TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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  • sandmanmaxsandmanmax Posts: 992

    And how much bigger than Terradome2 is it?

  • LindseyLindsey Posts: 2,011
    edited August 2016
    Wilmap said:

    Is there a Tutorial or User Guide for Terradome?  Never used this before so would like a bit of a guide as to how to use it properly.

    Overview with tutorial here:  https://www.youtube.com/watch?v=ptMvYfkwAH8

    There is a user guide installed into the My Library>ReadMe's folder (which isn't visible from the Daz Studio Content Library). 
    It's online in the Daz Wiki: http://docs.daz3d.com/lib/exe/fetch.php/public/read_me/index/33443/33443_terradome-3-iray.pdf 

    I had watched the video earlier before TerraDome 3 was released and had no problems figuring out how to work it.  I haven't even viewed the user guide yet.

    Post edited by Lindsey on
  • In geometry terms, TD2 is 375K, TD3 is 1.3M

    In physical size terms, TD2 measures 207 metres (679ft) from centre to outside edge of BZone. TD3 measures 276 metres (905ft) between the same points. Azone on both is 105 metres (344ft) from centre to outside edge (where it meets the BZone)

  • WilmapWilmap Posts: 2,917

    Thank you Lindsey.

  • Serene NightSerene Night Posts: 17,704

    I am curious how this set and expansions looks and works with figures and when average users render with it. In some promos the ground and hills don't look real to me. 

  • WonderlandWonderland Posts: 7,137

    @Wonderland

    TerraDome3: Larger environment by quite a bit. You've got a lot more room to play in, and much more geometry in that larger area. TD3 is much denser than TD2, meaning finer morphs can be pulled out of it. HDR skies give a very real look to your scenes lighting. Materials that adapt to the terrain they're on, blending two materials based on which way the geometry is facing. Because of the large area, you get a good sense of depth, and with the infinite sphere environment dome, you can create/scale/move instances of the geometry to create massively deep scenes.

    TerraDome2: Obviously the biggest plus for TD2 is that having been around 18 months, it has a much wider selection of add-ons for customisation. Being a less dense mesh this one is kinder to system resources, but can only be rendered in FireFly, so no PBR. Lighting is maybe a touch easier, if only for the fact that it's a simpler concept in TD2. Materials also adapt to the terrain they're on, however, 4 materials can be blended, again dependent on direction of geometry faces. Poser has a different way of handling displacement, which allows for some pretty cool stuff, such as displaced grass in TerraNova1.

    Once TerraDome3 has been out for a bit, and builds a similar level of add-ons to TerraDome2, I think it'll come to which program you prefer to render in. And like I said in an earlier comment, by import/export of obj's you can effectively use either TerraDome geometry in either DS or Poser. We'll get a video together showing this. :)

     

    @Wonderland

    TerraDome3: Larger environment by quite a bit. You've got a lot more room to play in, and much more geometry in that larger area. TD3 is much denser than TD2, meaning finer morphs can be pulled out of it. HDR skies give a very real look to your scenes lighting. Materials that adapt to the terrain they're on, blending two materials based on which way the geometry is facing. Because of the large area, you get a good sense of depth, and with the infinite sphere environment dome, you can create/scale/move instances of the geometry to create massively deep scenes.

    TerraDome2: Obviously the biggest plus for TD2 is that having been around 18 months, it has a much wider selection of add-ons for customisation. Being a less dense mesh this one is kinder to system resources, but can only be rendered in FireFly, so no PBR. Lighting is maybe a touch easier, if only for the fact that it's a simpler concept in TD2. Materials also adapt to the terrain they're on, however, 4 materials can be blended, again dependent on direction of geometry faces. Poser has a different way of handling displacement, which allows for some pretty cool stuff, such as displaced grass in TerraNova1.

    Once TerraDome3 has been out for a bit, and builds a similar level of add-ons to TerraDome2, I think it'll come to which program you prefer to render in. And like I said in an earlier comment, by import/export of obj's you can effectively use either TerraDome geometry in either DS or Poser. We'll get a video together showing this. :)

    Ok, thanks! I've been looking at the renders of both and they seem equally great, but of course, it's you guys who are doing them! I'm a newbie at DS and although I've been using Poser for many years, I've done pretty much mostly characters and not many scenes, especially not large ones, so I guess the learning curve will be about equal. I thought the promos on both look equally realistic, but I guess if I want to add characters, they are more realistic with Iray. I just hope it doesn't crash my Mac which is CPU only!

