TerraDome3 NOT a rumor anymore! Live in store! Whoot!!!

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  • KnittingmommyKnittingmommy Posts: 8,191


     

     

    @MortemVetus  Ah, sweetie, you're forgiven!  Almost automatic for one of my favorite vendors!!!  I do have to say that bit about being able to import geometries from other TD environments into TD3 sounds good.  Would love to see that in action soon!  With explanations of what works and what doesn't work.

    Once all this craziness settles down a bit, we'll get a little video sorted showing the whole back and forth for the geometries. But so far today, since 6am (now 3pm) it's been non-stop notifications, messages, emails. Poor fingers have got "key-burn" from so much tapping today  :)

    Yeah, I can only imagine!  I got to go to bed for awhile and got up to a boatload of action in this thread!  :)

  • nicsttnicstt Posts: 11,715

    And with atmosphere enabled on the 980ti:

    2016-11-29 15:11:22.927 Total Rendering Time: 10 minutes 24.24 seconds

    The maximum GPU RAM used was 2427 MB; that was the same resolution as my previous post. Reducing the resolution reduced the memory use very (very) slightly: 2395MB.

    atmosphere.jpg
    1273 x 1800 - 286K
  • nicsttnicstt Posts: 11,715

    Thanks nicsst! The Atmosphere will slow down a render, but those non-atmosphere render times are really good.
    ​We did make a huge change to the terrain shader before release, and it included a bonus effect of speeding up render times pretty massivly.

     

    Don't know how much I'll use it, but I love it. :)

  • LlynaraLlynara Posts: 4,772

    Yes!!! I am over the (TerraLuna!) moon today! So happy to see this out! My cart is full of TD3 and TD2. I have played with TD1 in Poser and loved it. Was getting ready to buy TD2 when RDNA started moving to DAZ. Have been waiting months to pick it up. Today is a 3D dream come true! Love your products and can't wait to play with them!

  • DaikatanaDaikatana Posts: 830

    After having this product in my cart for a while and reading through what information there is here about resources, I am putting it into my waiting list until probably mid october at which time I will be purchasing a couple of new nvidia cards.  Its a wonderful product and will add much to my enjoyment of my hobby - just not yet.    I would rather wait a bit and then dive into this one when I dont have to deal with the annoyance and frustration involved with making sure I dont put so much in a scene that my current nvidia card gives up and passes the whole thing off to the cpu.  Since it is widely guestimated that iray rendering support for the new generation of nvidia cards should be in place by that time, I am just going to wait and then pick up this product at which time I have enough hardware to allow me to really go nuts with props, shaders, atmosphere, lighting.. the works.    Because, I really can see myself doing that with this product.

  • ToyenToyen Posts: 2,033

    Looks very interesting! Looking forward to seeing more user renders : )

  • FSMCDesignsFSMCDesigns Posts: 12,844

    Thanks nicstt, appreciate the test. I have a 970 also, but I try to reduce overhead as much as possible.

    Another question, how is the ground resolution at source? If I have a figure kneeling and that part of the ground is in view, how does it look

  • I picked up just the base set until I was sure I liked it.  Well, plus the Aurora set, because starfields and aurorae. 

    I plunked Stonemason's* Desert Outpost down in the middle of it and it fits just fine within ZoneA.  Given the tiling utilities, I'd expect you'd be able to scale the whole kit up a reasonable bit if you needed more working room, before you ran into any distortions? 

    I'm liking this kit a lot. Still not sold on all the add-ons; I'll go back and look at 'em when I've played a little more with the base set. 

    -- dan

    *Obligatory shout-out to Stonamason for relieving me of remaining disposable income through a well-timed sale yesterday. Thank you so very much. 

  • Yeah, I don't THINK 3dl has regular HDR lighting. There is an emissive light (uberarea light), but I don't know if it properly projects HDR dynamic range.

    That said, personally, I almost never use HDR for lighting anyway, so...

    Use uberEnvironment 2, included with DS.

  • Peter WadePeter Wade Posts: 1,667

    I had planned to wait a while on this one and see how others get on. I've got a fairly old computer and I've had mixed results with Iray, some scenes render fast, some very slow and a few make Studio crash. But I bought the first two Terradomes from Runtime DNA so I started by getting greedy in the Mega Fast Grab and then, just as an experiment, I added Terradome 3 to the cart and found I was getting the fast grabs even cheaper (I never can keep track of all the Daz sale options). So now I've got more stuff for Terradome 2 and the new one with a few add-ons. My only problem now is I'm close to my acceptable use download limit so I'm going to have to stretch out these downloads for a while, but tt's going to be an intersting time experimenting with this lot.

