Michael and Friends Appreciation Association [Lots of images, please.]

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Comments

  • xmasrosexmasrose Posts: 1,409

    Great thread!

    An older gentleman :

     

  • Serene NightSerene Night Posts: 17,704

    Very nice timbales. I like the combo

  • nonesuch00nonesuch00 Posts: 18,714

    xmasrose & timbales, those are both very good.

  • Something cold... 

    Still haven't made a proper submission to the "It's raining men" contest, but I guess I'm being a bit perfectionist and stubborn. And the "don't post anywhere else" is limiting my "make a picture that fits all the contests" style. But I promise I will reach my 3 submissions this year!

    Nice. I may have to reconsider that aspect of the contest if we get to run it again next year.  I can understand why they did it that way the first year and this year, I just wanted to get it moving and it seemed sensible to follow most of the rules from the previous year.  However, if it manages to turn into an annual event, I'm sure some of the rules will change and grow with the contest.  I've already had to clarify a few for this year's contest so I can see possibly rethinking that rule for next year maybe.  

    Please do enter, though, I would love to see this contest become a yearly thing.  It has takes a lot to get things going, but it has been very gratifying to see it continue to get submissions as the contest goes on so the more entries we can get the better.  :)

  • xmasrosexmasrose Posts: 1,409

    Thank you nonesuch00 blush

  • TimbalesTimbales Posts: 2,422
    Thank you SK and nonesuch
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited November 2016

     

    something I'm working on

    Post edited by Chohole on
  • Serene NightSerene Night Posts: 17,704
    edited November 2016

    This was a fun action scene. I was pleased with how shattered recolored for iray.

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    Post edited by Serene Night on
  • Oso3DOso3D Posts: 15,085

    I like 3dl for toonish stuff, and some nearly photorealistic stuff. But MAN it's hard to get skin to come out right.

    I struggled a lot with this one, but ultimately thought it came out decently.

     

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  • I like 3dl for toonish stuff, and some nearly photorealistic stuff. But MAN it's hard to get skin to come out right.

    I struggled a lot with this one, but ultimately thought it came out decently.

    Looks quite nice, although it's kinda dark in there =) Have you tried any of my recipes from the huge SSS tutorial?

  • Great thread!

    An older gentleman :

    What a super stylish render! The B&W treatment works beautifully with this elegant subject.

  • Something cold... 

    This scythe scared me quite literally. Your mastery of DoF is uncanny.

  • Timbales said:

    I was curious what a male character who was equal parts Michael 3, 4, 5, 6 & 7 would look like.

    Cute actually =) Reminds me of this: https://www.theguardian.com/lifeandstyle/2015/oct/18/why-we-find-average-faces-most-attractive

  • Oso3DOso3D Posts: 15,085

    The darkness was intentional. Originally I had a much brighter/evenly lit image, but that made it boring and flat.

  • The darkness was intentional. Originally I had a much brighter/evenly lit image, but that made it boring and flat.

    Understandable =) Have you tried making the darker parts a bit less uniform "grey", though? If you're using UE, you can tint its AO, or just place low-intensity coloured pointlights in strategic places.

  • Oso3DOso3D Posts: 15,085
    edited November 2016

    It doesn't look uniformly grey on my screen, maybe we have a tone variance between our displays? I never use UE, this is AoA Spotlight, distant light (outside), and a ambient light.

    I also tweaked the tone mapping to make it a little more contrasted. I don't know, maybe it has insufficient color depth and I should have kept it at 16 bit.

    What I normally do with 3dl is render at least double size, convert to 16 bit, shrink, then manipulate it a little, then back to 8 bit. I figure the interpolation of 4 8 bit pixels to 1 16 bit pixel 'helps,' if not a huge amount. Probably should render at 4x size...

    I also try to render a little brighter and then change the mapping in post work, but, again, it's an imperfect solution. I miss having better color depth in 3dl compared to Iray.

    Post edited by Oso3D on
  • Oso3DOso3D Posts: 15,085

    I was encouraged to take another whack at it. Upped the light levels, rendered at 4x size... and yeah, looks better.

     

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  • Yeah, there is actually more contrast about the image now =)

    I think AoA Ambient may be "less forgiving" in darker interior scenes because it doesn't use any IBL, so if everything is occluded and there is not enough lighting, it does tend to give a more "uniform" shade as compared to something like UE2 with an image map plugged in. Of course, without an image map they are the same. But it's one of the reasons I never truly warmed up to AoA Ambient even when I was only using shaders written by other people, because it doesn't support maps.

     

  • Oso3DOso3D Posts: 15,085
    edited November 2016

    I like AoA Ambient to fill in some vital detail that's lost by not using bounce lights. It's not as good, but it also renders sooo much faster.

    Although having said that, now I'm wondering and will try it with bounce light instead... ;)

     

    Post edited by Oso3D on
  • UE2 bounce light will be veeery slow if you're past DS 4.7 ((((

  • I have a very basic GI shader here: http://www.mediafire.com/file/igbgaxgcg3jhavc/Kettu's_Photon_Mapping_Kit.zip - it can do photon-mapped GI if you use all the scripting included, or it can do your basic raytraced GI, too. I haven't tested it in a while, but it may be faster than UE2 is in recent versions of DS.

  • Oso3DOso3D Posts: 15,085

    Yeah, after it hung for 30 minutes I gave up on that.

     

  • Kev914Kev914 Posts: 1,126

    I liked your Holiday image, @serene night. I was going to comment, but I can't find it anymore.

  • Serene NightSerene Night Posts: 17,704

    Thanks KevinH. I took it down. Didn't think anyone liked it. I figured I would rework it.

  • zombietaggerungzombietaggerung Posts: 3,844
    edited November 2016

    Taking a stab at portraiture. I figured I should branch out a bit, as I'm usally crap at portraits. But I like the way this came out. 

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    Post edited by zombietaggerung on
  • Serene NightSerene Night Posts: 17,704

    Nice job! Very sultry looking and I like the eyes and watch. =-)

  • Serene NightSerene Night Posts: 17,704
    edited November 2016

    Here's one. Happy Holidays. Boyd is hamming it up as usual.The chair was interesting. I recolored the interior gold, and it reflected all the red of the seat. Someone needs to make holiday skimpwear for the gents. I think Vicky has like 10 sets. The guys have zilch unless they raid her closet.

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    Post edited by Serene Night on
  • L'AdairL'Adair Posts: 9,479
    edited November 2016

    Here's one. Happy Holidays. Boyd is hamming it up as usual.The chair was interesting. I recolored the interior gold, and it reflected all the red of the seat. Someone needs to make holiday skimpwear for the gents. I think Vicky has like 10 sets. The guys have zilch unless they raid her closet.

    Oooo... Merry Christmas, indeed!

    Post edited by L'Adair on
  • Timbales said:

    I was curious what a male character who was equal parts Michael 3, 4, 5, 6 & 7 would look like. Here he is, slightly beefed up muscle tone and slight changes to make his face less symmetrical. 

    The skin is Morris's Gunner, hair is Smay's Stalker Girl using IDG's iray hair shaders. No post work.

    Hmmm... Michael incest works for me. winkcheeky

  • OstadanOstadan Posts: 1,130

    Recent character 'Oscar' has, it seems to me, browner skin than I expected.  So, I fell into a brown study.

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This discussion has been closed.