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I have yet to unpack the Dyn creator but I read through the tut real quick. I was wondering if it would work where I could 1) pose the character 2) export the clothes as obj 3) re-import the obj and 4) convert the obj to dynamic and 5) drape so I didn't have to go through the whole animation thing
well this isn't a good start LOL.
I have my figure posed, converted the coat to a prop (as it complained it wasn't one)
having the coat selected I run the script and get
Executing Script...
"node_library" not found !
Error ! when loading library
Result:
Script executed in 8 secs 68 msecs
You don't need to export as OBJ though. Just select the posed cloth and use Edit -> Rigging -> Convert Figure to Prop. Now you can no longer pose it but you can run the script on it.
I realized that after reading Tim's post and rereading the tutorial. I tried it on another piece of clothing (which wasn't really made for Daz type of work to begin with) and it worked although the item did some really weird things (I think there were a lot of missing welds).
I don't know why it didn't work on the first item (it was a lab coat freebie, I think Wilmap's) but next I'll try on a PA item and see what happens.
It has been a long time since I played with Dynamic Clothing so I had to remind myself of how to select the garment and so on, but it came back to me after clicking around a while. I can say that I did explore the panel tab and every other selection option but the plugin does not see any cloth in the scene. As far as I know, if the dress is selected in the Viewport, it should appear at the top of the Dynamic Clothing pane as Active Item - but it doesn't.
I gave up on it but someone on the other forum suggested I try another garment (I had picked the Clubbing Cowl Dress and persisted with that) - seems the script is picky about what it can convert to dynamic. So I'll try that today.
did try this
but daz crashes then and i have to reopen the program all the time
I tried with another dress and no joy. Ah well. At least it will be a caution for other Mac users.
Couple of quick images using Poser Dynamics
Nice Pen. Dawn and Diva look awesome!
Thanks Ram...I really love this new script!
Not had a chance to play with it as of yet. I have some dresses and clothing that needs proper draping so that all's on the list! lol
It's very easy to use...I've found that you really need to include a smoothing modifier as it gives you better collision.
When I had my isue with the lab coat, I did some searching for a cause (never found one) but I did read the comments left on Rendo for the product and one of the users was a mac user. So I guess just keep trying on different outfits until it works. So far I'm 1 that doesn't work and 1 that almost works. Haven't tried any others yet.
I know Tim is gone for a bit (hurry and get back! but only after having a good time!)
but I'm hoping someone has a tip.
Using the DynCreator to create a dynamic shirt, when I drape I keep getting a cloth simulation error, something about perameters being too extreme
Mostly back. That just happens sometimes... just got to play with some of the values. I think I recall it happening most when the cloth is moving a long distance. Not sure.
Hmm, thank you Tim and I hope you had a great time.
Since I don't have the full plug-in I won't be able to play with any settings and I don't think it could be a distance thing. What I did was I duplicated the shirt, converted the duplicate to prop, converted the prop to dynamic, hid the original shirt, hid the prop. Then I expanded the dynamic a little bit on the x and z and set the collision to the figures torso shoulders and neck.
The reason for the duplicate was because I was going to export the drapped version as an object, then re-import as a morph for the original shirt but as soon as it started draping, I got that error. Maybe I ned to raise it up on the y axis so it has a little bit of distance to fall before collision starts?
Do an animated drape instead.
In the plugin controls, select 'Animated Drape', then open up the timeline and change the range to something like 6...that should move the frames to 0-5. The just drape...you already have everything posed, so you don't need to keyframe a pose or anything.
Thanks, I'll give that a try
If you're new to dynamics; try it with an item that is already converted for it; there are some free as well as what is available from Daz. That way, when you have issues, you have an idea of what to expect and can better identify causes.
I have a bunch of the free stuff from Optitex website, I also have a thing or 2 from Daz's store.
The only Item I use regularly is the dynamic sheet set as the clothes were a bit too complicated at the time I tried them. I like the idea of the DynCreator because I can pose the outfit on the character before converting and draping. I guess I just need practice with it.
Dynamics are very tricky to use. They have lots of annoying behaviors and can take a lot of time to fuss with. I usually try to use conforming outfits whenever possible.
That said, they also can look AMAZING and do things that nothing else can do easily (like, say, a dress draped over a chair).
Sorry if someone posted this earlier but you can update your V4 optitex wardrobe to G3F pretty easily. There's a bunch of OptiTex freebies for V4 and if you're like me you bought a few too. Nice to be able to use them on the latest figures. Here's what I do, but you need the "wear them all" product to have a V4 clone or you'll have to make your own.
At this point I like to freeze the dynamic simulation so it's a prop which I can convert to either a dynamic item or a conforming one. I generally convert it as a conforming item since I do most of my stuff with confirming clothes. If you freeze the simulation you'll notice that the created prop has a morph in it set to 100%. This is the morph going from V4 to G3F. If you use the transfer function at this point it will confirm the item BUT it will reset that morph to zero (making it V4 size again) and then get rid of the morph so you can;t reset it. Bummer. So BEFORE I use the transfer function I export the clothing as an OBJ and re-import it. Now it's a prop without a morph and transfer function works great. You can also use that OBJ to create a dynamic version if you have to proper utility.
The pic attached is G3F wearing the basic dress from the Univeral Dynamic Pattern Kit converted into a conforming dress for G3F. if I need to have G3F sittting down or something I may convert this into a dynamic item to get a proper drape. Otherwise it works great as a conformer. I imagine the same approach would work great to make conforming clothes out of poser dynamic items designed for V4. Hope this is some use to you all.
For those familiar with the DynCreator tool, on occasion, I get a poser dynamic that the DynCreator won't convert. Am I doing something wrong or is it a glitch?
I missed this from earlier, but how do you turn obj into a conforming clothing??
Assuming it's for a Gensis figure (i.e. triax weight mapped) you select the OBJ prop and do Edit -> Rigging > Convert Prop To Figure
Then use the transfer function to fit it to Genesis X. As Source select G3F (or whatever figure it is) and for destination pick your new figure you just made. Select an appropriate template (shirt, dress, etc) and accept. I should now be conforming.
The same thing has happened to me. It was a lilflame dress from Rendo. Which outfit did you try?
Ever since the update, im not having as much luck with dyncreator. I havent been practicing though, so it could just be me.
Huh. Maybe I CAN make simple conforming clothing, then.
I wonder if it'd work for four-armed shirts...
I don't know about geografted stuff but for base figures the Genesis figures are dead easy to rig clothes for, it's a two or three click operation. If you get the Sickleyeild templates you have more options for dresses and capes that will add more bones to have a lot more control, really worth it if you want to make your own stuff or convert dynamic stuff to conforming.
It gets complicated for things like shoes with heels or clothes intended for hugh morphs as weight maps may need to be played with and I haven't figured that out yet. But give it a try on a base figure and you'll find it's a snap.
Because someone else who plays with DynCreator told me a problem I was having when she wasn't was fixed by using the original script vs the updated script, I wrote lola69 asking for the old script, too. She very nicely sent it to me. Now I have them both in my Daz content scripts folder under old and new. That way I can experiment. I'm actually writing a blog post right now as to how I figured out the problem. When it goes live I'll post the link here for those who are curious.