  • TerraDome3: Larger environment by quite a bit. You've got a lot more room to play in, and much more geometry in that larger area. TD3 is much denser than TD2, meaning finer morphs can be pulled out of it. HDR skies give a very real look to your scenes lighting. Materials that adapt to the terrain they're on, blending two materials based on which way the geometry is facing. Because of the large area, you get a good sense of depth, and with the infinite sphere environment dome, you can create/scale/move instances of the geometry to create massively deep scenes.

    TerraDome2: Obviously the biggest plus for TD2 is that having been around 18 months, it has a much wider selection of add-ons for customisation. Being a less dense mesh this one is kinder to system resources, but can only be rendered in FireFly, so no PBR. Lighting is maybe a touch easier, if only for the fact that it's a simpler concept in TD2. Materials also adapt to the terrain they're on, however, 4 materials can be blended, again dependent on direction of geometry faces. Poser has a different way of handling displacement, which allows for some pretty cool stuff, such as displaced grass in TerraNova1.

    Once TerraDome3 has been out for a bit, and builds a similar level of add-ons to TerraDome2, I think it'll come to which program you prefer to render in. And like I said in an earlier comment, by import/export of obj's you can effectively use either TerraDome geometry in either DS or Poser. We'll get a video together showing this. :)

    Ok, thanks! I've been looking at the renders of both and they seem equally great, but of course, it's you guys who are doing them! I'm a newbie at DS and although I've been using Poser for many years, I've done pretty much mostly characters and not many scenes, especially not large ones, so I guess the learning curve will be about equal. I thought the promos on both look equally realistic, but I guess if I want to add characters, they are more realistic with Iray. I just hope it doesn't crash my Mac which is CPU only!

    We're new to DS ourselves (6 months) after 16 years (so far) in Poser. We supported both previous TerraDome's, so we just had to do some stuff for this one too. Effectively, we're only beginner grade renderers in DS. Even with so little experience in DS, we're getting images that we're pleased with, which says a lot more for the product(s) than our rendering abilities in DS, because the whole TerraDome system really lends itself very nicely to helping them happen.  :)

  • firewardenfirewarden Posts: 1,488

    I was jazzed for this product; now I'm crushed. Iray only. crying  Any chance for a 3DL version for those of us who don't use Iray?

  • FSMCDesignsFSMCDesigns Posts: 12,848

    I am curious how this set and expansions looks and works with figures and when average users render with it. . 

    Same here. I am getting more and more concerned with environment addons where they don't take into account that they are primarily meant as a backdrop to the main scene which has characters and props in them. This looks outstanding but if I can't use it with a few fully clothed characters and some props in it, not to mantion vegetation which is a big hit in itself, then it is pretty much worthless in my workflow.

  • WonderlandWonderland Posts: 7,137

    TerraDome3: Larger environment by quite a bit. You've got a lot more room to play in, and much more geometry in that larger area. TD3 is much denser than TD2, meaning finer morphs can be pulled out of it. HDR skies give a very real look to your scenes lighting. Materials that adapt to the terrain they're on, blending two materials based on which way the geometry is facing. Because of the large area, you get a good sense of depth, and with the infinite sphere environment dome, you can create/scale/move instances of the geometry to create massively deep scenes.

    TerraDome2: Obviously the biggest plus for TD2 is that having been around 18 months, it has a much wider selection of add-ons for customisation. Being a less dense mesh this one is kinder to system resources, but can only be rendered in FireFly, so no PBR. Lighting is maybe a touch easier, if only for the fact that it's a simpler concept in TD2. Materials also adapt to the terrain they're on, however, 4 materials can be blended, again dependent on direction of geometry faces. Poser has a different way of handling displacement, which allows for some pretty cool stuff, such as displaced grass in TerraNova1.

    Once TerraDome3 has been out for a bit, and builds a similar level of add-ons to TerraDome2, I think it'll come to which program you prefer to render in. And like I said in an earlier comment, by import/export of obj's you can effectively use either TerraDome geometry in either DS or Poser. We'll get a video together showing this. :)

    Ok, thanks! I've been looking at the renders of both and they seem equally great, but of course, it's you guys who are doing them! I'm a newbie at DS and although I've been using Poser for many years, I've done pretty much mostly characters and not many scenes, especially not large ones, so I guess the learning curve will be about equal. I thought the promos on both look equally realistic, but I guess if I want to add characters, they are more realistic with Iray. I just hope it doesn't crash my Mac which is CPU only!

