Regarding Iray 10x support? Cuda 8 RC now avaliable

2

Comments

  • kyoto kid said:

    ...well as I menitoned they better have it working when they release the Quadro P cards in October.

    well I estimated the titans australian price would be close to $3000 can't fathom how much these q cards be if remember right on the sight I got my new desktop from when they offered 2x m6000 cards in the build it was about $13000  so $6500 approx 1 card which comparing prices on other aus sites for various cards would be about average so going by that and initial prices of the new titan and the 10 cards maybe close to $10,000 each?

     

  • ZKuroZKuro Posts: 718

    Wait, are you using Iray for preview with CPU only?  surprise

    Sounds painful.

    Guess I should have specified - does the preview work well in Texture Shaded mode?  Thanks again!

    Yep in texture shaded works perfectly, it's only the lack of Iray compatibility. For instance, leaving games aside, I can paint in Substance Painter, at 4k, better than I could at 2k with the same PC but with a 960.

    I said the SDK being ready, because eventhough I cant find the link now, Nvidia said on the SDK site, that the latest one supporting Pascal is here already (was about two weeks ago), and that we will be start looking our programs supporting Pascals by the end of September.

    Again, can't find the link, but Mech4D mentioned the same notice on the SDK being ready in some post. If I find it, I'll update the first post.

  • StratDragonStratDragon Posts: 3,273
    ghosty12 said:

    What is more interesting is the release of the 1060GTX now most would think not bad but there are 2 versions of the 1060GTX one has 6 gig on it the other only has 3 gig.. The 6 gig card has 1280 cuda cores and the 3 gig card only has 1152 cuda cores..  Now this would not be much of an issue and sort of isn't, the issue is that they are both branded as a 1060GTX, and might get confusing and makes you wonder why Nvidia did this..

    for the same reason you can get a dual core i7 or a quad core one from Intel. 

  • nicsttnicstt Posts: 11,715
    edited August 2016
    zkuro said:

    Wait, are you using Iray for preview with CPU only?  surprise

    Sounds painful.

    Guess I should have specified - does the preview work well in Texture Shaded mode?  Thanks again!

    Yep in texture shaded works perfectly, it's only the lack of Iray compatibility. For instance, leaving games aside, I can paint in Substance Painter, at 4k, better than I could at 2k with the same PC but with a 960.

    I said the SDK being ready, because eventhough I cant find the link now, Nvidia said on the SDK site, that the latest one supporting Pascal is here already (was about two weeks ago), and that we will be start looking our programs supporting Pascals by the end of September.

    Again, can't find the link, but Mech4D mentioned the same notice on the SDK being ready in some post. If I find it, I'll update the first post.

    It's SDK **.1.2; IRAY will be **.2; I'll look for the exact nomenclature.

    We have 2016.1.2 - we need 2016.2; I think there are some updates to Optix too.

    Post edited by nicstt on
  • ZKuroZKuro Posts: 718

    I've posted on the first post the link, but here is a piece of it:

    New Iray 2016.2 SDK

    Building on NVIDIA Iray SDK 2016.1’s introduction of industry standard lenses and spherical lenses and stereo for VR panoramas, the latest release (2016.2) continues to push VR to the next level. Iray now provides one-step creation of stereo panoramas and the ability to stream stereo to a device. Sending jobs to a Quadro VCA or DGX-1 will soon enable the creation of Iray VR immersions for inspecting scenes from any perspective.

    What’s new in Iray 2016.2

    Support for NVIDIA Pascal generation GPUs

    And for what I understand is already avaliable for developers, but on that, I can't check that to see if its downloadable or not.

  • hphoenixhphoenix Posts: 1,335

    The Iray 2016.2 SDK has a Release Candidate (as of that post) but full Iray support for the Pascal-based cards also requires CUDA 8, which has NOT been released yet.  The 2016.2 SDK provides support for Pascal, but without the CUDA 8 it won't work.  nVidia explained this in one of the threads on the dev boards.  The late-september target date is based on them having both fully released by then, or before.

     

  • ZKuroZKuro Posts: 718
    hphoenix said:

    without the CUDA 8 it won't work.

