Does wireframe and hologram sharers work with iray
TSasha Smith
Posts: 27,298
in The Commons
http://www.daz3d.com/wireframe-and-hologram-shaders
Does this work with Iran?

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They use the (3Delight) omUberSurface shader - they "sort of" convert themselves to Iray automatically (like the DS Default shader "sort of" converts itself), but they don't look quite the same.
Ah, I've just tried and actually if you apply the Iray Uber base to the wireframe ones they look not bad. To get the hologram ones to light up you'd need to fiddle a bit more... acrtually make that a lot more - the holograms work by putting AoA or point lights inside the object so basically you'd need to add that bit yourself.
I want the wireframe headers for iRay
Hang on a minute (or several) - I'll try and give you a wireframe example of something.
Ah, my bad: I was using the Blueprint shader, not the Wireframe - that blueprint looks OK but the Wireframes don't. See attachments.
This has something similar for iray: http://www.daz3d.com/dg-iray-sci-fi-surface-lights-shader-2
I think these are just shaders to give a mettalic wire frame like appearence to a given surface, they do not make the polygon lines show up, which is what I assume the OP wants.
Yeah, they are just shaders that give a grid pattern to an object. It doesn't really show the item's wireframe. The shader set mentioned in the first post work the same way though. They both use grid image maps. Still a cool effect though, and my Iray set has the light emmitting effect already sorted out for you. Best of luck Kulay.
Edit: the plain grids are in the first set. http://www.daz3d.com/dg-iray-sci-fi-surface-lights-shader
Yep. I have the 3delight version that's mentioned in the original post. That doesn't show the actual polygon lines either.
Kulay, for easy wireframe rendering just change Viewport view to Wireframe(or Hidden Line) and render the scene using Basic OpenGL.
I do not want the whole scene wireframe but just elements of it. Hard to explain but let's say that I want a scene where there is a hologram projector with people standing around it. The hologram is wireframe but the rest of the scene is not. Does that make sense?
Greetings,
Well, the question is do you need it to show the actual wireframe/polygons, or just look wireframe-y? It sounds like DG's first set would mostly do that for you.
-- Morgan
Like this -
This was in 3Delight, so no help for you there, sorry. I have to say I haven't gotten good results in iRay with these shaders. But I love their look in 3Delight so for me no harm, no foul. They come with point lights for enhancing the look of the materail - in the image I think I placed a single pointlight in the center of the Vampire. The AoA light only works if you have Advanced Ambient Light, which I don't have. But I haven't had a problem using them, I guess I could use them "better" if I had the product.
Then again Marshian has been doing some outstanding work in iRay shaderes lately. I can bet an update to this shader pack is in the pipeline.
Sure, in that case you may want to try doing a couple renderings (turn on and off things) then combine the images in your graphics program of choice.
Interesting scene
You could try making a monochrome crosshatch pattern in Photoshop or FilterForge, and then use that as an opacity map.
Create a cylinder for the hologram tank, make it emissive, and apply the opacity map. Do the same for the object in the hologram tank.
I've got a render of this baking right now, I'll post it when done.
Render attached. If I were to spend more time on this, I'd probably delete the top and bottom of the cylinder, and add some blur and a little bit of noise to the opacity map to make it less stark.
Attached also is the seamless texture for the opacity map.
I haven't done this in Iray but I did it ages ago in Poser - do what TabascoJack suggests to make a transparency map, but instead of a grid, use the object's texture template. That way it shows the actual wireframe of the object.
Ooohh....that's a great idea!
My example was an imported object that didn't have a template, but if it had one, I would definitely use it.
If the object's texture template is not provided, how could we generate one? :)
There is a dazzling daz studio plugin that promises to give uv templates of any 3d model in DS.
If low resolution is good enough, you can view any surface in UV mode in DAZ Studio and do a screen capture (max size will be the size of your viewport) - UV View is at the bottom of the camera pull-down. You need to select the object and the surface you want a map for.
Alternatively you can use a freebie like UV Mapper (Google it) - it's quite useful and can give you a large map.