  • HaslorHaslor Posts: 408

    This has been on my to buy list, sicne I saw what TD1 could do and TD2 seems to have even more abilities, now in Daz Studio with Iray, it can have even more abilities.

    So my question for Traveler, Colm and MortenVetus:

    Are you going to introduce most, if not all, of the add on products you have for TD2 for TD3? (35 product library, which does not include props which were made to work with TD2)

    Are you going to offer Iray texture add ons for the TD2 props? 

    Traveler, are you going to update your masive library of plants, grass and the like, will you be doing Iray versions or texture sets? I have been converting these, as I use them, and then saving out the Iray versions, but it would be nice and a time saver to have them done from the start.

    Well lI have TD3 Loaded and I'm starting my first render, lets hope my new GTX 960 AMPed can handle it.

     

     

     

  • nicsttnicstt Posts: 11,715
    edited August 2016

    Thanks nicstt, appreciate the test. I have a 970 also, but I try to reduce overhead as much as possible.

    Another question, how is the ground resolution at source? If I have a figure kneeling and that part of the ground is in view, how does it look

    I'll render a close up.

    I just finished the attached 3000x1688; it took 2016-50-29 15:50:51.120 Total Rendering Time: 25 minutes 45.6 seconds (Upping resolution always increases times quite drastically. And no doubt the wate added its 'thing' too.). I adjusted the default scene from previously; zeroed the morph, and added another but instead of taking it upwards for hills I added a little in the negative and made a lake. It looks great; the only issue is the dividing line between ground and water is a bit harsh. I'm wondering if there are any tips to get rid of it; some post pro bluring might work at a pinch, but looking for ideas.

    I'd be tempted to use the HDRI to light the figures in a scene and render the background seperately, if memory was becoming an issue.

    atmosphere2.jpg
    3000 x 1688 - 828K
    Post edited by nicstt on
  • KnittingmommyKnittingmommy Posts: 8,191

    Thinking of changing the thread title since it's a little long and now TD3 is live.  Any suggestions?  

  • Thinking of changing the thread title since it's a little long and now TD3 is live.  Any suggestions?  

    It has to have the word "Whoot!" in it ;)

  • Thanks nicstt, appreciate the test. I have a 970 also, but I try to reduce overhead as much as possible.

    Another question, how is the ground resolution at source? If I have a figure kneeling and that part of the ground is in view, how does it look

    The base pack has a set of Terrain Utility material settings that include settings to reduce or increase the amount of tiling, depending on whether you're close in or far away. it also has some other nifty presets for adjusting displacement. For close up on a character, you'd use the Tiling 01 Finest - Closeup, which increases the tiling noticably when viewed from afar, but up close, tightens the ground material up.

  • FirePro9FirePro9 Posts: 456

    Just curious, is there a way to use DEM data (digital elevation models) with TD3?

  • Oso3DOso3D Posts: 15,088

    Use uberEnvironment 2, included with DS.

    Duh, thank you, I always avoid UE2 because it's so sluggish (particularly bounce light).

     

  • Charlie JudgeCharlie Judge Posts: 13,281

    Does anybody if Aquarium (http://www.daz3d.com/aquarium) will work in DS?

    Also ditto FirePro9's question on DEM data, espcially the grey scale maps?

    Thanks

  • LeanaLeana Posts: 12,799
    edited August 2016

    Does anybody if Aquarium (http://www.daz3d.com/aquarium) will work in DS?

    Also ditto FirePro9's question on DEM data, espcially the grey scale maps?

    Thanks

    Aquarium is an add-on for TD2, and TD2 doesn't work in DS.

    Post edited by Leana on
  • cosmo71cosmo71 Posts: 3,609

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

  • cosmo71cosmo71 Posts: 3,609

    Thanks everyone! Your support is amazing, and why I love this place!

    Ok, so to answer a few questions:

    Poser Version: TerraDome2 (Which *MIGHT*.... ok WILL) be going on sale on release of TD3 is designed for Poser Firefly. TD3 is Daz Studio Iray only.

    Iray Only: Yes - Because the system is tied to it's shader technology we decided that it would be better in Iray over 3DL. Can it be done in 3DL.... Yes it can (sorta), all of the "pieces" are there as far as the terrain shader goes. Water, maybe, Atmosphere..... probably not. Lighting..... Would have to be done differently.

