What is the difference between Carrara and Daz Studio?

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  • FSMCDesignsFSMCDesigns Posts: 12,843

    Does Carrara have the same broken Export/Import rigged mesh problems that Daz Studio has (i.e. non-standard FBX and DAE support that won't even work with itself)?

    If Carrara can actually export and import rigged meshes I might get it for that alone. It doesn't look like Daz is ever going to fix their export/import bug in Studio.

    carrara has perfect FBX import functionality unlike DS. I have a ton of game characters I have exported from the games i play in FBX format and after changing the FBX format with Noesis they load perfectly rigged in Carrara and them I can animate or pose them for import into DS as an .OBJ.

    There are lots of things I love about carrara, the lighting being one of them.

    If DAZ would add the import functionality, the lighting system, the tarrain system and the modeling capabilities to DS, I would have the perfect app!

  • chickenmanchickenman Posts: 1,202

    If you want to see some of what is under the hood and what is possible take a look at the Carrara challenges that have gone on.

    http://www.daz3d.com/forums/discussion/45254/learning-tips-and-tricks-from-prior-carrara-challenge-wip-threads#latest

    The carrara forum has lots of good information and the knowledgable individuals incuding PA's are always willing to assist with issues.

  • MasterstrokeMasterstroke Posts: 2,305

    Once I hoped I could set up my figures in DAZ Studio and have my scene nicley staged and rendered in Carrara. Oh how I loved to see my G3 characters in Carrara Howie Farkes scenes, rendered in IRAy for Carrara. So, what is the difference between DAZStudio and Carrara? Well, one is well supported, the other one is not.

  • MelanieLMelanieL Posts: 7,726

    Currently sitting at $104.  I think I will wait a bit longer since it has been consistently at $65 for months now...

    DAZ are now honouring the 50% mis-offer on one of the store banners - so if there's another DO you'd like (quite a lot in flash sales at the moment) then you could get Carrara Pro for about 52 dollars plus (for example) 2.80 for a 4blueeyes/DO.

  • FSMCDesignsFSMCDesigns Posts: 12,843
    MelanieL said:

    Currently sitting at $104.  I think I will wait a bit longer since it has been consistently at $65 for months now...

    DAZ are now honouring the 50% mis-offer on one of the store banners - so if there's another DO you'd like (quite a lot in flash sales at the moment) then you could get Carrara Pro for about 52 dollars plus (for example) 2.80 for a 4blueeyes/DO.

    Thanks for the info.Just got a very sweet deal for $46

  • IceDragonArtIceDragonArt Posts: 12,759
    MelanieL said:

    Currently sitting at $104.  I think I will wait a bit longer since it has been consistently at $65 for months now...

    DAZ are now honouring the 50% mis-offer on one of the store banners - so if there's another DO you'd like (quite a lot in flash sales at the moment) then you could get Carrara Pro for about 52 dollars plus (for example) 2.80 for a 4blueeyes/DO.

    Thanks for the info.Just got a very sweet deal for $46

    What? where?

     

  • IceDragonArtIceDragonArt Posts: 12,759

    OH my gosh I got Carrera and the Dog bundle for less than $46.  Just...wow....

  • DiomedeDiomede Posts: 15,388

    For anyone picking up Carrara, forum regular and Daz PA Dartanbeck has put together a great thread that gathers Carrara-related information.  This includes links to free tutorials and a lot of other helpful resources.

    See

    http://www.daz3d.com/forums/discussion/15970/carrara-information-manual/p1

     

     

  • DiomedeDiomede Posts: 15,388
    edited May 2016

    Dartanbeck's thread linked above also categorizes a large number of free youtube tutorials by Cripeman.  Here is a list of Cripeman tutorial topics.  The list will give you an idea of some of the variety of features that Carrara has if you choose to take advantage of.  See Dartanbeck above for the links.

     

    Cripeman Tutorials Index

    The Cripeman has been soaring Carrara skies for years now, and has been faithfully saving humanity through his imaginative advice on how we can get Carrara to do what we need it to do. If you're new to using Carrara, the Cripeman's tutorial collection can direct you through many aspects of the software. Personally, I enjoy each and every one and have watched most of them more than once - and I hope that the Cripeman keeps this up... forever!

    It can be a little daunting trying to find what you're looking for by simply navigating YouTube. Also, I feel that his advice and pleasant teaching techniques would be the perfect addition to a Living Carrara User's Manual.
    Because of this, and with his permission, I have compiled a fully linked list of all of his tutorials to date. I'll try to keep my eyes open for new ones and add them accordingly. If you notice that one is missing, or if you feel that one (or more) link should belong in a different category in the list, please let me know. But this is a rather large endeavor, so please be patient.
    Enjoy :coolhmm:

    Carrara Features

    Thoughts on Genesis in Carrara 8.5

    Preferences

    Global Illumination

    Glare, Blur, and 3d Aura

    Backdrop and Background

    The Ocean Primitive

    Carrara Terrains

    Volumetric Clouds

    Metaballs

    Tree Tour

    Playing with Fire

    3D Paint

    Displacement Mapping

     

    Dynamic Hair

    Making a Skullcap in Poser

    Guide Hair Styling

    Shader Hair Styling

    Razor Stubble / Hair Domains

     


    Plant Primitive

    Trees on Terrain

    Tree Rustling

    Making a Christmas Tree Using the Plant Modeler

     


    Lighting and Rendering

    Basic Lighting

    Light Gels

    Rendering with Alpha Channels

    Creating Lights From Textures Using Anything Glows

    Interactive Renderer

    How to Make a Blueprint Style Render

    3 Point Lighting

    Fingers of God Effect

    Neon Using Anything Glows

    Generate HDR Images for Carrara


    Particles and Physics

    Intro to Physics in Carrara

    Let it Snow

    Making Your Own Particles

    Particle Creation Menu

    Particle Shaders

    Particle Creation with Particle Shaders

    Sequential Particles

    Fountain Tricks

    Setting up Particle Emitter for Forces

    Shapes as Emitters

    Writing with the Particle Emitter

    Force Control

    Forces Tour

    Modeling a Chain (Physics Chain 1)
    Physics Chain 2

    Making Steam


    Shaders

    Natural Shaders

    Making Windows Shader for a Distant Skyline

    SSS vs Glow

    Seeing Through Transparency

    Toon Shading

    How to Make a Fake Planet

    Rust

    Terrain Shading


    Animation

    Special Presentation: Eadward Muybridge - Grandfather of Animation

    Creating Motion Paths

    Creating a Wing Flap Animation

    Intro to Bones

    Bones Influence

    Making a Logo Flying Around the World

    Animating Wavy Text

    Making a Muzzle Flash

    Compositing Tips

    Exporting Animated Poses from Poser to Carrara

    Making and Animating Gears


    Modeling

    Bevels in the Spline Modeler

    Soft Selection

    Cool Carrara Tricks - Building Better Bricks

    Cool Carrara Tricks - Building a Cityscape Pt 1

    Cool Carrara Tricks - Building a Cityscape Pt 2

    Cool Carrara Tricks - Modeling a Mailbox

    Modeling a Barrel using the Lathe Tool

    How to Make a Steam Punk Arch

    How to Model a Cityscape Pt 1

    How to Model a Cityscape Pt 2

    How to Model a Cityscape Pt 3

    How to Model a Cityscape Pt 4

    How to Make a Mushroom Cloud Pt 1

    How to Make a Mushroom Cloud Pt 2

    Make a Display Case

    Modeling a Rope

    Making a Simple Flower

    Making Keyboard Shortcuts for the Spline Modeler

    Modeling a Human Head Part 1

    Modeling a Human Head Part 2

    Modeling a Human Head Part 3

    Model a Figurine in 10 Minutes

    Model a Facade

    Modeling Pipes

    Modeling Ruled Surfaces

    Making Morph Targets on Your Figures


    Replicator

    Precision Replication

    SciFi Elements

    How to Make Your Own Starfield

    Distributing Objects with Shaders

    ************************************************************************
    More Excellent Cripeman Tutorials That have yet to be catagorized
    ************************************************************************

     

    Cripeman's dedication to Frank Frazetta
    Where he links to a feature-length special on the artist himself:
    Frank Frazetta - Painting with Fire

    Make a Mountain of Skulls
    Shows a quick example of creating a custom Terrain Shape, Using Poser to export only the Skull from a complete skeleton, Replicating the Skulls onto the custom terrain shape, and using the light brightness to Stylize the end image.