    Yes... I did forget the CUDA 8. Apologies

    I will endure my "fast" CPU Iray renders and Iray previews, while I wait for it to be finally released, and then, I'll get another 1070, it seems that it really really helps having two or more cards for Iray (for everything also I know, but I'm more interested now in Iray), I will have to turn off SLI while working, well, I will having to turn it on when playing, as most of the time I'm working cheeky . Can't wait to see mine rendering Iray, and two could be... a really big difference with my old 960

  • ZKuroZKuro Posts: 718

    CUDA Toolkit 8 RC Now Available

    Have to change the tittle of the post

  • ArtiniArtini Posts: 10,310
    edited September 2016

    I have spotted, that the Blender 2.78 (for now it is a release candidate at the moment) has hardware support in Cycles

    for NVidia GTX 1060, 1070, 1080 GPUs. I wonder, when Daz Studio will support these new graphic cards, as well.

    https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.78/Cycles

     

    Post edited by Artini on
  • ZKuroZKuro Posts: 718

    Oh, I wish DS get an update on the actual beta, and include the last SDK, and the RC Cuda 8, I will install it inmediatly, I waste a lot of time iwth CPU renders, and when it's composed of multiple lights, textures with 4k, several layers on them, it's hell on Computer :P

  • does your 1070 card help or will make any difference in your other creation programs whatever it is you use to create your products ? zbrush? or you use something else? I recently bought a new computer with 2 1080's gaming is pretty cool being able to max out all the settings so really excited to see iray rendering with these cards and if I get into creating my own stuff too what benift these cards do

  • btw zkuo your new dog stamp is cool but I like the gs photo more :) I have two myself 

  • I had done some research, I concluded that it don't worsth to buy a 980ti. It is expensive then 1070 and has only 6GB against 8GB. Memory size determines how large your scene can be.  

    Besides that performance comparisons shows gtx 1070 founders edition (with no oc) beating even the Titan X. 

    I hope this new Iray version comes up until the next Black Friday, best time to get a GTX 1070.  

  • outrider42outrider42 Posts: 3,679

    You can buy two used 970's for less than a single 1070 right now on ebay. My suggestion is to buy a 970 for right now. You are losing timeon cpu rendering, and time is money. Nobody knows when Daz will actually support Pascal, and Daz is not offering us a time frame to help people like you. Until then, buy a used 970 and then just sell it when when Daz supports Pascal. I really doubt this will cost you much money in the long run. The 970 already has bottomed out since the launch of the 1070, and it likely will not go down much further in the next year. You should be able to get most of that investment back. I am so certain of this I am considering doing this myself.

  • ZKuroZKuro Posts: 718

    btw zkuo your new dog stamp is cool but I like the gs photo more :) I have two myself 

    Yep, the first one, was from my first german shepperd, that passed again years before, want to keep something related to that, as now, I also have two :P

     

    does your 1070 card help or will make any difference in your other creation programs whatever it is you use to create your products ? zbrush? or you use something else? I recently bought a new computer with 2 1080's gaming is pretty cool being able to max out all the settings so really excited to see iray rendering with these cards and if I get into creating my own stuff too what benift these cards do

    Yes, eventhough without the Iray support here, or in painter, designer..., you benefit from your card on any program that uses the GPU. For instance, with the same PC (i76700k@ 4,5 , DDR4 2133@2900 32gb) but with a 960 (oc also, but don't remember now), I could just paint at 2k on painter, 4k sometims on small things, but now with this monster... (1070), that overclocks like a boss, even being air cooled to an average 2088( but don't use it for paint, just the MSI default OC), I paint at 4k, better, that I was painting at 2k.

    ZB doesn't get a boost with the card, as it's CPU only, I did notice the change on the computer a lot though (as I said, it's CPU based)

    And I'm also going to make a 2x1070, thing is that I want to wait, to see this one rendering on it's own, as for games, I just loose a few fps on ROTTR with everything maxed, plus 3D.

     

    I had done some research, I concluded that it don't worsth to buy a 980ti. It is expensive then 1070 and has only 6GB against 8GB. Memory size determines how large your scene can be.  

    Besides that performance comparisons shows gtx 1070 founders edition (with no oc) beating even the Titan X. 

    I hope this new Iray version comes up until the next Black Friday, best time to get a GTX 1070.  

    That's the reason I throw myself to the 1070, that and the TDP, 980ti's being 250w, and the 1070s 150w, that's a lot less heat, more OC, lower bills... ^^ . As I've said, I'm planing to do place another 1070, but I alsoI hope that before the Black Friday, we could have seen the 1070/1080 in action, to get a better idea.

     

    You can buy two used 970's for less than a single 1070 right now on ebay. My suggestion is to buy a 970 for right now. You are losing timeon cpu rendering, and time is money. Nobody knows when Daz will actually support Pascal, and Daz is not offering us a time frame to help people like you. Until then, buy a used 970 and then just sell it when when Daz supports Pascal. I really doubt this will cost you much money in the long run. The 970 already has bottomed out since the launch of the 1070, and it likely will not go down much further in the next year. You should be able to get most of that investment back. I am so certain of this I am considering doing this myself.