    We're new to DS ourselves (6 months) after 16 years (so far) in Poser. We supported both previous TerraDome's, so we just had to do some stuff for this one too. Effectively, we're only beginner grade renderers in DS. Even with so little experience in DS, we're getting images that we're pleased with, which says a lot more for the product(s) than our rendering abilities in DS, because the whole TerraDome system really lends itself very nicely to helping them happen.  :)

    Wow, we both started with DS at the same time, six months ago, March!  I'm doing OK with portrait/people renders, but still find scenes a bit daunting and still have no idea how to use so many things like subD, instances, LIE, geographs, and I'm sure there are many things I don't even know exist. You are way beyond where I am now!

    One more quick question, can the TD2 moon, lightning, and Northern lights thing (sorry I forgot all their correct names) work in DS (if you tweak materials/lights) and also can they work as props in scenes without TD either in Poser or DS? And would the Aquarium work in DS with a different water shader? Sorry, that was three quick questions... :)

  • Good morning everyone! Just getting my brain fed on it's morning coffee and waiting for the rest of the unit to perk up, LOL

    Thanks for the awesome responce to TerraDome3!

    MV did a hell of a job answering questions in here, so I will echo what they have said.

    Will there be a 3DL version: Possibly. I know that is a crap answer, but there are a few key elements to the TerraDome system, that need to be adjusted or even built from scratch to work with the 3DL side of things. The other stumbling block there is my honestly lack of any skills in 3DL. I started in DS a little over a year ago, shortly after Iray made it's way into the public build of DS, so I jumped right into that and hit the ground running. I never liked the 3DL render engine, though very envious of those with skills in it (Because it does give beautiful results as well)

    Can I use it with a ton of stuff/characters, etc in the scene:  That will be dependant on what your system looks like. I render on a 980ti with 6GB - and I have no problem packing scenes full of stuff. "Average user" - Well that is one of those time will show things, We have had it in the hands of some promo artists who commented that is was pretty easy to use out of the box for renders. I have used it for character shots - the Pigman image has 2 G3Ms in it, Clothing, The Western town, atmosphere, etc and rendered just fine. The Ruins one had a G3F, the Snake, Plants, Stonemason's Ruins, Atmosphere, etc. The Dinos - 3 of the Dinos (Sub-D'd BTW) - Plants, and the buildings. So you can really pack a scene.

    Please Ask Me ANYTHING... I will do my best to answer.

    Daz3D_TD3_Popup_0003.jpg
    1500 x 753 - 315K
    DAZ3D_TD3_Popup008.jpg
    1200 x 603 - 441K
    Daz3D_TD3_Popup_0002.jpg
    1500 x 753 - 632K
  • MortemVetusMortemVetus Posts: 56
    edited August 2016

    (Andrew) That's something I'm working on answering myself, because I like to do big full scenes, with lots of characters and props . In TerraDome2, I can get a dozen good buildings, 15-20 fully clothed characters, TD2 itself, and anywhere up to 300 assorted scene filler props. I'll let you know whenI get that much in DS, but here's first little steps. 3 dragons that aren't instances, Michael, and the 15 piece templar outfit didn't cause any noticable slowdown on this scene from when it was empty. 

    Using a GTX-960 4GB.

    approaching doom 2.png
    1248 x 650 - 1M
    Post edited by MortemVetus on
  • MortemVetusMortemVetus Posts: 56
    edited August 2016

    Uum.....the TD2 prop-based stuff will work in DS/TD3 but will need adjustment. Yes, they work fine in scenes without TerraDome....fine in Poser, subject to the same considerations as in TD3 for DS. The Aquarium, can't help with I'm afraid, not our product and been so busy, not had a chance to try it since it came out. However, the water in TerraDome3 is a true volume, so should give pretty good underwater effects. (Another thing on the 'to-do' list for when I can find an extra 10 hours per day, lol) Now that I've thought of it, got to go and try it out, been busy answering comments and posts so far today  :)

    Wow, we both started with DS at the same time, six months ago, March!  I'm doing OK with portrait/people renders, but still find scenes a bit daunting and still have no idea how to use so many things like subD, instances, LIE, geographs, and I'm sure there are many things I don't even know exist. You are way beyond where I am now!