    Ultrascatter: ​Totally works brilliantly with TD3, I am planning on getting a Traveler Loves Instancing tattoo one of these days.

     

    Does Terra Dome 2 and Terra Firm and the other Terra products work in DS4.8? Does TD3 work in DS4.8? (64 Bit)

  • LeanaLeana Posts: 12,799
    edited August 2016
    cosmo71 said:

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

    TerraDome 2 and its various add-ons don't work in DS. It uses PMD injection for morphs add-ons, and Poser material room shaders.

    Post edited by Leana on
  • cosmo71cosmo71 Posts: 3,609
    Leana said:
    cosmo71 said:

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

    TerraDome 2 and its various add-ons don't work in DS. It uses PMD injection for morphs add-ons, and Poser material room shaders.

    Okay, thank you for the fast information smiley

  • cosmo71cosmo71 Posts: 3,609
    edited August 2016

    Can I use TD3 also with 3Dlight? I know its Iray but I don`t use Iray and will it work in DS4.8 64bit pro?

    Post edited by cosmo71 on
  • Leana said:
    cosmo71 said:

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

    TerraDome 2 and its various add-ons don't work in DS. It uses PMD injection for morphs add-ons, and Poser material room shaders.

    that is the case, BUT there are ways to get the geometry and all it's morphs working in DS, at which point, the best bet would be to use TD3 shaders. We'll be doing a video on this in the next day or two.  :)

  • cosmo71cosmo71 Posts: 3,609
    Leana said:
    cosmo71 said:

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

    TerraDome 2 and its various add-ons don't work in DS. It uses PMD injection for morphs add-ons, and Poser material room shaders.

    that is the case, BUT there are ways to get the geometry and all it's morphs working in DS, at which point, the best bet would be to use TD3 shaders. We'll be doing a video on this in the next day or two.  :)

    will TD3 also with 3Delight (means rendered in 3Delight) I do not use Iray, and will it work in DS4.8 64bit pro?

  • LeanaLeana Posts: 12,799
    cosmo71 said:

    Can I use TD3 also with 3Dlight? I know its Iray but I don`t use Iray and will it work in DS4.8 64bit pro?

    The morphing terrain should work but the shaders and lights won't.

    Leana said:
    cosmo71 said:

    I have a question to Terradome 2 and Terra Firm and all the other products, will these work in DS4.8?

    TerraDome 2 and its various add-ons don't work in DS. It uses PMD injection for morphs add-ons, and Poser material room shaders.

    that is the case, BUT there are ways to get the geometry and all it's morphs working in DS, at which point, the best bet would be to use TD3 shaders. We'll be doing a video on this in the next day or two.  :)

    The morphs included with the base would probably work fine if it's simply saved with "use external binary morphs" on, as DS can read PMD in those cases. Main problem would be with add-ons which create new morphs via PMD injection as DS can't use that at all AFAIK.

  • Does anybody if Aquarium (http://www.daz3d.com/aquarium) will work in DS?

    Also ditto FirePro9's question on DEM data, espcially the grey scale maps?

    Thanks

    TD3 includes a water volume, so really you get the same functionallity "out of the box" with TD3

    DEM data.... if you had a way to take that and turn it into a morph then yes you could. I never played around with stuff like that. (I am the materials guy, not the morph guys :)

  • nicsttnicstt Posts: 11,715
    edited August 2016

    Thanks nicstt, appreciate the test. I have a 970 also, but I try to reduce overhead as much as possible.

    Another question, how is the ground resolution at source? If I have a figure kneeling and that part of the ground is in view, how does it look

    The base pack has a set of Terrain Utility material settings that include settings to reduce or increase the amount of tiling, depending on whether you're close in or far away. it also has some other nifty presets for adjusting displacement. For close up on a character, you'd use the Tiling 01 Finest - Closeup, which increases the tiling noticably when viewed from afar, but up close, tightens the ground material up.

    Yup I've been rendering two examples.

    @FSMCDesigns

    It is also possible to manually alter them, making them finer still. No idea how well that works

    tiling.jpg
    1000 x 1126 - 522K
    Post edited by nicstt on
  • IkyotoIkyoto Posts: 1,159
    edited August 2016

    I\m used DS 4.9 and getting good stuff. There are actually two G3f in this , the Vangaurd and out o the box Terrgene 3 stuff. I'm please.

    planet test 001.jpg
    1406 x 894 - 590K
    Post edited by Ikyoto on
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