    Making a 3d Object out of a 2d image

    The 3DUniverse Toon Generation Figure

    Make a Hologram

    Textured Fire

    Bryce Textures in Carrara

    String Lights on a Christmas Tree

    Birds in Trees

    Electricity

    Making Graffiti

    Making a Romantic Moon

    Frosted Glass

    Sweat

    Particle Fire

    Merry Christmas

    Depth of Field

    Precision Alignment in Carrara

    Spline Modeler Animation Trick

    Volumetrics and FX

    Creating a "Planet Hanging in the Sky" Effect

    Bryce Terrains to Carrara Terrains

    Post edited by Diomede on
  • IceDragonArtIceDragonArt Posts: 12,759

    Wow thank you!  That should keep me occupied for like, the next year lol.  I did pick this up today and am looking forward to checking it out.

  • Silver DolphinSilver Dolphin Posts: 1,638

    I wish there was a bridge for Studio to Carrara. I would also like to see Iray inside of Carrara (not Octain, too expensive for hobby use.) I like Carrara Pro it is 64bit, with a great interface and with a few upgrades it would be awsome. Hex Modeling ported to Carrara, and a bridge to Studio as well as Daz Iray and Car Pro would sell like hotcakes.

  • chickenmanchickenman Posts: 1,202

    I wish there was a bridge for Studio to Carrara. I would also like to see Iray inside of Carrara (not Octain, too expensive for hobby use.) I like Carrara Pro it is 64bit, with a great interface and with a few upgrades it would be awsome. Hex Modeling ported to Carrara, and a bridge to Studio as well as Daz Iray and Car Pro would sell like hotcakes.

    There is the Luxus Core render option if you want a differrent render engine, uses GPU, it is currently in beta testing and available in this forum link.

     http://www.daz3d.com/forums/discussion/50130/luxuscore-carrara#latest

  • riftwitchriftwitch Posts: 1,439

    Ghastly: Yeah. Maybe it's just how I think, but I found Carrara's modeling UI MONUMENTALLY easier. Very visual.

    I mean, there are things I don't like about Carrara's UI, particularly file management, but for $60...

    Here's the shirt I made in Carrara (exported as obj, taken into DS, then Dyncreator to turn it dynamic):

    http://willbear.deviantart.com/art/Fourarm-shirt-experiment1-593551369

    It's actually REALLY poorly made, since it's my first attempt box modeling (yes, I would start with something like that). The mesh is all wonky and poorly laid out, and I had to use a procedural shader because the UV mapping is horrible.

    That said, I could DO it. And the next thing will be way better. ;)

     

     

    That's really impressive; I've always wished the Four Arms product had more support. I bought Carrara a while back at a cheap price, but I've never bothered to really learn it. Maybe it's time.

  • Oso3DOso3D Posts: 15,085
    edited May 2016

    Look up box modeling and do some searches. People have discussed how to do so.

    And given how absolutely half-a*d I went about it and got good results, hey, worth trying!

    It's worth remembering that you don't have to render tiny tiny tiny squares to get interesting results, because smoothing algorithms and textures can turn basic stuff into cool stuff.

     

    Post edited by Oso3D on
  • IceDragonArtIceDragonArt Posts: 12,759

    Well, I managed to load a horse and a terrain and even managed to change the terrain a bit but that's as far as I got.  Going to have to spend some serious time with those videos listed above when I am not so tired from working all day.

  • DiomedeDiomede Posts: 15,388
    edited May 2016

     At the risk of hitting you with even more information overload, to the extent that you want to adjust the terrain for your horse,

    Dartanbeck has a forum thread on Carrara terrain modeling. See http://www.daz3d.com/forums/discussion/37867/

    Also, just a quick note regading the tutorial list and modeling  -

    - Most people equate a modeling program with Carrara's vertex modeler.  This is the closest modeler that Carrara has to Hexagon.  You can insert a cube or a sphere and move the faces, lines, and vertexes around.  The vertex modeler can also allow you to draw lines and create shapes from the lines (a boat hull would be a good example).

    - Carrara also has a separate spline modeler in which a shape is extruded along a path or line. 

    - Carrara also has a metaball modeler or sometimes called blob modeling.

    - In addition to these generic modelers, Carrara also has special modelers for the terrain function, custom plants, dynamic hair, math formula, realistic sky, volumetric clouds, ..  Don't try to learn it all at once.

     

    I mention the different modelers because some of the tutorials above start in the spline modeler, not the vertex modeler.  Nothing particularly good or bad about that, but just want people to not be surprised if they are expecting something more like Hexagon.  If you want Hex-lite, use the vertex modeler.  Easiest way to get there is to go to the top menu and choose INSERT  :  VERTEX MODEL, or whichever modeler you want to try.

     

    I have a short step-by-step vertex modelng tutorial for Carrara in ths thread.    http://www.daz3d.com/forums/discussion/comment/941921/#Comment_941921

    It shows how to use Carrara to model an undershirt for the male content thread.

     

     If you have questions, people in the Carrara forum try to be helpful. 

     

    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,388

    Also, great job on the custom multi-limb shirt, timmins.williams. 

  • Oso3DOso3D Posts: 15,085

    I have a special warm fuzzy for Carrara, since I started with 3D stuff back in the 1990s with Ray Dream Studio (or designer, I forget which came first).

    So I've been playing with spline and envelope modeling long before vertex/box modeling, and have always regarded vertex modeling as intimidating... but having tried it, eh. It's not much harder than just about anything else 3d related.

    (Most of my difficulties haven't been vertices on their own, but stuff like 'how do I get mirroring to work' or 'oh wait, extrusions?' or 'tri or quad? Um.')

     

  • IceDragonArtIceDragonArt Posts: 12,759
    diomede said:

     At the risk of hitting you with even more information overload, to the extent that you want to adjust the terrain for your horse,

    Dartanbeck has a forum thread on Carrara terrain modeling. See http://www.daz3d.com/forums/discussion/37867/

    Also, just a quick note regading the tutorial list and modeling  -

    - Most people equate a modeling program with Carrara's vertex modeler.  This is the closest modeler that Carrara has to Hexagon.  You can insert a cube or a sphere and move the faces, lines, and vertexes around.  The vertex modeler can also allow you to draw lines and create shapes from the lines (a boat hull would be a good example).

    - Carrara also has a separate spline modeler in which a shape is extruded along a path or line. 