    Yes, that is absolutely true, I spend days on the promos, and I loose money on that, all cores working for long time, hitting high temps... But getting two 970 just for a few months, like a rent.... can't see it working for me. I changed my rig not so long ago, waiting that all that I placed was enough, now I see that the 1070 still doesn't work (going to mid september already), and that maybe, I would need a second one, so having in mind that I got the mother board without thinking on a SLI, it just supports Crossfire, so I will have to replace the MOBO, and alsto the PSU (which that, the PSU is ok, I would need more juice sooner or later), but is like: Hey, I just got this two cards, two 970s now? yes, I'm going to alsmot throw it to the can bin in a few months xDD. For myself, with the mother board, I feel something like this, so I will do third rig, oh, well, I'm just thinking and thinking could's, would,s... :P

    And yes, now the SDK is ready, the RC (not the final, but to start doing betas should work) of CUDA 8 also, but now, Daz is on another update, so, unless they rethink that update to start using the new SDK and Cuda to give us Pascal support, could be a looon time.

    Nvidia said though, that at the end of september we should start seeing our favorite programs using Iray already, but there are no news from Daz on this matter.

     

  • kyoto kidkyoto kid Posts: 41,857

    You can buy two used 970's for less than a single 1070 right now on ebay. My suggestion is to buy a 970 for right now. You are losing timeon cpu rendering, and time is money. Nobody knows when Daz will actually support Pascal, and Daz is not offering us a time frame to help people like you. Until then, buy a used 970 and then just sell it when when Daz supports Pascal. I really doubt this will cost you much money in the long run. The 970 already has bottomed out since the launch of the 1070, and it likely will not go down much further in the next year. You should be able to get most of that investment back. I am so certain of this I am considering doing this myself.

    ...4 GB is pretty insufficient for the complex scenes I create, even 8 GB os "borderline" . Having extra CUDA threads from the second 970 is moot if the scene drops out of GPU memory to CPU.   There is also power consumption and waste heat to consider as the 1070, with double the memory and more CUDA cores as well as faster memory and boost clock speed consumes only five more watts than the 970 (145 W peak for the 970 vs.150 W peak for the 1070)
    so the 1070 is much more efficient.

    I'm willing to be patient, just means more time to sock money away as well as allow any bugs to be worked out of the system.

  • HaslorHaslor Posts: 408

     

    kyoto kid said:

    ...4 GB is pretty insufficient for the complex scenes I create, even 8 GB os "borderline" . Having extra CUDA threads from the second 970 is moot if the scene drops out of GPU memory to CPU.   There is also power consumption and waste heat to consider as the 1070, with double the memory and more CUDA cores as well as faster memory and boost clock speed consumes only five more watts than the 970 (145 W peak for the 970 vs.150 W peak for the 1070)
    so the 1070 is much more efficient.

    I'm willing to be patient, just means more time to sock money away as well as allow any bugs to be worked out of the system.

    Few Tech notes:

    You do realize if you have two 4GB Graphic Cards, it does not give you 8 GB of Graphic memory you only have 4GB. And if you have a 2 GB Card and a 4GB Card, you only have 2 GB of Graphic Memory? I think that was in a Briefing on Iray I watched. 

    Cores are Additive but Memory is LCD. (Lowest Common Denominator) 

    Iray has a Mirror of your Video Memory in System Memory. So if you have a 4GB Video Card and your System, Programs and Scene take up 16GB your goign to need a minimum of  24 GB of System Memory, or you renders will still be slow, because you are swapping memory out to the Hard Drive.

     

  • bound to be some teething problems at first with the 10s to be expected but reckon once everything is up running we're going to have so many benifits going for us my new rig with 2 4tb hds and 1 2tb ssd and 2 gtx 1080s + really good cooling setup cost over $8000 lot of money yeah but I'm happy though I'm reinstalling my daz content again didn't do something right all my figs were all same build their personal morphs bodyshapes weren't working seem to be now though with the reinstall. When I looked at zbrush specs while ago was pretty sure it mentioned needed nvidia graphics now relooking don't see any mention of cards just cpu with lots of cores which should be ok for. On another forum someone mentioned someone did some tests with think a 1080 with blender with good results true or not don't know plus I'm not that computer knowledable or daz and related programs and jargon either though slowly learning things. How do you create iray textures? is that done in one of the programes you mentioned or another? And assuming that'll be updated ready with the new cards before daz is updated. Really looking forward to be able to do really big complex scenes with lots of characters and props at highest settings  and not taking hours to render, my laptop been using v17nitro uses a gtx 850m with 4gb vram so I have upgraded I mostly render at the ultra hd option. After my first Germna Shepard passed away we adopted a brother and sister got a real strong close bond with them just like did with her

