Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
If you are going to create the skin in a 2D image editor (Photoshop, Gimp etc.) then you do need a template as a guide - yes, you can use an existing texture, but it's a bad habit to get into as you cannot share the results with others, there will probably be at least some bleed at the edges of the map (which is good when rendering but is going to hide the actual seams where your textures need to match up) and won't show the relation to the mesh inside the boundaries. Snow Sultan has seam guides for most of the Daz figures, but I'm not sure he has Genesis 3 versions.If you aren't going to be making lots of different templates it may be more cost effective to export the mesh as OBJ and use Blender to make your own UV templates, but for frequent use this plug-in is much more convenient.
Bump maps don't have a magic solution - ideally they should be painted with depth detail that reflects the structure of the base colour, but if you are working from photo sources that can be very tricky. There are various tools, mostly not free, that will attempt to generate bump and other control maps from a diffuse image.
Here is my dial spinner girl Shiu Lin with a new face texture created from photos. This character uses a lot of morphs to arrive at this face. I wanted a Chinese type face...less eye slant than most of the offerings for G3 Female. She's not quite Fan Bing Bing. But, she still has the right look. There are 4 photos showing side, front, and full length character.
I'm still trying to figure it out. But, I did get a decent face match after a few tries.
I'd also like to get a face close to Zhang Ziyi of Crouching Tiger Hidden Dragon fame. She has a striking look that is hard to pinpoint...
One thing I have noticed in studying photos of several Chinese actresses, is that their foreheads have more of a slope than European women. I've noticed that very few Daz women have that slope and face slant. Shiu Lin has the maximum morphs to get that cranium shape, but could still use a tad more to match the profiles of the actresses. I would really like to sculpt my own heads. I just can't get Hexagon to work - It crashes as soon as I try to apply any tool to the surface of the mesh. I tried the large address aware fix. But, nothing changed. Possibly, it just doesn't work with Win10 64bit. I have Blender installed. But, I've got a ways to go to learn how to use it.
cdpro_2831bbd990 did you mean to post these in a different thread?
I was just putting in some samples after discussing whether or not UV Tailor would be helpful for what I wanted to accomplish. If they don't belong here, I can move them. I created these textures using the above suggested SnowSultan map for Gen3 I'm still not sure exactly what UV Tailor actually does to help along the process. Is it any different than editing the textures over a template in Photoshop? Or, at what point, will UV tailor become most helpful? I'm not opposed to buying it if it does something special to help me create textures and fit them to characters.
UV tailor is a conveinet way to generate the templates - if you already have templates of the right resolution then you wouldn't need UV Tailor.
Find the serial number in Daz, copy it and set in "Help - About installed Plugins" menu.
I just picked up UV Tailor, and I wanted to thank you for the installation tutorial - this helped me so much! Great job!
I also wanted to give kudos to Greenbriar Studio for this wonderful product! I had picked up Songbird Remix for their wonderful selection of products, but their textures are outdated and not suitable for close ups. I wanted to do some retexturing myself but there were no templates. So here comes UV Tailor, and problem is solved!
I am just trying to figure out how to use this so I can work on a project of mine. I am trying to save multiple templates but every time I try to save a new template it goes to the default save spot instead of the spot I wanted to save it in. Is this a glitch?
Also is there any way to zoom out to make sure I am using the right template I am saving.