    - Carrara also has a metaball modeler or sometimes called blob modeling.

    - In addition to these generic modelers, Carrara also has special modelers for the terrain function, custom plants, dynamic hair, math formula, realistic sky, volumetric clouds, ..  Don't try to learn it all at once.

     

    I mention the different modelers because some of the tutorials above start in the spline modeler, not the vertex modeler.  Nothing particularly good or bad about that, but just want people to not be surprised if they are expecting something more like Hexagon.  If you want Hex-lite, use the vertex modeler.  Easiest way to get there is to go to the top menu and choose INSERT  :  VERTEX MODEL, or whichever modeler you want to try.

     

    I have a short step-by-step vertex modelng tutorial for Carrara in ths thread.    http://www.daz3d.com/forums/discussion/comment/941921/#Comment_941921

    It shows how to use Carrara to model an undershirt for the male content thread.

     

     If you have questions, people in the Carrara forum try to be helpful. 

     

    Thank you!  No worries about overload its always overload when one first starts learing something.  I will muddle along when I get the chance and will ask for help (frequently I am sure) when I need it. Everyone in these forums, daz users, bryce users etc have all been most helpful so I am sure the Carrara threads will be great people too.  Thanks again for all the help everyone!

  • chickenmanchickenman Posts: 1,202

    also if you have the budget there are always the tutorials here on DAZ for Carrara.

    There is a series from Infinate Skills which is awesome and the PA PhilW is always on the Carrara forum. I rewatch them all the time as I have learned an then need refreher if I haven't used a feature for a while.

    http://www.daz3d.com/infinite-skills-inc

    A slightly cheaper on but just as good is MMoir's modeling tut. he is also always on the Carrara forum.

    http://www.daz3d.com/carrara-modeling-tutorials

    He also has a walk cycle one which I am almost done and it is really mad a difference in my walk cycles.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    The Infinate Skills goes on sale and that is the time to get them if you want.

  • IceDragonArtIceDragonArt Posts: 12,759

    also if you have the budget there are always the tutorials here on DAZ for Carrara.

    There is a series from Infinate Skills which is awesome and the PA PhilW is always on the Carrara forum. I rewatch them all the time as I have learned an then need refreher if I haven't used a feature for a while.

    http://www.daz3d.com/infinite-skills-inc

    A slightly cheaper on but just as good is MMoir's modeling tut. he is also always on the Carrara forum.

    http://www.daz3d.com/carrara-modeling-tutorials

    He also has a walk cycle one which I am almost done and it is really mad a difference in my walk cycles.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    The Infinate Skills goes on sale and that is the time to get them if you want.

    Thank you!  I am a very long way away from animating anythng at this point but I will most definitely put these on my wishlist and watch for a good sale.

  • chickenmanchickenman Posts: 1,202

    also if you have the budget there are always the tutorials here on DAZ for Carrara.

    There is a series from Infinate Skills which is awesome and the PA PhilW is always on the Carrara forum. I rewatch them all the time as I have learned an then need refreher if I haven't used a feature for a while.

    http://www.daz3d.com/infinite-skills-inc

    A slightly cheaper on but just as good is MMoir's modeling tut. he is also always on the Carrara forum.

    http://www.daz3d.com/carrara-modeling-tutorials

    He also has a walk cycle one which I am almost done and it is really mad a difference in my walk cycles.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    The Infinate Skills goes on sale and that is the time to get them if you want.

    Thank you!  I am a very long way away from animating anythng at this point but I will most definitely put these on my wishlist and watch for a good sale.

    This is the one to start with if you can afford it or wait for a sale. As seen below from the store page it starts of with the basics and works up from there.

    http://www.daz3d.com/carrara-8-5-tutorial-video-11-5-hours-long-instant-digital-download

    What's Included and Features

    • 01. Basics And Getting Around
      • 0101 Introduction
      • 0102 Loading A Preset Scene
      • 0103 The Carrara Rooms
      • 0104 The Screen Layout
      • 0105 Moving Around In 3D Space
      • 0106 Window Views And Layouts
      • 0107 2D Vs. 3D Views
    • 02. Working With Objects
      • 0201 Loading An Object
      • 0202 Loading A Primitive
      • 0203 Moving, Scaling And Rotating
      • 0204 Collision Detection
      • 0205 Parenting And Grouping
      • 0206 Duplicating
      • 0207 Moving The Hot Point
      • 0208 Adding A Shader
      • 0209 Saving An Object
      • 0210 Modifiers
      • 0211 Numerics And Constraints
    • 03. Working With Poser/Daz Content
      • 0301 Adding A Runtime
      • 0302 Loading A Figure
      • 0303 Adding Clothes And Poses
      • 0304 Posing The Figure
      • 0305 Using Point At
    • 04. Cameras, Lighting And Scene Effects
      • 0401 Adding A Camera
      • 0402 Pointing Cameras
      • 0403 Saving A Camera Position
      • 0404 Types Of Lighting Part 1
      • 0405 Types Of Lighting Part 2
      • 0406 Types Of Lights
      • 0407 Anything Glows
      • 0408 Light Effects
      • 0409 Global Illumination
      • 0410 God Rays and Sun Beams
      • 0411 Skies And Atmospheres
      • 0412 Backgrounds
      • 0413 Black Eyes Syndrome
      • 0414 Backdrops
      • 0415 Indoor Indirect Lighting
      • 0416 New Lighting Option
    • 05. Rendering
      • 0501 Types Of Rendering
      • 0502 Render Options Part 1
      • 0503 Render Options Part 2
      • 0504 Render Size
      • 0505 Multipass Rendering
      • 0506 Batch Rendering
      • 0507 Depth of Field
    • 06. Primitives
      • 0601 Basic Primitives
      • 0602 Terrains
      • 0603 Plants
      • 0604 Multi-leaf Objects
      • 0605 Edit Tree Shape
      • 0606 Clouds
      • 0607 Fire, Fountains And Fog
      • 0608 Ocean
      • 0609 Text
    • 07. Shaders
      • 0701 Shader Channels
      • 0702 Shader Texture Types
      • 0703 Shader Layers
      • 0704 Terrain Shaders
      • 0705 Displacement
      • 0706 Shaders For Daz & Poser Figures
      • 0707 Shaders For Indirect Lighting
      • 0708 Shadow Catchers
      • 0709 Using Normal Maps
    • 08. Hair
      • 0801 Hair Basics
      • 0802 Hair Tools
      • 0803 Hair Shaders
      • 0804 Human Hair Part 1
      • 0805 Human Hair Part 2
      • 0806 Human Hair Part 3
      • 0807 Strays For Added Realism In Hair
    • 09. Replicators
      • 0901 Grid Replicator Part 1
      • 0902 Grid Replicator Part 2
      • 0903 Surface Replicators
      • 0904 Greebles
      • 0905 Cityscape Scene
      • 0906 Using Distribution Maps - Path Through A Forest
    • 10. Animating
      • 1001 Types Of Animation
      • 1002 Keyframe Animation
      • 1003 Tweeners
      • 1004 Physics Animation
      • 1005 Figure Animation And Bones
      • 1006 Figure Animation - Extra
      • 1007 Non-Linear Animation
      • 1008 Converting An Existing Animation Into A Clip
      • 1009 Animating Shaders And Other Properties
    • 11. Puppeteer
      • 1101 Puppeteer Basics
      • 1102 Using Puppeteer For Character Animation
      • 1103 Optimizing Puppeteer
    • 12. Bullet Physics & Soft Body
      • 1201 Bullet Physics Basics
      • 1202 Bullet Physics - Knocking Down Blocks
      • 1203 Physics Motion With Constraints
      • 1204 Soft Body And Cloth Basics
      • 1205 Soft Body Attach - Animating A Flag
    • 13. Particles
      • 1301 Creating A Particle System
      • 1302 Editing A Particle System
    • 14. 3D Painting
      • 1401 3D Painting Basics
      • 1402 3D Paint Projects
      • 1403 Displacement Painting
    • 15. Modeling
      • 1501 Spline Modeler
      • 1502 Vertex Modeler
      • 1503 Extruding
      • 1504 Booleans And Cuts
      • 1505 Surface Tools
      • 1506 Edge Tools
      • 1507 Metaball Modeling
      • 1508 Organic Modeling
      • 1509 Creating Your Own Morphs
      • 1510 Vertex Editing In A Posed Position
    • 16. Postworking The Final Image
      • 1601 Levels And Fixing Artifacts
      • 1602 Liquify Filter
      • 1603 Filters
      • 1604 Thumbnails
    • 17. Putting It All Together To Create Great Images
      • 1701 Landscape Scene
      • 1702 Fantasy Scene
      • 1703 Modeling Spaceship
      • 1704 Animation Scene
      • 1705 About The Author
    • 18. Updates For Carrara 8.5
      • 1801 The Genesis Figure And DUF Files
      • 1802 Using Genesis Character Presets
      • 1803 Using The Parameter Panel
      • 1804 Subdivision Levels
      • 1805 AutoFit And Fit To
      • 1806 Genesis Skeleton Visibility
      • 1807 Smart Content And The Content Management System - CMS
      • 1808 Memorize, Restore And Zero Figures
      • 1809 New Light Icons
      • 1810 Multi-Layer Elements In Shaders
      • 1811 Improvements To The Sequencer, Keyframing And Animation Tools
  • bighbigh Posts: 8,147