  • namffuaknamffuak Posts: 4,409
    Haslor said:

     

    kyoto kid said:

    ...4 GB is pretty insufficient for the complex scenes I create, even 8 GB os "borderline" . Having extra CUDA threads from the second 970 is moot if the scene drops out of GPU memory to CPU.   There is also power consumption and waste heat to consider as the 1070, with double the memory and more CUDA cores as well as faster memory and boost clock speed consumes only five more watts than the 970 (145 W peak for the 970 vs.150 W peak for the 1070)
    so the 1070 is much more efficient.

    I'm willing to be patient, just means more time to sock money away as well as allow any bugs to be worked out of the system.

    Few Tech notes:

    You do realize if you have two 4GB Graphic Cards, it does not give you 8 GB of Graphic memory you only have 4GB. And if you have a 2 GB Card and a 4GB Card, you only have 2 GB of Graphic Memory? I think that was in a Briefing on Iray I watched. 

    Cores are Additive but Memory is LCD. (Lowest Common Denominator) 

    Iray has a Mirror of your Video Memory in System Memory. So if you have a 4GB Video Card and your System, Programs and Scene take up 16GB your goign to need a minimum of  24 GB of System Memory, or you renders will still be slow, because you are swapping memory out to the Hard Drive.

     

     

    Close but not quite - if you have a 2 GB card and a 4 GB card, a 1.8 GB scene uses both cards; a 3.2 GB scene only uses the 4 GB card; and a 4.5 GB scene pounds your cpu. :-)

  • namffuaknamffuak Posts: 4,409
    nicstt said:
    zkuro said:

    Wait, are you using Iray for preview with CPU only?  surprise

    Sounds painful.

    Guess I should have specified - does the preview work well in Texture Shaded mode?  Thanks again!

    Yep in texture shaded works perfectly, it's only the lack of Iray compatibility. For instance, leaving games aside, I can paint in Substance Painter, at 4k, better than I could at 2k with the same PC but with a 960.

    I said the SDK being ready, because eventhough I cant find the link now, Nvidia said on the SDK site, that the latest one supporting Pascal is here already (was about two weeks ago), and that we will be start looking our programs supporting Pascals by the end of September.

    Again, can't find the link, but Mech4D mentioned the same notice on the SDK being ready in some post. If I find it, I'll update the first post.

    It's SDK **.1.2; IRAY will be **.2; I'll look for the exact nomenclature.

    We have 2016.1.2 - we need 2016.2; I think there are some updates to Optix too.

    And there are open trouble tickets on the public beta of Studio with the 2016.1.2 Iray; given that 2016.2 is close, my suspicion is that the fixes will be rolled into 2016.2 and we may see that as a public beta in the next 4 to 6 weeks. (take with large grain of salt!)

  • nicsttnicstt Posts: 11,715
    edited September 2016
    namffuak said:
    nicstt said:
    zkuro said:

    Wait, are you using Iray for preview with CPU only?  surprise

    Sounds painful.

    Guess I should have specified - does the preview work well in Texture Shaded mode?  Thanks again!

    Yep in texture shaded works perfectly, it's only the lack of Iray compatibility. For instance, leaving games aside, I can paint in Substance Painter, at 4k, better than I could at 2k with the same PC but with a 960.

    I said the SDK being ready, because eventhough I cant find the link now, Nvidia said on the SDK site, that the latest one supporting Pascal is here already (was about two weeks ago), and that we will be start looking our programs supporting Pascals by the end of September.

    Again, can't find the link, but Mech4D mentioned the same notice on the SDK being ready in some post. If I find it, I'll update the first post.

    It's SDK **.1.2; IRAY will be **.2; I'll look for the exact nomenclature.

    We have 2016.1.2 - we need 2016.2; I think there are some updates to Optix too.

    And there are open trouble tickets on the public beta of Studio with the 2016.1.2 Iray; given that 2016.2 is close, my suspicion is that the fixes will be rolled into 2016.2 and we may see that as a public beta in the next 4 to 6 weeks. (take with large grain of salt!)

    Yeh, it happens when I have proof in triplicate, with photo and video evidence also included.

