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Hello to all DCC users! I played with the plugin and the new Dyn Creator too, and tested some free fabric presets for Optitex clothing (these ones - https://s3.amazonaws.com/dynamicfree/FabricPresets.zip). They are useful for easy editing material settings, but complicated for me to understand. These presets are named after the chemical properties of the fabric (Cotton, Polyester etc), but what these properties mean in relation to real well-known fabrics like tricotage, silk, velvet, wool and many others? I found there several kinds of jersey fabrics, a lot of knits, but I don't know which is better for imitating natural wool and which is for T-shirts and sportswear. What does mean Po fabric or Dobby and what is the difference between Left Hand Plain Twill and Right Hand Plain Twill? How to adjust these presets to get slicky silk or satin, or rather hard surfaces for office suits? I wanted to ask at Optitex-dynamiccloth.com forum, but it seems to be closed for registration. I'd like to find anything like a comparison table - which kinds of real fabrics correspond to an appropriate fabric preset or what clothing can be sewn of this preset. Is there any sources of such info or tips from experienced DCC users? I've never paid it much attention until DynCreator has been made, but now I can use any welded clothing, even former conforming items. But very often I came across odd elastic stretching or pokethroughs, when using wrong preset or settings. I think there must be info about Optitex fabrics and how they are used within Optitex itself.
The presets are based on measured data for the specific cloth. There is some measured data available for free, but it is hard to track down and is mostly in a variety of academic papers. Clothing manufacturers will pay for data sets or sample the needed data from cloth themselves. In the full Optitex software there is a much larger set...but none of that really helps in migrating that data into a Studio preset.
The full plugin can create said presets or you can hand edit the existing script to new values...but finding which values to plug in is tedious at best. I've been working, on and off for several months, on translating some raw data into more presets...I have no idea when I will have enough done to make a set of presets available (all my data is from various academic papers). Yes, wool and silks are among what I am working with.
One more question - does anyone know how to set up fabric properties for certain cloth panels to make a part of clothing behave like Poser's conforming group? That is if I have a long gown with tight bodice (top) and ruffled skirt and when I drape, this tight top is crimpled and folded along with skirts, but I want it to maintain its smooth shape over the body. In Poser' Cloth Room I would make this top part a conforming group, but in DCC I need to set up fabric setting for its material. I know that high friction helps to keep things in place (works nice with thin belts and straps) but what about other fabric parameters for larger pieces of cloth like tops of the dresses?
My experience is that you want to increase all the stretch/bend resistance (stretch more than bend), and up the thickness a bit.
I find it's often a good idea to up thickness. Also damping, to keep the clothing from bouncing all over the place.
Keep in mind you can always change values and keep draping, which can be good for getting clothing near where you want it, then fine-tune the cloth.
Yes, this is one of the most useful features of the dynamics plugin. I almost always stop a drape after half a dozen or so iteratons, just so I can check if it seems anything needs to be adjusted in the parameters. And there's nothing stopping you running the drape again if the cloth hasn't settled yet; sometimes I've had to drape half a dozen or more times in cases of poor fitting, until the cloth finally slithers into place.
I particularly find it useful to use really heavy/thick values to get the clothing to settle around a pose, then light it up to get it to drape a bit more soft. Maybe add a touch of wind later.
It's also useful to change collision on subsequent passes, again to try to 'move' the outfit roughly where it needs to be.
so far, I can only contribute appreciation to this thread. thanks to Tim Will and crew. it's priceless information to those of us hacking along with y'all
tnx,
-ms
Thanks for checking out the problem and having a solution. After the recent Studio update my DYNCreator script was not working when it was previously fine before. So it sounds like asking for the original script worked fine? Any success with your testing? My post in the Nuts and Bolts forum got deleted for some reason. i guess it was the wrong forum to post that question on...
I'm still using Daz 4.7, so the newest version of DynCreator didn't work right for me. Now that the vendor sent me the original version, I am happily buying up and using Dynamic garments originally made for Poser in Daz. I've also converted a couple conforming garment into dynamic garments with success. However, I need someone to show me how to sew clothes that are not attached at the seams in Hex bacause they were not originally designed to drape, so the creator had no real reason to sew the seams. Anybody got a good tutorial for that?
So, I bought the dynamic dress shirt for M4 and I ran into a strange issue: the product doesn't seem to have enough polys in it, so the wrinkles come out looking quite weird on certain folds. There doesn't seem to be a way to SubD the shirt, so is there any way to improve the wrinkling?
You should be able to subd after freezing, and maybe apply smoothing... does that work?
Hmmm, never thought of freezing it. I tried applying subD without freezing and it promptly crashed DAZ. Same with applying smoothing.
WillowRaven, it should be a simple matter of selecting both seams and either selecting weld or bridge in the tools. I forget which and I'm running a render and can't open Hexagon to look right now. I don't know of a tutorial for that.
Is there an easy way to select the seams? I'm trying to do the same in blender and it's getting to be a bit of a pain to weld down everything.
Also, on the converted fabrics that don't work as well, I wonder if it has to do with the normals on each face?
I think it depends on how the vendor did the seams to start with. I know when I've taken a model into Hexagon some are fairly easy to select one part and then hit the button that tells it to select the whole line of polys, Sorry, I can't still can't open Hexagon as my render is still going and I don't have all of the names memorized. But in Hexagon, you select one edge and then tell it to get all of the polys on that edge. However, if the vendor did wonky things and the edges don't meet up or they have funny vertices then it may grab some extra stuff that you have to deselect. It all depends on the garment. After that, it is a simple matter of telling Hexagon to weld the seams. Since I don't know which outfit WillowRaven has, I can't be sure what she will find when she gets in there and I haven't gotten very many "Poser Only" items to try and fix yet. It's on my To Do list, but I have a lot of things on that list! I do want to give this a try on more outfits, though, now that I know more about converting Poser outfits to DS. It is something that I didn't know how to do until recently and just started investigating more since doing more dynamic conversions on clothing.