    wait for a sale for sure !

    you know there will be one !!

  • McGyverMcGyver Posts: 7,085
    edited May 2016

    Since there seemed to be some interest in Carrara, I thought people might be interested in its history...

    The history of Carrara started in 1889 when a pioneering group of individuals founded a laboratory on a small haunted island off the coast of Norway. They worked feverishly on the idea of creating graphic software for the newly invented steam powered Autocomputronamaton (with improved card stock readout). Development stalled when it was soon found that the Autocomputronamaton was in fact just a gilded wooden box with some hyperactive gerbils inside. For decades the original software whose algorithms were carved into a crude wax disc, lay in a disheveled briefcase with two dead gerbils and half a baloney sandwich. That was until 1986 when Raymond McRaydream won the briefcase in a card game. By 1989 McRaydream finally opened the briefcase and deciphered the wax disk (known as a WD). He immediately decided to form a new company called Ray Dream Inc. and dedicated the development of his newly discovered program for use on the new Mac computers with color displays. Two years later the first version of the new 3D graphics program which they named "Ray Dream Studio" was released.

    In the years that followed, Ray Dream Studio became a successful product, having at one time over 2 users (possibly as many as 200,000, but definitely at least 2). In 1996 Ray Dream Inc. was sold to Dexter Womblethorp Studios who quickly sold it to Fractal Design Corporation (developer of Painter, Poser and styrofoam shipping inserts for garden gnome statues). Fractal Design Corporation was in turn acquired by the Illuminati, who quickly sold it to MetaTools (developer of Bryce, KTP and BBQPB&J) shortly thereafter. The combination of the two companies was given the new name "Super Glitterpony Design Mega Studios" and then quickly changed to "MegaCreations", because the original name didn't fit on the standard 8"X11" business card format popular at the time. That name was misspelled as "MetaCreations" by the printing company and the new name stuck.  Around the same time another 3D graphics program named "Infini-D" was acquired from Specula International (also a printing error that was later corrected to Specular International).  Now owning two 3D graphics programs (and an abandoned genetic research lab), MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name "Carrara", named after the type of marble early software was shipped in.

    MetaCreations released version 1.0 of Carrara with a significant number of bugs and spiders inside the packaging to distract users from the large number of bugs the software had. They soon released a patch for the code, then afterwards stopped support of the package because most of the programmers who worked for them had died of exotic spider bites. For a short period, the only way Carrara users could get the patch was by cutting one out of old inner tubes or by sneaking into the MetaCreations research lab which was now overrun by giant mutant spiders.

    Around the year 2000 when MetaCreations was divesting itself of most of its products and the genetic research lab, it sold Carrara to a new company name Eovia, founded by one of its only former employees not devoured by mutant spiders, Antoine Clappier. Eovia developed Carrara for several versions culminating with version 5 in 2005. That same year Eovia shipped a new 3D modeling application "Hexagon", which was based on their earlier unreleased product "Cube".

    Eovia installed significant upgrades to Carrara which would include bringing forward the Ray Dream physics package, originally not licensed in the MetaCreations version of the code. Improvements included soft shadows, a bacon dispensing function, caustics, global illumination and better atmosphere models.

    In 2006, DAZ 3D (developers of DAZ Studio, DAZ Breakfast Paste,and a obscure line of articulated 3D figures) acquired Eovia along with Carrara, Hexagon and several thousand mutant spiders which had been hiding in Eovia's warehouse in France. Several half human-half spider former employees are rumored to now work for DAZ and allegedly continue to develop a new more powerful version of Carrara in a secret lab far below Salt Lake City in Utah.

    DAZ 3D has had a significant focus of adding functions for poseable figures as well as models for hair, animation tools and fully articulated advanced nipple design.

    DAZ 3D works in an "Open Development" environment, releasing ridiculously early and turning to the users for design input, feature input, as well as angry complaining.

    In May 2010, the company launched Carrara 8.0 to the public. It included the addition of the "Bullet Physics" package which has provided Carrara the ability to generate improved animation techniques for scenes involving collisions of multiple bodies or particles. DAZ has also added models for softbody dynamics which makes it possible for cloth and other clothing types of animations to be generated more realistically.

    Currently, development of Carrara has slowed due to the half-human/half-spider programmers having cocooned themselves to the ceiling of the lab as they entered into a transmutational evolutionary cycle. In March of 2014 it was leaked to the press (who largely ignored it) that the sole non-cocooned programmer, a highly gifted Bonobo Chimp named Mr. Wumpples felt he was nearing a breakthrough and would SOON™ be releasing Carrara 9.  In January of 2015 The Salt Lake Tribune announced the death of Mr. Wumpples under "mysterious circumstances". No further news has been released since then.

    Post edited by McGyver on
  • I managed to pick it up for the ridiculous price of $26 with a combination of sales and coupons last year, becauase I wanted to do complex scenes with terrains and volumetric clouds in the same software.  I bought the basic video tutorial course, since the software was so cheap, and went through the whole course.  I learned a fair bit about how to use it... but I ended up using it for basically the same things I use Daz Studio for, which is just bringing in models and doing renders.  I didn't like the UI at all, and worst of all, I don't like the render engine.  I like the sharper, more saturated, higher contrast 3Delight engine better than ... well anything else, including iRay.  So I don't use it for much.  I use Bryce way more than Carrara.

    It's kind of problematic that it hasn't been updated in many years as well.  I think $65 is even a little steep for something that's essentially abandonware.

