (mainly the dragon and castle ) and refined the poses a bit. For comparison, the original is here
Please zoom in to full resolution
That's nice!
Great work!
I like the new one better. She looks like she is looking at the dragon this time. Dragon looks better too.
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Midnight Beauty
http://www.daz3d.com/gallery/images/256401/
The lighting on Midnight Beauty is really fine.
Inspired by a thread, worked with the Genesis Baby. I could have used a smoother skin or something. hrm. Also, hard to get a good hair for him.
Still, BABY
Thank you Nelson.
Will, use the Gorilla mat for more hair!
Just for fun, try the troll skin for it
Of course, while the skin could have been done as picture-perfect smooth baby skin, the fact is babies are often splotchy and horrible looking. ;)
And have much more 'texture' to their skin than most think...and sometimes, no matter how careful one is, many of those 'splotches' will wash off next bath.
Audi A6 render. Lighting solely from HDRI, and the background is also the HDRI. This is probably the best I've got to rendering glass materials in Iray.
It looks great!
My toony character continues, at this point she's only custom morphing and merchant resources which is exciting. Also exciting his how solidly sitting she looks on the furniture, I used d-formers, also used them on the hair to move it out of the way of the eye. Would it probably have been easier to export to blender and morph there? yes. But there's something satisfying about working out problems all in DS.
Initially The scene was a pretty basic pinup, and the figure was looking at the camera, then I stuck in the mirror and thought "hey she could be looking at the camera via the mirror, wouldn't that be fun"
getting all the angles right was... so much little fiddling, and I dont have a computer where I can move the body via active pose, and have the aux viewport running, so lots of tweaking and then test rendering.
Also, horribly unoptomised lighting setup, more than a third of the figure is relying on light bouncing off the walls to get any illumination. You see that yellow light on the wall? theres a point light in the lamp for any of that light to escape it has to pass through a material with refraction and SSS. Why do I do this to myself?
At least this time there was room for my sig to fit somewhere
...cute, I love the trick with the mirror
Thanks! Here's another one for which I'd like to give all the credit to Tom for these amazing car paint shaders and Dumor3D for the glass shaders. Although, I think the car paint came out to be shinnier than usual. Not to mention the lighting done by the flawless HDRI.
I really like the lighting and as Kyoto said, the mirror effect is very good. Good job, J Cade.
...again Iray is really good for this kind of work. For characters, it is pretty "meh" unless you spend countless hours messing with skin, hair, and eye map parameters.
I agree. Skin requires a lot of fiddling with.
And once you have satisfactory base settings..SAVE them and REUSE them...no need to redo them for every scene/every character/everthing every time.
Oh god yes. I have a set of presets and my workflow so down at this point, that it generally takes me under a minute to set up my skin. Load skin I want > load my presets > load my default lighting > turn on aux viewport rendering > tweak translucency color based on what the translucency map supplied is. Done.