Show Us Your Iray Renders. Part V

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Comments

  • 3Diva3Diva Posts: 12,043

    @Fishtales Wow! Just wow!

  • @divamakeup, great scene with the drinks!  

     

    @Nyghtfall, love the image with Saffron.  Really nice job with the lighting.

     

    @Fishtales, fantastic!  You definitely captured the feeling.

  • FishtalesFishtales Posts: 6,228

    Thank you. Sometimes it comes together and just works :)

  • @divamakeup  The closest I get to drinking is cooking with alcohol, but your render made me thirsty!  Nice job on all of the glass!

    @Fishtales  Wow! That looks great!

  • kyoto kidkyoto kid Posts: 42,219

    ...yes, but just look at the memory load of the Daz programme with the scene opened before rendering, that is not available for rendering.  When I monitor a render process the entire load (programme scene and render file often exceeds the total 10.7 GB of available memory and thus dumps to HDD virtual memory.  The scene I mentioned above was the Magnus Manor one which uncompressed with teh Daz Programme took up a whopping 6.9 GB in idle mode before rendering.  As it had 6 characters  a number of emissive lights, and a large amount of reflectivity (the organ pipes and angel statues), it easily filled the remainder of the free memory I had. and want into swap mode. The final render size was only 1,200 x 1,200 however it took all night to complete (over 7 hours).

  • TJohnTJohn Posts: 11,355

    Balance

  • nonesuch00nonesuch00 Posts: 18,856

    Really like the mai-tai drinks & the Urban Sprawl...can't wait til Unity / mobile HW/SW can handle such scenes.

     

     

  • 3Diva3Diva Posts: 12,043
    edited September 2016

    @divamakeup  The closest I get to drinking is cooking with alcohol, but your render made me thirsty!  Nice job on all of the glass!

    hahah Same here! I don't like the taste of alcohol so I don't drink - but I'm often fascinated by the "fancy" drinks as they often have lovely colors. To me though they definitely look better then they taste - unless they are the "virgin" drinks, in which case they usually taste pretty good to me. heheh :)

     

    @divamakeup, great scene with the drinks!  

     

    Thank you! I had a lot of fun with that scene! :D 

     

    Post edited by 3Diva on
  • FishtalesFishtales Posts: 6,228
    edited September 2016

    Next in line. This one took 17 hours, CPU only, just added the girl.

    Arriving

    Click on image for full size.

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  • Born To Be Wild

  • IRay Test for Emissive 93% rendered

    This did not turn out the way I wanted it to.

  • nohiznguyennohiznguyen Posts: 263
    edited September 2016

    Dark n Bold laugh

    (size edited...please make sure you limit the width to 800 pixels)

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  • FishtalesFishtales Posts: 6,228
    edited September 2016

    Last one for now. This one took 13 hours CPU only.

    Together

    Click on image for full size.

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  • kyoto kidkyoto kid Posts: 42,219

    ..yeah, until I can afford to build a system around a heafty GPU, Iray is preatty much a moot point for me.

  • RafmerRafmer Posts: 564
    edited September 2016

    The dilemma: adding more light to see more details or lowering it to make the image more moody. I decided for the middle term.

     

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  • WonderlandWonderland Posts: 7,137
    edited September 2016

    Wow, some great renders here!

    This is just a test I did with Sunny, I changed the morphs on her mouth. I think she looks a bit like Sofia Vergara.

    I did this on a laptop that doesn't have the high res screen that my Mac has, so I hope this looks OK.

    I'm a postwork junkie, so did play with it a bit in post, not sure which version I like better...

    OMG, it's 5:30AM and I think I'm getting slaphappy.  I'll probably wake up in the morning  (later in the morning) and think they all suck LOL!

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  • Oso3DOso3D Posts: 15,105

    Rafmer: What I like to do is add more ambient lighting, bring up the lighting, and then make it moodier in post.

    Easier to drop detail than look for it.

     

  • Tjohn said:

    Balance

    That skin is absolute killer!!! It makes me want to touch it!

    I've been trying to make realistic skin for ever and I think I took a step towards the right way with this ones. It's still not quite there but I'm trying. All thanks to a friend that introduced me to the Tone Mapping Menu.

     

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  • RafmerRafmer Posts: 564

    Rafmer: What I like to do is add more ambient lighting, bring up the lighting, and then make it moodier in post.

    Easier to drop detail than look for it.

     

    Truth is that was the original goal of that render, but I ended up liking it this way and forgot about post.

    The first image I rendered was much darker.

  • Been working on WIP's but here's a finished render of Scion.