  • KnittingmommyKnittingmommy Posts: 8,191
    McGyver said:

    Since there seemed to be some interest in Carrara, I thought people might be interested in its history...

    The history of Carrara started in 1889 when a pioneering group of individuals founded a laboratory on a small haunted island off the coast of Norway. They worked feverishly on the idea of creating graphic software for the newly invented steam powered Autocomputronamaton (with improved card stock readout). Development stalled when it was soon found that the Autocomputronamaton was in fact just a gilded wooden box with some hyperactive gerbils inside. For decades the original software whose algorithms were carved into a crude wax disc, lay in a disheveled briefcase with two dead gerbils and half a baloney sandwich. That was until 1986 when Raymond McRaydream won the briefcase in a card game. By 1989 McRaydream finally opened the briefcase and deciphered the wax disk (known as a WD). He immediately decided to form a new company called Ray Dream Inc. and dedicated the development of his newly discovered program for use on the new Mac computers with color displays. Two years later the first version of the new 3D graphics program which they named "Ray Dream Studio" was released.

    In the years that followed, Ray Dream Studio became a successful product, having at one time over 2 users (possibly as many as 200,000, but definitely at least 2). In 1996 Ray Dream Inc. was sold to Dexter Womblethorp Studios who quickly sold it to Fractal Design Corporation (developer of Painter, Poser and styrofoam shipping inserts for garden gnome statues). Fractal Design Corporation was in turn acquired by the Illuminati, who quickly sold it to MetaTools (developer of Bryce, KTP and BBQPB&J) shortly thereafter. The combination of the two companies was given the new name "Super Glitterpony Design Mega Studios" and then quickly changed to "MegaCreations", because the original name didn't fit on the standard 8"X11" business card format popular at the time. That name was misspelled as "MetaCreations" by the printing company and the new name stuck.  Around the same time another 3D graphics program named "Infini-D" was acquired from Specula International (also a printing error that was later corrected to Specular International).  Now owning two 3D graphics programs (and an abandoned genetic research lab), MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name "Carrara", named after the type of marble early software was shipped in.

    MetaCreations released version 1.0 of Carrara with a significant number of bugs and spiders inside the packaging to distract users from the large number of bugs the software had. They soon released a patch for the code, then afterwards stopped support of the package because most of the programmers who worked for them had died of exotic spider bites. For a short period, the only way Carrara users could get the patch was by cutting one out of old inner tubes or by sneaking into the MetaCreations research lab which was now overrun by giant mutant spiders.

    Around the year 2000 when MetaCreations was divesting itself of most of its products and the genetic research lab, it sold Carrara to a new company name Eovia, founded by one of its only former employees not devoured by mutant spiders, Antoine Clappier. Eovia developed Carrara for several versions culminating with version 5 in 2005. That same year Eovia shipped a new 3D modeling application "Hexagon", which was based on their earlier unreleased product "Cube".

    Eovia installed significant upgrades to Carrara which would include bringing forward the Ray Dream physics package, originally not licensed in the MetaCreations version of the code. Improvements included soft shadows, a bacon dispensing function, caustics, global illumination and better atmosphere models.

    In 2006, DAZ 3D (developers of DAZ Studio, DAZ Breakfast Paste,and a obscure line of articulated 3D figures) acquired Eovia along with Carrara, Hexagon and several thousand mutant spiders which had been hiding in Eovia's warehouse in France. Several half human-half spider former employees are rumored to now work for DAZ and allegedly continue to develop a new more powerful version of Carrara in a secret lab far below Salt Lake City in Utah.

    DAZ 3D has had a significant focus of adding functions for poseable figures as well as models for hair, animation tools and fully articulated advanced nipple design.

    DAZ 3D works in an "Open Development" environment, releasing ridiculously early and turning to the users for design input, feature input, as well as angry complaining.

    In May 2010, the company launched Carrara 8.0 to the public. It included the addition of the "Bullet Physics" package which has provided Carrara the ability to generate improved animation techniques for scenes involving collisions of multiple bodies or particles. DAZ has also added models for softbody dynamics which makes it possible for cloth and other clothing types of animations to be generated more realistically.

    Currently, development of Carrara has slowed due to the half-human/half-spider programmers having cocooned themselves to the ceiling of the lab as they entered into a transmutational evolutionary cycle. In March of 2014 it was leaked to the press (who largely ignored it) that the sole non-cocooned programmer, a highly gifted Bonobo Chimp named Mr. Wumpples felt he was nearing a breakthrough and would SOON™ be releasing Carrara 9.  In January of 2015 The Salt Lake Tribune announced the death of Mr. Wumpples under "mysterious circumstances". No further news has been released since then.

    One of these days, I would like to be one of those gerbils or hamsters inside McGyver's mind and take a look at what he is processing!  The things he comes up with are brilliantly funny or funnily brilliant.  I haven't decided which yet!

  • IceDragonArtIceDragonArt Posts: 12,759

    also if you have the budget there are always the tutorials here on DAZ for Carrara.

    There is a series from Infinate Skills which is awesome and the PA PhilW is always on the Carrara forum. I rewatch them all the time as I have learned an then need refreher if I haven't used a feature for a while.

    http://www.daz3d.com/infinite-skills-inc

    A slightly cheaper on but just as good is MMoir's modeling tut. he is also always on the Carrara forum.

    http://www.daz3d.com/carrara-modeling-tutorials

    He also has a walk cycle one which I am almost done and it is really mad a difference in my walk cycles.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    The Infinate Skills goes on sale and that is the time to get them if you want.

    Thank you!  I am a very long way away from animating anythng at this point but I will most definitely put these on my wishlist and watch

    McGyver said:

    Since there seemed to be some interest in Carrara, I thought people might be interested in its history...

    The history of Carrara started in 1889 when a pioneering group of individuals founded a laboratory on a small haunted island off the coast of Norway. They worked feverishly on the idea of creating graphic software for the newly invented steam powered Autocomputronamaton (with improved card stock readout). Development stalled when it was soon found that the Autocomputronamaton was in fact just a gilded wooden box with some hyperactive gerbils inside. For decades the original software whose algorithms were carved into a crude wax disc, lay in a disheveled briefcase with two dead gerbils and half a baloney sandwich. That was until 1986 when Raymond McRaydream won the briefcase in a card game. By 1989 McRaydream finally opened the briefcase and deciphered the wax disk (known as a WD). He immediately decided to form a new company called Ray Dream Inc. and dedicated the development of his newly discovered program for use on the new Mac computers with color displays. Two years later the first version of the new 3D graphics program which they named "Ray Dream Studio" was released.

    In the years that followed, Ray Dream Studio became a successful product, having at one time over 2 users (possibly as many as 200,000, but definitely at least 2). In 1996 Ray Dream Inc. was sold to Dexter Womblethorp Studios who quickly sold it to Fractal Design Corporation (developer of Painter, Poser and styrofoam shipping inserts for garden gnome statues). Fractal Design Corporation was in turn acquired by the Illuminati, who quickly sold it to MetaTools (developer of Bryce, KTP and BBQPB&J) shortly thereafter. The combination of the two companies was given the new name "Super Glitterpony Design Mega Studios" and then quickly changed to "MegaCreations", because the original name didn't fit on the standard 8"X11" business card format popular at the time. That name was misspelled as "MetaCreations" by the printing company and the new name stuck.  Around the same time another 3D graphics program named "Infini-D" was acquired from Specula International (also a printing error that was later corrected to Specular International).  Now owning two 3D graphics programs (and an abandoned genetic research lab), MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name "Carrara", named after the type of marble early software was shipped in.