    It wouldn't surprise me if early results were not that greate; if that was the case, we might not see those drivers until they were imporoved. So that would be more delay, but I'm happy with my 980ti and 970; I'll upgrade once I know what is possilbe, not after watching the hype and then hoping it bares some relation to reality.

    Post edited by nicstt on
  • kyoto kidkyoto kid Posts: 41,857
    Haslor said:

     

    kyoto kid said:

    ...4 GB is pretty insufficient for the complex scenes I create, even 8 GB os "borderline" . Having extra CUDA threads from the second 970 is moot if the scene drops out of GPU memory to CPU.   There is also power consumption and waste heat to consider as the 1070, with double the memory and more CUDA cores as well as faster memory and boost clock speed consumes only five more watts than the 970 (145 W peak for the 970 vs.150 W peak for the 1070)
    so the 1070 is much more efficient.

    I'm willing to be patient, just means more time to sock money away as well as allow any bugs to be worked out of the system.

    Few Tech notes:

    You do realize if you have two 4GB Graphic Cards, it does not give you 8 GB of Graphic memory you only have 4GB. And if you have a 2 GB Card and a 4GB Card, you only have 2 GB of Graphic Memory? I think that was in a Briefing on Iray I watched. 

    Cores are Additive but Memory is LCD. (Lowest Common Denominator) 

    Iray has a Mirror of your Video Memory in System Memory. So if you have a 4GB Video Card and your System, Programs and Scene take up 16GB your goign to need a minimum of  24 GB of System Memory, or you renders will still be slow, because you are swapping memory out to the Hard Drive.

     

     

    ...known that about GPU memory and multiple cards for years.  This is why for my needs, dual 970s would be a waste of funds as most of my scenes would end up easily exceeding teh 4 GBs of GPU memory and dumping to the CPU/physical memory. My current system has only 12 GB (actually 11 after Windows and system utilities) and goes into swap mode quite regularly on large scenes (I only have an old GTX 460 with 1 GB, so no point in even attempting GPU mode unless all I want to do "postage stamp" portraits).

    My next generation system was originally built around dual Titan-Xs but with those off the market I have to consider the more expensive Titan Ps (not going to build a totally new system with used parts especially GPUs which in most game rigs take a beating, especially if overclocked). Physical memory is cheap these days I can get a 128 GB DDR4 quad channel kit for about what a 24 GB tri channel kit would have cost when I built my current system several years ago. So much for swap mode. Yeah, I could go with dual 1080s and save probably 1,000$ over the Titans, but it means looking at maybe 70% of my scenes rendering on the GPU instead of 90% or better.

    If funds were not an object, I'd consider dual Quadro P5000s with 16 GB However those alone would cost about as much as the entire system with the Dual Titan Xs or 1080s.

  • kyoto kid said:

    You can buy two used 970's for less than a single 1070 right now on ebay. My suggestion is to buy a 970 for right now. You are losing timeon cpu rendering, and time is money. Nobody knows when Daz will actually support Pascal, and Daz is not offering us a time frame to help people like you. Until then, buy a used 970 and then just sell it when when Daz supports Pascal. I really doubt this will cost you much money in the long run. The 970 already has bottomed out since the launch of the 1070, and it likely will not go down much further in the next year. You should be able to get most of that investment back. I am so certain of this I am considering doing this myself.

    ...4 GB is pretty insufficient for the complex scenes I create, even 8 GB os "borderline" . Having extra CUDA threads from the second 970 is moot if the scene drops out of GPU memory to CPU.   There is also power consumption and waste heat to consider as the 1070, with double the memory and more CUDA cores as well as faster memory and boost clock speed consumes only five more watts than the 970 (145 W peak for the 970 vs.150 W peak for the 1070)
    so the 1070 is much more efficient.

    I'm willing to be patient, just means more time to sock money away as well as allow any bugs to be worked out of the system.

    I have a similar problem.  My 970 crawled away into a corner and quietly expired when confronted with Andreay Pestryakov's "Stairs and the Rocks" set, with just a single V7 HD.  I managed to queeze one scene in by removing all the trees and bushes that didn't appear in my current render but I'd much rather use a 1080, when they sort out the Iray drivers.

    Cheers,

    Alex.

  • ZKuroZKuro Posts: 718

    On another forum someone mentioned someone did some tests with think a 1080 with blender with good results true or not don't know plus I'm not that computer knowledable or daz and related programs and jargon either though slowly learning things. How do you create iray textures? is that done in one of the programes you mentioned or another?