The vendor for DynCreator has uploaded another update that she hopes resolves some of the issues people were having with the last update and has asked me to test it out and send her feedback. I'm sure she'd love to hear from anyone who has been playing with DynCreator. Even with my struggles trying to learn enough about Hex to 'sew' seams on conforming clothing that I want to convert to dynamic clothing, and the occasional stubborn poser dynamic drape, I still think it's the best $8 I've ever spent. :D
Is there anything special I need to do to load updates?
For what it's worth, I've had very little problems with Dyncreator.
I think my problems are more of a learning curve on my part than the product itself, especially after I went back to the original script for older versions of Daz. I think one just has to download the file again to get the updates.
You know, frankly, I'm finding in lots of cases it's way easier to use http://www.daz3d.com/dynamic-sheets for stuff than anything else, including dresses and whatnot. I suppose a dynamic disk shape would be just about perfect.
How do you use a sheet for a dress?
Place sheet so it intersects with waist. Drape. Instant skirt.
Place sheet so it intersects with neck. You can either let it drape over body, so it's sort of a poncho/over piece, or set it up as a rectangle (single bed) so it falls mostly front and back, or have it ignore arms and cut through and you can pretend it's cut open that way.
Hi WR!
I had submitted a bug fix ticket with DAZ and haven't heard back yet and i messaged lola 69. I saw she released an update today. I tried it out and no dice, my DYNCReator cloth isn't being recognized by the dynamic cloth plugin- however the Optitex clothes do still work in the plugin. I asked for the old script also and that doesn't work either. I am really curious if there are more DYNCreator folks having trouble. My version of Studio is 4.9.2.70. Until that update got installed i was able to make dynamic clothes out of every regular conforming outfit and make sheets too. Now I am up a river without a paddle...
As for your sewing question there is a tutorial in the DYNCreator download that shows you how to sew/weld your 3d mesh together in Hexagon. Check out the pdf in the documentation folder. If my band makes it back to Memphis to play the IBC again I'll look you up and see if your script got fixed ;)
I am curious if you have the latest DAZ Studio update? Are you running 4.9.2.70? If you are, then there must be something more sinister other than the Studio update plaguing my DYNCreator script. Yes, like WR mentioned, redownloading the script gets you the updated version of DYNCreator.
Success! WillowRaven et al.
I stopped waiting for DAZ support and decided to experiment.
If people are having trouble with DAZ 4.9's Dynamic Cloth plugin I suggest they also uninstall the plugin in its entirety from DIM, Disable/uncheck the Dynamic Cloth plugin in the 'Help->About installed plugins' section, then close DAZ. Then go back into the DIM to reinstall the DAZ plugin. Then restart DAZ and the enable the Dynamic cloth plugins in the 'Help->About installed plugins' section. Close DAZ again. Restart DAZ again. Then the updated DYNCreator script and plugin worked again with some conforming clothes from DAZ and some Poser clothes from Rendo.
Glad you got it working, pfunky :D I'd be lost without dynamic fabrics and have been more than ecstatic with the new options thanks to DynCreator.
I also discovered my drapes work better when I don't parent them or load them to a figure, and just let they collision with the figure settings determine the drape. Drapes seem to go crazy for me about half of the time if I parent the garments.
I have reviewed that tut several times, but since I don't model at all, and basically know how to do maybe two things in Hex, I am reviewing video tuts on YouTube to hopefully fill in my knowledge gaps so I can sew the conforming clothes that fall apart upon draping. Wish me luck :D
Pretty sure there's a disc shape somewhere in here: http://www.daz3d.com/ultimate-pattern-design-kit
Oh ... I use that set all of the time for unusual clothing or draping needs.
hi all
so is this software primarily for convert poser dynamic clothes over to Daz?...or is it also good at converting conforming clothes which I think would be cool if it allows for a more relaxed fit.
and on page 4 Modern Wizard posted the following...
"Back on the subject of dynamic clothing, I experimented last night with G3F and the free player. I dialed up the fat, voluptuous, large-breasted character that I always have trouble with and dynamified the free Optitex tank dress. Exported the dynamified tank dress as an obj, then exported the G3F character [made of many morphs] as an obj, then used Morph Loader Pro to make it a full body morph. Adjusted rigging to shape in three stages [one for everything but inner squints and eyes, one for inner squints, one for eyes], did ERC Freeze, saved as morph asset.
Then I imported the tank dress obj and used Transfer Utility to rig it. Source: G3F. Morph: [name of character full morph created in previous paragraph]. Weight Maps, Merge Hierarchies. Reverse Source Shape from Target. Fit to Source. Apply Smoothing Modifier.
Voila -- a piece of clothing for a fat, busty character that does NOT stick between or under the breasts! Furthermore, I can fit this dress to the figure, make the dress invisible, then set other pieces of clothing to collide with it. Then the other pieces of clothing don't stick under the figure's breasts. This is amazing! I now have another tool with which to make digital clothing fit one of my most-used characters."
is the "free Player" he talks about the dynamic clothes plug in that comes included with Daz?
It does both. It works easier with clothing already set up to be dynamic (like poser dynamics) because the original creator attached all seams knowing it had to drape without falling apart. Not all conforming clothing is 'attached' at the seams since it was never intended to be able to drape. I have used the DynCreator script to convert a couple conforming items to dynamic items and it works pretty good as long as the seams are connected. There is a provided tut that explains how to connect seams in Hex, but I don't know Hex well enough to understand it yet, lol.