    MetaCreations released version 1.0 of Carrara with a significant number of bugs and spiders inside the packaging to distract users from the large number of bugs the software had. They soon released a patch for the code, then afterwards stopped support of the package because most of the programmers who worked for them had died of exotic spider bites. For a short period, the only way Carrara users could get the patch was by cutting one out of old inner tubes or by sneaking into the MetaCreations research lab which was now overrun by giant mutant spiders.

    Around the year 2000 when MetaCreations was divesting itself of most of its products and the genetic research lab, it sold Carrara to a new company name Eovia, founded by one of its only former employees not devoured by mutant spiders, Antoine Clappier. Eovia developed Carrara for several versions culminating with version 5 in 2005. That same year Eovia shipped a new 3D modeling application "Hexagon", which was based on their earlier unreleased product "Cube".

    Eovia installed significant upgrades to Carrara which would include bringing forward the Ray Dream physics package, originally not licensed in the MetaCreations version of the code. Improvements included soft shadows, a bacon dispensing function, caustics, global illumination and better atmosphere models.

    In 2006, DAZ 3D (developers of DAZ Studio, DAZ Breakfast Paste,and a obscure line of articulated 3D figures) acquired Eovia along with Carrara, Hexagon and several thousand mutant spiders which had been hiding in Eovia's warehouse in France. Several half human-half spider former employees are rumored to now work for DAZ and allegedly continue to develop a new more powerful version of Carrara in a secret lab far below Salt Lake City in Utah.

    DAZ 3D has had a significant focus of adding functions for poseable figures as well as models for hair, animation tools and fully articulated advanced nipple design.

    DAZ 3D works in an "Open Development" environment, releasing ridiculously early and turning to the users for design input, feature input, as well as angry complaining.

    In May 2010, the company launched Carrara 8.0 to the public. It included the addition of the "Bullet Physics" package which has provided Carrara the ability to generate improved animation techniques for scenes involving collisions of multiple bodies or particles. DAZ has also added models for softbody dynamics which makes it possible for cloth and other clothing types of animations to be generated more realistically.

    Currently, development of Carrara has slowed due to the half-human/half-spider programmers having cocooned themselves to the ceiling of the lab as they entered into a transmutational evolutionary cycle. In March of 2014 it was leaked to the press (who largely ignored it) that the sole non-cocooned programmer, a highly gifted Bonobo Chimp named Mr. Wumpples felt he was nearing a breakthrough and would SOON™ be releasing Carrara 9.  In January of 2015 The Salt Lake Tribune announced the death of Mr. Wumpples under "mysterious circumstances". No further news has been released since then.

    One of these days, I would like to be one of those gerbils or hamsters inside McGyver's mind and take a look at what he is processing!  The things he comes up with are brilliantly funny or funnily brilliant.  I haven't decided which yet!

    Hahaha you and me both!

     

    also if you have the budget there are always the tutorials here on DAZ for Carrara.

    There is a series from Infinate Skills which is awesome and the PA PhilW is always on the Carrara forum. I rewatch them all the time as I have learned an then need refreher if I haven't used a feature for a while.

    http://www.daz3d.com/infinite-skills-inc

    A slightly cheaper on but just as good is MMoir's modeling tut. he is also always on the Carrara forum.

    http://www.daz3d.com/carrara-modeling-tutorials

    He also has a walk cycle one which I am almost done and it is really mad a difference in my walk cycles.

    http://www.daz3d.com/create-a-walk-cycle-in-carrara

    The Infinate Skills goes on sale and that is the time to get them if you want.

    Thank you!  I am a very long way away from animating anythng at this point but I will most definitely put these on my wishlist and watch for a good sale.

    This is the one to start with if you can afford it or wait for a sale. As seen below from the store page it starts of with the basics and works up from there.

    http://www.daz3d.com/carrara-8-5-tutorial-video-11-5-hours-long-instant-digital-download

    What's Included and Features

    • 01. Basics And Getting Around
      • 0101 Introduction
      • 0102 Loading A Preset Scene
      • 0103 The Carrara Rooms
      • 0104 The Screen Layout
      • 0105 Moving Around In 3D Space
      • 0106 Window Views And Layouts
      • 0107 2D Vs. 3D Views
    • 02. Working With Objects
      • 0201 Loading An Object
      • 0202 Loading A Primitive
      • 0203 Moving, Scaling And Rotating
      • 0204 Collision Detection
      • 0205 Parenting And Grouping
      • 0206 Duplicating
      • 0207 Moving The Hot Point
      • 0208 Adding A Shader
      • 0209 Saving An Object
      • 0210 Modifiers
      • 0211 Numerics And Constraints
    • 03. Working With Poser/Daz Content
      • 0301 Adding A Runtime
      • 0302 Loading A Figure
      • 0303 Adding Clothes And Poses
      • 0304 Posing The Figure
      • 0305 Using Point At
    • 04. Cameras, Lighting And Scene Effects
      • 0401 Adding A Camera
      • 0402 Pointing Cameras
      • 0403 Saving A Camera Position
      • 0404 Types Of Lighting Part 1
      • 0405 Types Of Lighting Part 2
      • 0406 Types Of Lights
      • 0407 Anything Glows
      • 0408 Light Effects
      • 0409 Global Illumination
      • 0410 God Rays and Sun Beams
      • 0411 Skies And Atmospheres
      • 0412 Backgrounds
      • 0413 Black Eyes Syndrome
      • 0414 Backdrops
      • 0415 Indoor Indirect Lighting
      • 0416 New Lighting Option
    • 05. Rendering
      • 0501 Types Of Rendering
      • 0502 Render Options Part 1
      • 0503 Render Options Part 2
      • 0504 Render Size
      • 0505 Multipass Rendering
      • 0506 Batch Rendering
      • 0507 Depth of Field
    • 06. Primitives
      • 0601 Basic Primitives
      • 0602 Terrains
      • 0603 Plants
      • 0604 Multi-leaf Objects
      • 0605 Edit Tree Shape
      • 0606 Clouds
      • 0607 Fire, Fountains And Fog
      • 0608 Ocean
      • 0609 Text
    • 07. Shaders
      • 0701 Shader Channels
      • 0702 Shader Texture Types
      • 0703 Shader Layers
      • 0704 Terrain Shaders
      • 0705 Displacement
      • 0706 Shaders For Daz & Poser Figures
      • 0707 Shaders For Indirect Lighting
      • 0708 Shadow Catchers
      • 0709 Using Normal Maps
    • 08. Hair
      • 0801 Hair Basics
      • 0802 Hair Tools
      • 0803 Hair Shaders
      • 0804 Human Hair Part 1
      • 0805 Human Hair Part 2
      • 0806 Human Hair Part 3
      • 0807 Strays For Added Realism In Hair
    • 09. Replicators
      • 0901 Grid Replicator Part 1
      • 0902 Grid Replicator Part 2
      • 0903 Surface Replicators
      • 0904 Greebles
      • 0905 Cityscape Scene
      • 0906 Using Distribution Maps - Path Through A Forest
    • 10. Animating
      • 1001 Types Of Animation
      • 1002 Keyframe Animation
      • 1003 Tweeners
      • 1004 Physics Animation
      • 1005 Figure Animation And Bones
      • 1006 Figure Animation - Extra
      • 1007 Non-Linear Animation
      • 1008 Converting An Existing Animation Into A Clip
      • 1009 Animating Shaders And Other Properties
    • 11. Puppeteer
      • 1101 Puppeteer Basics
      • 1102 Using Puppeteer For Character Animation
      • 1103 Optimizing Puppeteer
    • 12. Bullet Physics & Soft Body
      • 1201 Bullet Physics Basics
      • 1202 Bullet Physics - Knocking Down Blocks
      • 1203 Physics Motion With Constraints
      • 1204 Soft Body And Cloth Basics
      • 1205 Soft Body Attach - Animating A Flag
    • 13. Particles
      • 1301 Creating A Particle System
      • 1302 Editing A Particle System
    • 14. 3D Painting
      • 1401 3D Painting Basics
      • 1402 3D Paint Projects
      • 1403 Displacement Painting
    • 15. Modeling
      • 1501 Spline Modeler
      • 1502 Vertex Modeler
      • 1503 Extruding
      • 1504 Booleans And Cuts
      • 1505 Surface Tools
      • 1506 Edge Tools
      • 1507 Metaball Modeling
      • 1508 Organic Modeling
      • 1509 Creating Your Own Morphs
      • 1510 Vertex Editing In A Posed Position
    • 16. Postworking The Final Image
      • 1601 Levels And Fixing Artifacts
      • 1602 Liquify Filter
      • 1603 Filters
      • 1604 Thumbnails
    • 17. Putting It All Together To Create Great Images
      • 1701 Landscape Scene
      • 1702 Fantasy Scene
      • 1703 Modeling Spaceship
      • 1704 Animation Scene
      • 1705 About The Author
    • 18. Updates For Carrara 8.5
      • 1801 The Genesis Figure And DUF Files
      • 1802 Using Genesis Character Presets
      • 1803 Using The Parameter Panel
      • 1804 Subdivision Levels
      • 1805 AutoFit And Fit To
      • 1806 Genesis Skeleton Visibility
      • 1807 Smart Content And The Content Management System - CMS
      • 1808 Memorize, Restore And Zero Figures
      • 1809 New Light Icons
      • 1810 Multi-Layer Elements In Shaders
      • 1811 Improvements To The Sequencer, Keyframing And Animation Tools