    I did read the same about blender, it seems that they also have a beta on the way, and they have added (even not fully working yet it seems) the new SDK and CUDA. Also I think that Allegorithmic will give support to iray really soon, they launch new versions really fast, adding new features, or fixing things. You get one like every month more or less.

    And talking about Allegorithmic, when you say "textures", you don't say just for instance, placing a diffuse/base color map, or even just a plain color and messing with the settings, isn't it? cause that's allready an Iray texture, I think that you're talking about create your own ones.

    If it's the last, check Substance Designer. I almost don't have time to learn more programs right now, but I'm trying anyway, and it's quite impressive how easy you can get, following the beginers tutorial at the forums, a diamond plate surface with rust all over, but making this rust  follow a direction, and taking off the rust from the  surfaces that due to use, would be "cleaned" by the people walking.

    Also, Quixel has launched Megascans, and that is impressive to say the least, but have to check  more tutorials because so fars, seams to work only for enviroments, but it's so good, that is making me thinking about getting a suscription and try some enviroments for my shop ^^.

    Oh, and even if you're not into environments, you can paint also for Iray on the Quixel Suite, just have to choose the preset Roughness/Metallic, or Specular/Glossiness (same goes for Substance Painter)

    One last thing, Iray textures, are PBR textures, (like in Arnold, Maxwell, Indigo, Vray....) they just use different settings and/or maps to achieve the same goal, a physically based render.

     

  • zkuro said:

    On another forum someone mentioned someone did some tests with think a 1080 with blender with good results true or not don't know plus I'm not that computer knowledable or daz and related programs and jargon either though slowly learning things. How do you create iray textures? is that done in one of the programes you mentioned or another?

    I did read the same about blender, it seems that they also have a beta on the way, and they have added (even not fully working yet it seems) the new SDK and CUDA. Also I think that Allegorithmic will give support to iray really soon, they launch new versions really fast, adding new features, or fixing things. You get one like every month more or less.

    And talking about Allegorithmic, when you say "textures", you don't say just for instance, placing a diffuse/base color map, or even just a plain color and messing with the settings, isn't it? cause that's allready an Iray texture, I think that you're talking about create your own ones.

    If it's the last, check Substance Designer. I almost don't have time to learn more programs right now, but I'm trying anyway, and it's quite impressive how easy you can get, following the beginers tutorial at the forums, a diamond plate surface with rust all over, but making this rust  follow a direction, and taking off the rust from the  surfaces that due to use, would be "cleaned" by the people walking.

    Also, Quixel has launched Megascans, and that is impressive to say the least, but have to check  more tutorials because so fars, seams to work only for enviroments, but it's so good, that is making me thinking about getting a suscription and try some enviroments for my shop ^^.

    Oh, and even if you're not into environments, you can paint also for Iray on the Quixel Suite, just have to choose the preset Roughness/Metallic, or Specular/Glossiness (same goes for Substance Painter)

    One last thing, Iray textures, are PBR textures, (like in Arnold, Maxwell, Indigo, Vray....) they just use different settings and/or maps to achieve the same goal, a physically based render.

     

    yes the last one was curious how you creators now go about making your products iray compatible as obviously you had to do textures differently and how you do it and what is needed. Well subscription programs are out for me can't afford any more ongoing monthly/annual fees so it's a pay one off price for me and don't have that much money left now so gotta be picky. In paint/photo programs I have paintshop pro x7 (and earlier versions on my other computers) and just bought photoshop elements 11. I've got on my computers carrara 8.5, hexagon, blender, curvy 3d, bryce, scultris maybe some others. Still not played with Was really considering getting zbrush that's $795us in my money over $1200 which is pretty much what savings got left so buying that is big dicision but just read the creators are releasing a new program that may be an advanced version of sculptris closer to zbrush but either free or cheaper. More info to be announced end of this onth which hopefully to we will get some sort of daz iray update on our cards  That substance designer/painter programs look cool from looks of it you can buy it outright with designer/painter/b2m 3 program pack for $299 us reading specs these would benifit greatly from our 1070/80 cards once iray is working. So what I'm mainly interested in doing is creating my own creatures that I've sculpted in clay and drawn and newer ones to use in my renders and it'dbe nice to give them really cool textures and iray versions would really bring out the effects more think besides I prefer rendering in iray anyway