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  • TJohnTJohn Posts: 11,355
    edited September 2016
    seeker273 said:
    Tjohn said:

    Balance

    That skin is absolute killer!!! It makes me want to touch it!

    I've been trying to make realistic skin for ever and I think I took a step towards the right way with this ones. It's still not quite there but I'm trying. All thanks to a friend that introduced me to the Tone Mapping Menu.

     

    Thank you. That was Mei Lin 7 wearing Akiko's skin textures. smiley

    I find that the look of skin is dependent mostly on the way the lighting interacts with it. I end up playing with lighting for hours. laugh

    Your renders are great BTW.

    Post edited by TJohn on
  • ToborTobor Posts: 2,300
    Rafmer said:

    The dilemma: adding more light to see more details or lowering it to make the image more moody. I decided for the middle term.

    Don't forget that you can control much of this in Photoshop if you render to an EXR canvas. Just turn the canvas feature on, select Beauty (that's the default), and render a "middle of the road" exposure. You'll get the 8-bit version in the render window, and when that file is saved, D|S will create the 32-bit EXR version in a folder of the same name as your picture file. Bring it into Photoshop, and you have 12+ stops of tone mapping you can play with, including altering the Curves of the image to expand or compress the tonality of the image. You can also make layer duplicates, and apply different settings to each one. With layer masks, you show/hide the parts of each image. 

    Anyway, I thought I'd mention this. Adjusting tone mapping in Photoshop (or some other good graphics program) is a lot better than fiddling with so many Iray renders. Renders take a lot longer.

  • Oso3DOso3D Posts: 15,105

    Of all things, that EXR output is my biggest motivation for choosing Iray over 3DL.
     Particularly for scenes in dark environments or with very bright skies.

     

  • RafmerRafmer Posts: 564
    edited September 2016
    Tobor said:
    Rafmer said:

    The dilemma: adding more light to see more details or lowering it to make the image more moody. I decided for the middle term.

    Don't forget that you can control much of this in Photoshop if you render to an EXR canvas. Just turn the canvas feature on, select Beauty (that's the default), and render a "middle of the road" exposure. You'll get the 8-bit version in the render window, and when that file is saved, D|S will create the 32-bit EXR version in a folder of the same name as your picture file. Bring it into Photoshop, and you have 12+ stops of tone mapping you can play with, including altering the Curves of the image to expand or compress the tonality of the image. You can also make layer duplicates, and apply different settings to each one. With layer masks, you show/hide the parts of each image. 

    Anyway, I thought I'd mention this. Adjusting tone mapping in Photoshop (or some other good graphics program) is a lot better than fiddling with so many Iray renders. Renders take a lot longer.

    Unfortunately, my actual version of Gimp does not support EXR files and I can't download the new beta as I am working abroad. But I will surely get it once I get home (by December) :S

    EDIT: Now that I seriously check it, it's only 90mb so I could try to download it.

    Post edited by Rafmer on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016


    Dupl comment.
     

    Post edited by nelsonsmith on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited September 2016

    Stopped after 3% and 2hr 38, cause I could see that the background is waaay too busy.  Would like to change location to a hangar and put the legs of a mech in the background, but as I don't have a mech model, or a hangar set, and won't have until another payday,  I'm going to start over and re-render with shallow focus.  Learning to convert genesis 2 figures to Iray, and while my efforts don't touch some of the stuff I've seen on this thread, I am happy with how this scene has begun to shape up.

    The SS Marcoor sets have a ton of detail in them btw;  they always sit in my wishlist, even though they seem perpetually on sale at around 70%.  Terrific set pieces for anyone wanting a Sci-fi background.  I highly recommend them.


     

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  • ToyenToyen Posts: 2,056
    edited September 2016

    Having fun with the new iradiance HDRs.


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  • BobvanBobvan Posts: 2,653
    edited September 2016

    Its been a while I dont use Reality anymore  http://fav.me/dai37dh

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  • kyoto kidkyoto kid Posts: 42,219

    ...I'm thinking of going back to Reality/Lux as having to keep the Daz programme and scene file open while rendering takes a good chunk of my system's memory, often sending the process into swap mode which is even slower.

  • BobvanBobvan Posts: 2,653
    edited September 2016

    Its not bad im just used to working with iray now and having to keep another set of materials is a bit of a pain. If he fixes the crippling bugs I may try it again but I can get what I need with iray.  A reproduction from my current Land of the giants "The Carsh" pilot episode http://fav.me/dai37e8

     

     

    Post edited by Bobvan on
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