    Wow that's a huge amount of information.  will definitely keep an eye on this to go on sale.

     

    I managed to pick it up for the ridiculous price of $26 with a combination of sales and coupons last year, becauase I wanted to do complex scenes with terrains and volumetric clouds in the same software.  I bought the basic video tutorial course, since the software was so cheap, and went through the whole course.  I learned a fair bit about how to use it... but I ended up using it for basically the same things I use Daz Studio for, which is just bringing in models and doing renders.  I didn't like the UI at all, and worst of all, I don't like the render engine.  I like the sharper, more saturated, higher contrast 3Delight engine better than ... well anything else, including iRay.  So I don't use it for much.  I use Bryce way more than Carrara.

    It's kind of problematic that it hasn't been updated in many years as well.  I think $65 is even a little steep for something that's essentially abandonware.

    Ya I got it for about the $26 that you mentioned, I figured for that price, even if I don't really like it, it was worth trying. plus I had my $6 off coupon so it was less that $20 total.  So if its a total fail, I haven't lost a huge amount.

  • McGyverMcGyver Posts: 7,085
    edited May 2016

    I got Carrara 7 a long time ago for free with one of the CGI magazines... I'm no longer a PC member (I keep wanting to write "PC Club", but that's redundant and "P Club" just sounds very wrong), so none of those super awesome sales since ever applied to me... I used to love it when someone would post a thread "Just bought Carrara for $20 !!!" and I'd immediately go in the thread and read how happy everyone was with their new C8... Then after the twentieth post someone would finally mention "I'm glad I got the PC+ membership" or something like that... After a while I just stopped going to the store to check... I can't believe I actually checked the store for that $7 Lilith Pro bundle the other day. I miss the days when I'd check the store for ridiculous once in a lifetime sales... And the days when the CGI mags came with CDs loaded with goodies... Now they just come with 14 pounds of advertisements for software and hardware I can't afford and a handful of links to tutorial videos for that same software. 

    Post edited by McGyver on
  • McGyverMcGyver Posts: 7,085
    edited May 2016
    McGyver said:

    Since there seemed to be some interest in Carrara, I thought people might be interested in its history...

    The history of Carrara started in 1889 when a pioneering group of individuals founded a laboratory on a small haunted island off the coast of Norway. They worked feverishly on the idea of creating graphic software for the newly invented steam powered Autocomputronamaton (with improved card stock readout). Development stalled when it was soon found that the Autocomputronamaton was in fact just a gilded wooden box with some hyperactive gerbils inside. For decades the original software whose algorithms were carved into a crude wax disc, lay in a disheveled briefcase with two dead gerbils and half a baloney sandwich. That was until 1986 when Raymond McRaydream won the briefcase in a card game. By 1989 McRaydream finally opened the briefcase and deciphered the wax disk (known as a WD). He immediately decided to form a new company called Ray Dream Inc. and dedicated the development of his newly discovered program for use on the new Mac computers with color displays. Two years later the first version of the new 3D graphics program which they named "Ray Dream Studio" was released.

    In the years that followed, Ray Dream Studio became a successful product, having at one time over 2 users (possibly as many as 200,000, but definitely at least 2). In 1996 Ray Dream Inc. was sold to Dexter Womblethorp Studios who quickly sold it to Fractal Design Corporation (developer of Painter, Poser and styrofoam shipping inserts for garden gnome statues). Fractal Design Corporation was in turn acquired by the Illuminati, who quickly sold it to MetaTools (developer of Bryce, KTP and BBQPB&J) shortly thereafter. The combination of the two companies was given the new name "Super Glitterpony Design Mega Studios" and then quickly changed to "MegaCreations", because the original name didn't fit on the standard 8"X11" business card format popular at the time. That name was misspelled as "MetaCreations" by the printing company and the new name stuck.  Around the same time another 3D graphics program named "Infini-D" was acquired from Specula International (also a printing error that was later corrected to Specular International).  Now owning two 3D graphics programs (and an abandoned genetic research lab), MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name "Carrara", named after the type of marble early software was shipped in.

    MetaCreations released version 1.0 of Carrara with a significant number of bugs and spiders inside the packaging to distract users from the large number of bugs the software had. They soon released a patch for the code, then afterwards stopped support of the package because most of the programmers who worked for them had died of exotic spider bites. For a short period, the only way Carrara users could get the patch was by cutting one out of old inner tubes or by sneaking into the MetaCreations research lab which was now overrun by giant mutant spiders.

    Around the year 2000 when MetaCreations was divesting itself of most of its products and the genetic research lab, it sold Carrara to a new company name Eovia, founded by one of its only former employees not devoured by mutant spiders, Antoine Clappier. Eovia developed Carrara for several versions culminating with version 5 in 2005. That same year Eovia shipped a new 3D modeling application "Hexagon", which was based on their earlier unreleased product "Cube".

    Eovia installed significant upgrades to Carrara which would include bringing forward the Ray Dream physics package, originally not licensed in the MetaCreations version of the code. Improvements included soft shadows, a bacon dispensing function, caustics, global illumination and better atmosphere models.

