Star Trek Builders Unite 7: The Continuing Mission

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Comments

  • TimbalesTimbales Posts: 2,423

    Thanks guys - that helps me decide what other programs I need to buy.

    For the space people, I do have V4 and M4 and the V4-M4 shapes for Genesis package but I can't seem to find where I need to plop the files to apply the morphs to either. 

    I'll get the shapes for V3-M3 as well and see if that improves the TOS likenesses.  Probably need poke-away too.  I tried to make Janice a bit more curvy (it was the sixties) but her outfit vanished under her ample thighs.  Booo.  Looks like poke-away just lets me make them even thinner though, Oh well.

    M4 Valiant for security can wait until next month methinks.

    Are you a Daz Studio user? If so, you can add a smoothing modifier to Courageous to get rid of the peek-though issues.

  • I am aware that there is a smothing option in the list but not what it does or how to use it so I'll give it a try.  Thanks!

  • murbymurby Posts: 35
    edited May 2016
    Post edited by murby on
  • crownlioncrownlion Posts: 117

    has anyone else having a problem with foundation3d

  • crownlion said:

    has anyone else having a problem with foundation3d

    Pages are loading and I can navigate around it. What issues are you having?

  • crownlioncrownlion Posts: 117

    forgot username and password and everytime i request it never get a response

  • crownlion said:

    forgot username and password and everytime i request it never get a response

    Haven't had an issue yet. No idea who to contact over there over it. Good luck!

  • I've managed to knock up male and female version of the TMP uniforms just fine using V4 Courageous and fiddle with the phaser to produce some basic poses.  I will most likely just paste the real actors's heads on the images and do long distance shots in any event and hope it doesn't look terrible.  I have a couple of beginner's queries though:

    1.  I've downloaded Bluto's TMP security outfit but I'm getting an error message requesting a pathway to a .pmd file.  Is that because I need M4 valiant to use the morph on?

    The V3 morphs look good.  However, I've now purchased the M4 Valiant and I'm still getting the .pmd file error on the security armour.  Any thoughts?  Should I ask Bluto direct?

     

    Alternatively, if anybody has any screenshots of male and female securiry guards in action poses I could just steal those instead.  :)

  • mdbruffymdbruffy Posts: 2,345

    I think I was first to use Bluto's security armour in my Nova Trek story "An Empire to Build":

    http://mdbruffy.deviantart.com/art/NT10-An-Empire-to-Build-459860655

    Security guards are scattered throughout the story.

    I've managed to knock up male and female version of the TMP uniforms just fine using V4 Courageous and fiddle with the phaser to produce some basic poses.  I will most likely just paste the real actors's heads on the images and do long distance shots in any event and hope it doesn't look terrible.  I have a couple of beginner's queries though:

    1.  I've downloaded Bluto's TMP security outfit but I'm getting an error message requesting a pathway to a .pmd file.  Is that because I need M4 valiant to use the morph on?

    The V3 morphs look good.  However, I've now purchased the M4 Valiant and I'm still getting the .pmd file error on the security armour.  Any thoughts?  Should I ask Bluto direct?

     

    Alternatively, if anybody has any screenshots of male and female securiry guards in action poses I could just steal those instead.  :)

     

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  • mdbruffy said:

    I think I was first to use Bluto's security armour in my Nova Trek story "An Empire to Build":

    http://mdbruffy.deviantart.com/art/NT10-An-Empire-to-Build-459860655

    Security guards are scattered throughout the story.

    I've managed to knock up male and female version of the TMP uniforms just fine using V4 Courageous and fiddle with the phaser to produce some basic poses.  I will most likely just paste the real actors's heads on the images and do long distance shots in any event and hope it doesn't look terrible.  I have a couple of beginner's queries though:

    1.  I've downloaded Bluto's TMP security outfit but I'm getting an error message requesting a pathway to a .pmd file.  Is that because I need M4 valiant to use the morph on?

    The V3 morphs look good.  However, I've now purchased the M4 Valiant and I'm still getting the .pmd file error on the security armour.  Any thoughts?  Should I ask Bluto direct?

     

    Alternatively, if anybody has any screenshots of male and female securiry guards in action poses I could just steal those instead.  :)

     

    That was awesome!  Some nice fight shots of security guards.  You're very skilled.  Also noted some Mirror Rand shots in your back catalogue.  I do love Rand.  That was a missed opportunity and then some.