    One more quick question, can the TD2 moon, lightning, and Northern lights thing (sorry I forgot all their correct names) work in DS (if you tweak materials/lights) and also can they work as props in scenes without TD either in Poser or DS? And would the Aquarium work in DS with a different water shader? Sorry, that was three quick questions... :)

     

    Post edited by MortemVetus on
  • IkyotoIkyoto Posts: 1,159

    Insta buy

  • IkyotoIkyoto Posts: 1,159

    Good morning everyone! Just getting my brain fed on it's morning coffee and waiting for the rest of the unit to perk up, LOL

    Thanks for the awesome responce to TerraDome3!

    MV did a hell of a job answering questions in here, so I will echo what they have said.

    Will there be a 3DL version: Possibly. I know that is a crap answer, but there are a few key elements to the TerraDome system, that need to be adjusted or even built from scratch to work with the 3DL side of things. The other stumbling block there is my honestly lack of any skills in 3DL. I started in DS a little over a year ago, shortly after Iray made it's way into the public build of DS, so I jumped right into that and hit the ground running. I never liked the 3DL render engine, though very envious of those with skills in it (Because it does give beautiful results as well)

    Can I use it with a ton of stuff/characters, etc in the scene:  That will be dependant on what your system looks like. I render on a 980ti with 6GB - and I have no problem packing scenes full of stuff. "Average user" - Well that is one of those time will show things, We have had it in the hands of some promo artists who commented that is was pretty easy to use out of the box for renders. I have used it for character shots - the Pigman image has 2 G3Ms in it, Clothing, The Western town, atmosphere, etc and rendered just fine. The Ruins one had a G3F, the Snake, Plants, Stonemason's Ruins, Atmosphere, etc. The Dinos - 3 of the Dinos (Sub-D'd BTW) - Plants, and the buildings. So you can really pack a scene.

    Please Ask Me ANYTHING... I will do my best to answer.

    What kind of coffee?

  • Oso3DOso3D Posts: 15,095

    Wow, there's something in the air lately. A lot of products with deep and different impact on DS.

     

    Welp, paypal almost depleted, going to have to figure out how to get more cash. Sheesh.

  • 2 Scoops of Dark Roast mixed with a scoop and a half of espresso grind ;)

    Would wake up the dead, LOL

  • Oso3DOso3D Posts: 15,095

    Once I get it loaded, I'm going to experiment with 3DL just to be contrary.

    In particular, I suspect Stonemason's grunge shaders, and obviously moss/rock shaders, will work nicely.

     

  • IceDragonArtIceDragonArt Posts: 12,933

    Okay I'm sure this has been answered but I'm at work and can't read the whole thread right this moment.  Does Terra Dome 2 work in Daz Studio?  I know it would not render Iray which is fine I do both  but before I check out with the new one in my cart I need to know if 2 works in studio cause I would buy both if it did.

  • I am all for contrary thinkin! :P

    I would start at tiling around 30x30 if they have that option. I think where the problem is going to be is not really with the shaders rather with the lighting. Does 3DL use or is there a product that allows HDRs to be used in 3DL?

    3DL has all of the tools as far as the bricks go to make the normal based blend, so like I said it is very possible on the terrain front.

     

  • BeeMKayBeeMKay Posts: 7,019

    Some of the prop based add-ons for TerraDome2 can be made to work in TerraDome3, but even then, things like End Of The Line, is built to a specific morph. Yes, the props will work, but they wont be as exact to a morph as they are in TD2.

    TerraDome2 morphs WILL NOT work at all on TerraDome3. They are two completely different geometries.

    Materials are only usable in the program for which they were created. In both cases, the materials involve some complex shader magic by Traveler, which is not readable between DS and Poser and vice-versa.

    With all that said....The geometries can be transferred between programs, by export/import as obj. Once you've imported to your program of choice, you can use the materials for that programs version of TerraDome. So if you import TerraDome2 obj's into DS, use the TD3 materials on them, and again vice versa for DS to Poser.

    TerraDome3 does stuff in Iray that TerraDome2 doesn't do in FireFly, BUT, to be fair, TerraDome2 also does stuff that TerraDome3 doesn't Swings and roundabouts.

     

  • FSMCDesignsFSMCDesigns Posts: 12,848

    Okay I'm sure this has been answered but I'm at work and can't read the whole thread right this moment.  Does Terra Dome 2 work in Daz Studio?  I know it would not render Iray which is fine I do both  but before I check out with the new one in my cart I need to know if 2 works in studio cause I would buy both if it did.