    In 2006, DAZ 3D (developers of DAZ Studio, DAZ Breakfast Paste,and a obscure line of articulated 3D figures) acquired Eovia along with Carrara, Hexagon and several thousand mutant spiders which had been hiding in Eovia's warehouse in France. Several half human-half spider former employees are rumored to now work for DAZ and allegedly continue to develop a new more powerful version of Carrara in a secret lab far below Salt Lake City in Utah.

    DAZ 3D has had a significant focus of adding functions for poseable figures as well as models for hair, animation tools and fully articulated advanced nipple design.

    DAZ 3D works in an "Open Development" environment, releasing ridiculously early and turning to the users for design input, feature input, as well as angry complaining.

    In May 2010, the company launched Carrara 8.0 to the public. It included the addition of the "Bullet Physics" package which has provided Carrara the ability to generate improved animation techniques for scenes involving collisions of multiple bodies or particles. DAZ has also added models for softbody dynamics which makes it possible for cloth and other clothing types of animations to be generated more realistically.

    Currently, development of Carrara has slowed due to the half-human/half-spider programmers having cocooned themselves to the ceiling of the lab as they entered into a transmutational evolutionary cycle. In March of 2014 it was leaked to the press (who largely ignored it) that the sole non-cocooned programmer, a highly gifted Bonobo Chimp named Mr. Wumpples felt he was nearing a breakthrough and would SOON™ be releasing Carrara 9.  In January of 2015 The Salt Lake Tribune announced the death of Mr. Wumpples under "mysterious circumstances". No further news has been released since then.

    One of these days, I would like to be one of those gerbils or hamsters inside McGyver's mind and take a look at what he is processing!  The things he comes up with are brilliantly funny or funnily brilliant.  I haven't decided which yet!

    They are neither gerbils nor hamsters... They are Gehirnwichtel.... Or as near as I can translate "Brain Gnomes"... A type of primitive rodent who's native environment is alpine forests in Bavaria... I purchased a couple back '86 because they look a lot like those Russian flying hamsters (who really don't ever voluntarily fly on their own)... They keep me up at night sometimes and they are always telling me to burn stuff, but I never really feel alone... So I guess thats a bonus.

    Post edited by McGyver on
  • KnittingmommyKnittingmommy Posts: 8,191
    McGyver said:
    McGyver said:

    Since there seemed to be some interest in Carrara, I thought people might be interested in its history...

    The history of Carrara started in 1889 when a pioneering group of individuals founded a laboratory on a small haunted island off the coast of Norway. They worked feverishly on the idea of creating graphic software for the newly invented steam powered Autocomputronamaton (with improved card stock readout). Development stalled when it was soon found that the Autocomputronamaton was in fact just a gilded wooden box with some hyperactive gerbils inside. For decades the original software whose algorithms were carved into a crude wax disc, lay in a disheveled briefcase with two dead gerbils and half a baloney sandwich. That was until 1986 when Raymond McRaydream won the briefcase in a card game. By 1989 McRaydream finally opened the briefcase and deciphered the wax disk (known as a WD). He immediately decided to form a new company called Ray Dream Inc. and dedicated the development of his newly discovered program for use on the new Mac computers with color displays. Two years later the first version of the new 3D graphics program which they named "Ray Dream Studio" was released.

    In the years that followed, Ray Dream Studio became a successful product, having at one time over 2 users (possibly as many as 200,000, but definitely at least 2). In 1996 Ray Dream Inc. was sold to Dexter Womblethorp Studios who quickly sold it to Fractal Design Corporation (developer of Painter, Poser and styrofoam shipping inserts for garden gnome statues). Fractal Design Corporation was in turn acquired by the Illuminati, who quickly sold it to MetaTools (developer of Bryce, KTP and BBQPB&J) shortly thereafter. The combination of the two companies was given the new name "Super Glitterpony Design Mega Studios" and then quickly changed to "MegaCreations", because the original name didn't fit on the standard 8"X11" business card format popular at the time. That name was misspelled as "MetaCreations" by the printing company and the new name stuck.  Around the same time another 3D graphics program named "Infini-D" was acquired from Specula International (also a printing error that was later corrected to Specular International).  Now owning two 3D graphics programs (and an abandoned genetic research lab), MetaCreations decided to merge Ray Dream and Infini-D into one application giving it the new name "Carrara", named after the type of marble early software was shipped in.

    MetaCreations released version 1.0 of Carrara with a significant number of bugs and spiders inside the packaging to distract users from the large number of bugs the software had. They soon released a patch for the code, then afterwards stopped support of the package because most of the programmers who worked for them had died of exotic spider bites. For a short period, the only way Carrara users could get the patch was by cutting one out of old inner tubes or by sneaking into the MetaCreations research lab which was now overrun by giant mutant spiders.

    Around the year 2000 when MetaCreations was divesting itself of most of its products and the genetic research lab, it sold Carrara to a new company name Eovia, founded by one of its only former employees not devoured by mutant spiders, Antoine Clappier. Eovia developed Carrara for several versions culminating with version 5 in 2005. That same year Eovia shipped a new 3D modeling application "Hexagon", which was based on their earlier unreleased product "Cube".

    Eovia installed significant upgrades to Carrara which would include bringing forward the Ray Dream physics package, originally not licensed in the MetaCreations version of the code. Improvements included soft shadows, a bacon dispensing function, caustics, global illumination and better atmosphere models.

    In 2006, DAZ 3D (developers of DAZ Studio, DAZ Breakfast Paste,and a obscure line of articulated 3D figures) acquired Eovia along with Carrara, Hexagon and several thousand mutant spiders which had been hiding in Eovia's warehouse in France. Several half human-half spider former employees are rumored to now work for DAZ and allegedly continue to develop a new more powerful version of Carrara in a secret lab far below Salt Lake City in Utah.

    DAZ 3D has had a significant focus of adding functions for poseable figures as well as models for hair, animation tools and fully articulated advanced nipple design.

    DAZ 3D works in an "Open Development" environment, releasing ridiculously early and turning to the users for design input, feature input, as well as angry complaining.

    In May 2010, the company launched Carrara 8.0 to the public. It included the addition of the "Bullet Physics" package which has provided Carrara the ability to generate improved animation techniques for scenes involving collisions of multiple bodies or particles. DAZ has also added models for softbody dynamics which makes it possible for cloth and other clothing types of animations to be generated more realistically.

    Currently, development of Carrara has slowed due to the half-human/half-spider programmers having cocooned themselves to the ceiling of the lab as they entered into a transmutational evolutionary cycle. In March of 2014 it was leaked to the press (who largely ignored it) that the sole non-cocooned programmer, a highly gifted Bonobo Chimp named Mr. Wumpples felt he was nearing a breakthrough and would SOON™ be releasing Carrara 9.  In January of 2015 The Salt Lake Tribune announced the death of Mr. Wumpples under "mysterious circumstances". No further news has been released since then.

    One of these days, I would like to be one of those gerbils or hamsters inside McGyver's mind and take a look at what he is processing!  The things he comes up with are brilliantly funny or funnily brilliant.  I haven't decided which yet!

    They are neither gerbils nor hamsters... They are Gehirnzwergs... Or as near as I can translate "Brain Gnomes"... A type of primitive rodent who's native environment is alpine forests in Bavaria... I purchased a couple back '86 because they look a lot like those Russian flying hamsters (who really don't ever voluntarily fly on their own)... They keep me up at night sometimes and they are always telling me to burn stuff, but I never really feel alone,so I guess thats a bonus.

    Gehirnzwergs!  Ah, I stand corrected!  laugh

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