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Carrara 8.5 Tutorial Video - Instant Digital Download

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Availability: In stock

$99.95
 
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sku: 17507

Description

 

This Carrara Training Video is a Digital Downloadable Product.

Do you want instant high quality practical training on Carrara without having to pay for shipping or wait for delivery? Then the digital download option is just what you need. For Carrara users who prefer to own a physical copy of this training product.

In this Carrara 8.5 training video, expert author Phil Wilkes introduces you to the updated version of this well respected 3D modeling software package from DAZ 3D. This training course is designed for the complete beginner, meaning no prior Carrara experience is needed.

You will start by touring the user interface, and then move into learning to work with objects and Poser/DAZ content. Phil teaches you about working with cameras, creating lighting effects, rendering, primitives, shaders, and hair. He shows you how to animate, replicate, and use Puppeteer. You will learn about bullet physics, creating and editing a particle system, and various types of modeling. Once you have learned how to use the tools within Carrara, Phil will show you how to put it all together to create amazing images. This training course will teach you about the new features in this latest version, including new light icons, using the Genesis character presets, and improvements made to the sequencer, keyframing, and animation tools.

By the completion of this video based training course, you will have the knowledge and ability to create your own environments and animate your own figures. Working files are included, allowing you to follow along with the author throughout the lessons.

 
 
Additional Information
Notes
  • To redeem this product you must use the serial number provided in your DAZ Account My Serial Numbers. To redeem these coupon codes users must go to this page:
  • http://www.infiniteskills.com/download
  • and enter in the provided serial number.
Compatible 3D Figures No
Compatible 3D Software No
What's Included & Features
What's Included & Features
  • 01. Basics And Getting Around
    • 0101 Introduction
    • 0102 Loading A Preset Scene
    • 0103 The Carrara Rooms
    • 0104 The Screen Layout
    • 0105 Moving Around In 3D Space
    • 0106 Window Views And Layouts
    • 0107 2D Vs. 3D Views
  • 02. Working With Objects
    • 0201 Loading An Object
    • 0202 Loading A Primitive
    • 0203 Moving, Scaling And Rotating
    • 0204 Collision Detection
    • 0205 Parenting And Grouping
    • 0206 Duplicating
    • 0207 Moving The Hot Point
    • 0208 Adding A Shader
    • 0209 Saving An Object
    • 0210 Modifiers
    • 0211 Numerics And Constraints
  • 03. Working With Poser/Daz Content
    • 0301 Adding A Runtime
    • 0302 Loading A Figure
    • 0303 Adding Clothes And Poses
    • 0304 Posing The Figure
    • 0305 Using Point At
  • 04. Cameras, Lighting And Scene Effects
    • 0401 Adding A Camera
    • 0402 Pointing Cameras
    • 0403 Saving A Camera Position
    • 0404 Types Of Lighting Part 1
    • 0405 Types Of Lighting Part 2
    • 0406 Types Of Lights
    • 0407 Anything Glows
    • 0408 Light Effects
    • 0409 Global Illumination
    • 0410 God Rays and Sun Beams
    • 0411 Skies And Atmospheres
    • 0412 Backgrounds
    • 0413 Black Eyes Syndrome
    • 0414 Backdrops
    • 0415 Indoor Indirect Lighting
    • 0416 New Lighting Option
  • 05. Rendering
    • 0501 Types Of Rendering
    • 0502 Render Options Part 1
    • 0503 Render Options Part 2
    • 0504 Render Size
    • 0505 Multipass Rendering
    • 0506 Batch Rendering
    • 0507 Depth of Field
  • 06. Primitives
    • 0601 Basic Primitives
    • 0602 Terrains
    • 0603 Plants
    • 0604 Multi-leaf Objects
    • 0605 Edit Tree Shape
    • 0606 Clouds
    • 0607 Fire, Fountains And Fog
    • 0608 Ocean
    • 0609 Text
  • 07. Shaders
    • 0701 Shader Channels
    • 0702 Shader Texture Types
    • 0703 Shader Layers
    • 0704 Terrain Shaders
    • 0705 Displacement
    • 0706 Shaders For Daz & Poser Figures
    • 0707 Shaders For Indirect Lighting
    • 0708 Shadow Catchers
    • 0709 Using Normal Maps
  • 08. Hair
    • 0801 Hair Basics
    • 0802 Hair Tools
    • 0803 Hair Shaders
    • 0804 Human Hair Part 1
    • 0805 Human Hair Part 2
    • 0806 Human Hair Part 3
    • 0807 Strays For Added Realism In Hair
  • 09. Replicators
    • 0901 Grid Replicator Part 1
    • 0902 Grid Replicator Part 2
    • 0903 Surface Replicators
    • 0904 Greebles
    • 0905 Cityscape Scene
    • 0906 Using Distribution Maps - Path Through A Forest
  • 10. Animating
    • 1001 Types Of Animation
    • 1002 Keyframe Animation
    • 1003 Tweeners
    • 1004 Physics Animation
    • 1005 Figure Animation And Bones
    • 1006 Figure Animation - Extra
    • 1007 Non-Linear Animation
    • 1008 Converting An Existing Animation Into A Clip
    • 1009 Animating Shaders And Other Properties
  • 11. Puppeteer
    • 1101 Puppeteer Basics
    • 1102 Using Puppeteer For Character Animation
    • 1103 Optimizing Puppeteer
  • 12. Bullet Physics & Soft Body
    • 1201 Bullet Physics Basics
    • 1202 Bullet Physics - Knocking Down Blocks
    • 1203 Physics Motion With Constraints
    • 1204 Soft Body And Cloth Basics
    • 1205 Soft Body Attach - Animating A Flag
  • 13. Particles
    • 1301 Creating A Particle System
    • 1302 Editing A Particle System
  • 14. 3D Painting
    • 1401 3D Painting Basics
    • 1402 3D Paint Projects
    • 1403 Displacement Painting
  • 15. Modeling
    • 1501 Spline Modeler
    • 1502 Vertex Modeler
    • 1503 Extruding
    • 1504 Booleans And Cuts
    • 1505 Surface Tools
    • 1506 Edge Tools
    • 1507 Metaball Modeling
    • 1508 Organic Modeling
    • 1509 Creating Your Own Morphs
    • 1510 Vertex Editing In A Posed Position
  • 16. Postworking The Final Image
    • 1601 Levels And Fixing Artifacts
    • 1602 Liquify Filter
    • 1603 Filters
    • 1604 Thumbnails
  • 17. Putting It All Together To Create Great Images
    • 1701 Landscape Scene
    • 1702 Fantasy Scene
    • 1703 Modeling Spaceship
    • 1704 Animation Scene
    • 1705 About The Author
  • 18. Updates For Carrara 8.5
    • 1801 The Genesis Figure And DUF Files
    • 1802 Using Genesis Character Presets
    • 1803 Using The Parameter Panel
    • 1804 Subdivision Levels
    • 1805 AutoFit And Fit To
    • 1806 Genesis Skeleton Visibility
    • 1807 Smart Content And The Content Management System - CMS
    • 1808 Memorize, Restore And Zero Figures
    • 1809 New Light Icons
    • 1810 Multi-Layer Elements In Shaders
    • 1811 Improvements To The Sequencer, Keyframing And Animation Tools
 

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