    No, it uses poser specific tech

  • Okay I'm sure this has been answered but I'm at work and can't read the whole thread right this moment.  Does Terra Dome 2 work in Daz Studio?  I know it would not render Iray which is fine I do both  but before I check out with the new one in my cart I need to know if 2 works in studio cause I would buy both if it did.

    TD2 is Poser only (And Poser Firefly only as far as I know) - The morphs are PMDs and the Shaders use complex node systems that won't convert to DS shaders as far as I know.

  • KnittingmommyKnittingmommy Posts: 8,191

    (Andrew)  @Uthgard, it will be along soon - very soon. Can't be more precise at the moment I'm afraid, but it WILL be along, and in good order. :) 

    @HorusRa It does have a lot of geometry, Azone plus Bzone is 1.3 million polies. However DS seems to handle this massive geometry count really rather well. So well in fact, that I've been creating HD morphs for the Azone, which with one pass of sub div is around 2.7 million on it's own. Yes, they do load slower when first importing them, but once they're on the figure, they dial up just like any other morph.

    @Knittingmommy ah, well it's Mondfday morning, and I'm still getting my caffeine levels up, Please forgive me a little slowness. :)

    @MortemVetus  Ah, sweetie, you're forgiven!  Almost automatic for one of my favorite vendors!!!  I do have to say that bit about being able to import geometries from other TD environments into TD3 sounds good.  Would love to see that in action soon!  With explanations of what works and what doesn't work.

  • IceDragonArtIceDragonArt Posts: 12,933

    Okay thanks!  3 is already in the cart just wanted to know what my options are lol.

  • Serene NightSerene Night Posts: 17,704

     

    Same here. I am getting more and more concerned with environment addons where they don't take into account that they are primarily meant as a backdrop to the main scene which has characters and props in them. This looks outstanding but if I can't use it with a few fully clothed characters and some props in it, not to mantion vegetation which is a big hit in itself, then it is pretty much worthless in my workflow.

    Agreed. I know in the past, I've picked up environmental sets, but found myself not using them too much for my scenes because they did not integrate to my liking.  Oddly now,  I really render a lot more interiors than exterior scenes so I may pass on this for now. 

    In this case, I haven't liked my renders with tiled looking ground and hills. 

  • Oso3DOso3D Posts: 15,095

    Yeah, I don't THINK 3dl has regular HDR lighting. There is an emissive light (uberarea light), but I don't know if it properly projects HDR dynamic range.

    That said, personally, I almost never use HDR for lighting anyway, so...

     

  • nicsttnicstt Posts: 11,715

    I am curious how this set and expansions looks and works with figures and when average users render with it. . 

    Same here. I am getting more and more concerned with environment addons where they don't take into account that they are primarily meant as a backdrop to the main scene which has characters and props in them. This looks outstanding but if I can't use it with a few fully clothed characters and some props in it, not to mantion vegetation which is a big hit in itself, then it is pretty much worthless in my workflow.

    I loaded a default scene; turned off the atmosphere (invised).

    On the 980ti

    2016-08-29 14:08:19.179 Total Rendering Time: 1 minutes 15.58 seconds

    and a 970 (which also runs 2 x monitors 2560x1440)

    2016-14-29 14:14:03.911 Total Rendering Time: 3 minutes 39.14 seconds

    I'll post the render time for the 980ti on with the atmosphere turned on when it's completed.

    The times quoted are with a scene already open and stopped, so the time it takes to load it onto the card will not be included.

    Resolution of the renders are 1273x1800, through the camera included with the scene; the Desert Sun Sky, was loaded after loading the scene.

    no atmosphere.jpg
    1273 x 1800 - 286K
  •  

    @MortemVetus  Ah, sweetie, you're forgiven!  Almost automatic for one of my favorite vendors!!!  I do have to say that bit about being able to import geometries from other TD environments into TD3 sounds good.  Would love to see that in action soon!  With explanations of what works and what doesn't work.

    Once all this craziness settles down a bit, we'll get a little video sorted showing the whole back and forth for the geometries. But so far today, since 6am (now 3pm) it's been non-stop notifications, messages, emails. Poor fingers have got "key-burn" from so much tapping today  :)

  • Thanks nicsst! The Atmosphere will slow down a render, but those non-atmosphere render times are really good.
    ​We did make a huge change to the terrain shader before release, and it included a bonus effect of speeding up render times pretty massivly.

     

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