  • ZKuroZKuro Posts: 718

    yes the last one was curious how you creators now go about making your products iray compatible as obviously you had to do textures differently and how you do it and what is needed. Well subscription programs are out for me can't afford any more ongoing monthly/annual fees so it's a pay one off price for me and don't have that much money left now so gotta be picky. In paint/photo programs I have paintshop pro x7 (and earlier versions on my other computers) and just bought photoshop elements 11. I've got on my computers carrara 8.5, hexagon, blender, curvy 3d, bryce, scultris maybe some others. Still not played with Was really considering getting zbrush that's $795us in my money over $1200 which is pretty much what savings got left so buying that is big dicision but just read the creators are releasing a new program that may be an advanced version of sculptris closer to zbrush but either free or cheaper. More info to be announced end of this onth which hopefully to we will get some sort of daz iray update on our cards  That substance designer/painter programs look cool from looks of it you can buy it outright with designer/painter/b2m 3 program pack for $299 us reading specs these would benifit greatly from our 1070/80 cards once iray is working. So what I'm mainly interested in doing is creating my own creatures that I've sculpted in clay and drawn and newer ones to use in my renders and it'dbe nice to give them really cool textures and iray versions would really bring out the effects more think besides I prefer rendering in iray anyway

    First of all, having in mind the budget, you should get IMO, the Allegorithmic pack. The community there is nice, plus you have Substance Share (just google that), people place there new full materials, or nodes and filters, for both Designer and Painter.

    Now, Quixel isn't expensive either, though you don't have that Substance Designer, you have to play with the materials you get, or get some PBR textures (with all the maps, and just input the maps, then create the Substance). I saw Quixel Suit (wich works inside Photoshop as a plugin, but don't know if it will work with a 7x) , for as low as 74.99 in some point this year, and Substance Painter was something near 100$. Also, you just need the hobby artist license, not even the freelancer.

    About creating, I just know ZB for that. You could check Blender, as it's free, there are lots of tutorials for Blender out there.

    I've also readed something about a modelling software from some PAs, but no idea so far. Anyway, ZB is 895$ or so, you could get it, plus whichever  texturing suit you like, but having in mind the PAs try, I'd wait for that ofc.

    You could just model your creature (in the desired software), and model it in the pose you want, make the UVs well if you know how to, or more or less ok :P , cause no one will use your asset, and if it looks ok, painted by you, and rendered by you, no one cares if you have a big seam in a place that the render doesn't show. If you want to rig it, I can't help you with that, so far, I just know how to modify and already started bone hierarchy, but not from scratch (eventhough will learn how in time ofc).

    And again just one thing about Iray texturing, you have a texture, whichever you want (for a spec/gloss approach should be Albedo, and diffuse for roughness/metallic) , place it on the base color, and then, play, you'll have a plain (no displacement, normal, or such), map, but will be an Iray one. Now, for instance, if you take that, and use that plain texture on B2M3, you can take out illumination from it (to make it an albedo), leave it (diffuse), and then, create an AO ( to use it on the Overlay channel on the base color section, which will open another one, where you can enter a texture, a color... and on the AO parts, that dust text you entered, would be visible, just did on my last work, on the final phase of approval, so you'll see pics soon of what I say with this). The normal... all of them.

    Last thing, don't be in a hurry, this July, the Substance Store had a 50% or so discount on a lot of things, and as I've said, Quixel went from 149$ to 75$ more or less. And you will benefit in Substance Painter with your 2x1080 even without the Iray, using the Iray is to take a render, or to use different light environments, in the final render engine where your asset will be, and there is where right now, we use CPU render, like in DS, but outside, in the normal viewport, you'll paint at 4k, assets with lots of materials like nothing ;)

     

     

     

  • outrider42outrider42 Posts: 3,679
    I wasn't suggesting to buy two 970s, rather I was just talking about how cheap the 970 currently is. Buy one used for $185, use it for your promo renders, And sell it when the 1070 gets support. I can just about guarantee you will be able to nearly all of that back. I bet even next year, the 970 will be selling for $160 used. So you would only lose what, $30-50 after shipping? That seems like a worthwhile investment to me. If you bought your power supply with the intention of two 1070s, then it can handle a 970 and 1070 while you wait. And again, I am personally convinced it is going to be a long wait.
  • MistaraMistara Posts: 38,675

    found this  iffn anyone interested.
    http://www.geforce.com/hardware/compare-buy-gpus

  • MistyMist said:

    found this  iffn anyone interested.
    http://www.geforce.com/hardware/compare-buy-gpus

    Anyone looking at that URL should note that the "Mem" listed is the amount on the reference boards.  Most of the top chart can ship with 4GB of VRAM and a good portion of the lower chart as well.

