Is There a Way to Scale the Diameter of G3 Eyeballs? SOLVED

xyer0xyer0 Posts: 6,415
edited September 2016 in The Commons

I'm working on an extreme morph with wide eye slits. Unfortunately, this causes empty space at the outside corner of the eye. If the eyeball could be scaled (Size) and translated (Depth), then I could remedy this. It's probably something simple, right?

Post edited by xyer0 on

Comments

  • BeeMKayBeeMKay Posts: 7,019
    edited September 2016

    Select the eye in the scene tab, then go to the parameter tab and scroll down to "scale", You can either scale the entire eye, or each axis.

    EDIT: For transferring it backwards, you'd need to unparent the eye and then move it backwards, and reparent it, but I have no idea what that would do to any bones for eye movement.

    Post edited by BeeMKay on
  • xyer0xyer0 Posts: 6,415
    BeeMKay said:

    Select the eye in the scene tab, then go to the parameter tab and scroll down to "scale", You can either scale the entire eye, or each axis.

    EDIT: For transferring it backwards, you'd need to unparent the eye and then move it backwards, and reparent it, but I have no idea what that would do to any bones for eye movement.

    Thanks, Bee, that has to be it. I was trying to do it through morphs. Have a pleasant evening.

     

  • scorpioscorpio Posts: 8,533
    BeeMKay said:

    Select the eye in the scene tab, then go to the parameter tab and scroll down to "scale", You can either scale the entire eye, or each axis.

    EDIT: For transferring it backwards, you'd need to unparent the eye and then move it backwards, and reparent it, but I have no idea what that would do to any bones for eye movement.

    Not quite sure why you need to unparent the eye, I've never done that just used thex,y and Z dials to move the eye after scaling, it is usually a good idea to lock the dials as some poses and restore can reset the scale and translates.

  • xyer0xyer0 Posts: 6,415
    scorpio said:
    BeeMKay said:

    Select the eye in the scene tab, then go to the parameter tab and scroll down to "scale", You can either scale the entire eye, or each axis.

    EDIT: For transferring it backwards, you'd need to unparent the eye and then move it backwards, and reparent it, but I have no idea what that would do to any bones for eye movement.

    Not quite sure why you need to unparent the eye, I've never done that just used thex,y and Z dials to move the eye after scaling, it is usually a good idea to lock the dials as some poses and restore can reset the scale and translates.

    Thanks for the heads up. I will do that right now.

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