    Kendall

  • zkuro said:

    yes the last one was curious how you creators now go about making your products iray compatible as obviously you had to do textures differently and how you do it and what is needed. Well subscription programs are out for me can't afford any more ongoing monthly/annual fees so it's a pay one off price for me and don't have that much money left now so gotta be picky. In paint/photo programs I have paintshop pro x7 (and earlier versions on my other computers) and just bought photoshop elements 11. I've got on my computers carrara 8.5, hexagon, blender, curvy 3d, bryce, scultris maybe some others. Still not played with Was really considering getting zbrush that's $795us in my money over $1200 which is pretty much what savings got left so buying that is big dicision but just read the creators are releasing a new program that may be an advanced version of sculptris closer to zbrush but either free or cheaper. More info to be announced end of this onth which hopefully to we will get some sort of daz iray update on our cards  That substance designer/painter programs look cool from looks of it you can buy it outright with designer/painter/b2m 3 program pack for $299 us reading specs these would benifit greatly from our 1070/80 cards once iray is working. So what I'm mainly interested in doing is creating my own creatures that I've sculpted in clay and drawn and newer ones to use in my renders and it'dbe nice to give them really cool textures and iray versions would really bring out the effects more think besides I prefer rendering in iray anyway

    First of all, having in mind the budget, you should get IMO, the Allegorithmic pack. The community there is nice, plus you have Substance Share (just google that), people place there new full materials, or nodes and filters, for both Designer and Painter.

    Now, Quixel isn't expensive either, though you don't have that Substance Designer, you have to play with the materials you get, or get some PBR textures (with all the maps, and just input the maps, then create the Substance). I saw Quixel Suit (wich works inside Photoshop as a plugin, but don't know if it will work with a 7x) , for as low as 74.99 in some point this year, and Substance Painter was something near 100$. Also, you just need the hobby artist license, not even the freelancer.

    About creating, I just know ZB for that. You could check Blender, as it's free, there are lots of tutorials for Blender out there.

    I've also readed something about a modelling software from some PAs, but no idea so far. Anyway, ZB is 895$ or so, you could get it, plus whichever  texturing suit you like, but having in mind the PAs try, I'd wait for that ofc.

    You could just model your creature (in the desired software), and model it in the pose you want, make the UVs well if you know how to, or more or less ok :P , cause no one will use your asset, and if it looks ok, painted by you, and rendered by you, no one cares if you have a big seam in a place that the render doesn't show. If you want to rig it, I can't help you with that, so far, I just know how to modify and already started bone hierarchy, but not from scratch (eventhough will learn how in time ofc).

    And again just one thing about Iray texturing, you have a texture, whichever you want (for a spec/gloss approach should be Albedo, and diffuse for roughness/metallic) , place it on the base color, and then, play, you'll have a plain (no displacement, normal, or such), map, but will be an Iray one. Now, for instance, if you take that, and use that plain texture on B2M3, you can take out illumination from it (to make it an albedo), leave it (diffuse), and then, create an AO ( to use it on the Overlay channel on the base color section, which will open another one, where you can enter a texture, a color... and on the AO parts, that dust text you entered, would be visible, just did on my last work, on the final phase of approval, so you'll see pics soon of what I say with this). The normal... all of them.

    Last thing, don't be in a hurry, this July, the Substance Store had a 50% or so discount on a lot of things, and as I've said, Quixel went from 149$ to 75$ more or less. And you will benefit in Substance Painter with your 2x1080 even without the Iray, using the Iray is to take a render, or to use different light environments, in the final render engine where your asset will be, and there is where right now, we use CPU render, like in DS, but outside, in the normal viewport, you'll paint at 4k, assets with lots of materials like nothing ;)

     

     

     

    thankyou copied and saved all this so can keep going back to it lot to take in had a look at few videos the water effect in substance WOW that looked amazing in a video I watched. What I liked about zbrush well pretty much all of you use it but what I liked about it was in some videos the way you create a new project is like working with clay which I've had experiance in enjoyed sculpting drawing creatures so I probably get to grips with the basics fairly easily but it costs fair bit $795 which roughly in Australian at moment is $1058.80 not counting the disc  copy and I always have to get a disc copy when can, was thinking closer to $12-1500 there is the free Sculptris don't know what zbrush type tools abilities you miss out on here but heard some dazonites use it saw another zbrush video where it also has what looks like good texturing tools but I'm gussing not as good as substance otherwise you'd all just be using zb. But there is that new zbrush core coming out whether it's free or still a decent cheaper alternative info at end of month so wait and see be interesting to see maybe they also be a new full zbrush too and that has something iray added and maybe advanced textures 

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