  • mdbruffymdbruffy Posts: 2,345

    Yes it was. Mirror Rand- and Mirror Jan appear in a prose story I wrote for a Trek United Fanzine:

    http://mdbruffy.deviantart.com/art/Quadrant-to-Quadrant-and-Person-to-Person-2-423156080

    Fair warning. The book contains adult situations you won't find on TV or in the movies.

    mdbruffy said:

    I think I was first to use Bluto's security armour in my Nova Trek story "An Empire to Build":

    http://mdbruffy.deviantart.com/art/NT10-An-Empire-to-Build-459860655

    Security guards are scattered throughout the story.

    I've managed to knock up male and female version of the TMP uniforms just fine using V4 Courageous and fiddle with the phaser to produce some basic poses.  I will most likely just paste the real actors's heads on the images and do long distance shots in any event and hope it doesn't look terrible.  I have a couple of beginner's queries though:

    1.  I've downloaded Bluto's TMP security outfit but I'm getting an error message requesting a pathway to a .pmd file.  Is that because I need M4 valiant to use the morph on?

    The V3 morphs look good.  However, I've now purchased the M4 Valiant and I'm still getting the .pmd file error on the security armour.  Any thoughts?  Should I ask Bluto direct?

     

    Alternatively, if anybody has any screenshots of male and female securiry guards in action poses I could just steal those instead.  :)

     

    That was awesome!  Some nice fight shots of security guards.  You're very skilled.  Also noted some Mirror Rand shots in your back catalogue.  I do love Rand.  That was a missed opportunity and then some.

     

  • mdbruffy said:

    Yes it was. Mirror Rand- and Mirror Jan appear in a prose story I wrote for a Trek United Fanzine:

    http://mdbruffy.deviantart.com/art/Quadrant-to-Quadrant-and-Person-to-Person-2-423156080

    Fair warning. The book contains adult situations you won't find on TV or in the movies.

     

    Yikes.  I hope Rand isn't using full fat milk in the coffee.

  • mdbruffymdbruffy Posts: 2,345

    I wouldn't complain about it to her if she did. wink

    mdbruffy said:

    Yes it was. Mirror Rand- and Mirror Jan appear in a prose story I wrote for a Trek United Fanzine:

    http://mdbruffy.deviantart.com/art/Quadrant-to-Quadrant-and-Person-to-Person-2-423156080

    Fair warning. The book contains adult situations you won't find on TV or in the movies.

     

    Yikes.  I hope Rand isn't using full fat milk in the coffee.

     

  • blutobluto Posts: 912

     

    mdbruffy said:

     

    That was awesome!  Some nice fight shots of security guards.  You're very skilled. 

     

     

    told ya madd

     

  • mdbruffymdbruffy Posts: 2,345

    wink 

    bluto said:

     

    mdbruffy said:

     

    That was awesome!  Some nice fight shots of security guards.  You're very skilled. 

     

     

    told ya madd

     

     

  • shadowhawk1shadowhawk1 Posts: 2,203

    Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

  • Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

  • shadowhawk1shadowhawk1 Posts: 2,203
    edited April 2016

    Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

    They are being offered at VanishingPoint right now but I am under the impression they will be offered at both VP and Rendo as the sets are offered. If you go to them the updated promo images are really great and will show you what you are getting with the textures. 

    Post edited by shadowhawk1 on
  • Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

    They are being offered at both of the sites they Poser versions are offered. If you go to them the updated promo images are really great and will show you what you are getting with the textures. 

    Cool. Thanks!

  • Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

    They are being offered at VanishingPoint right now but I am under the impression they will be offered at both VP and Rendo as the sets are offered. If you go to them the updated promo images are really great and will show you what you are getting with the textures. 

    Just took a look and they're two separate products. Oh well. 

  • shadowhawk1shadowhawk1 Posts: 2,203

    Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

    They are being offered at VanishingPoint right now but I am under the impression they will be offered at both VP and Rendo as the sets are offered. If you go to them the updated promo images are really great and will show you what you are getting with the textures. 

    Just took a look and they're two separate products. Oh well. 

    You might talk to John at VP about that, I don't know if he plans on offering those that have already purchased the sets an upgrade or not. 

  • AshleyTingerAshleyTinger Posts: 498
    edited April 2016

    Not sure if you are aware of this but VanishingPoint is reworking all of their Star Trek sets to make them Studio compatable. PDSmith is creating 3 seperate iray shader sets for each set and VanishingPoint is reworking the doors so there will be no more issues with the doors stretching. The first set The Starhip bridge XT2 is out now with the rest to follow. I helped test the first one and they work perfectly in Studio.

    Are these getting uploaded to that other site in case we bought some of them there?

    They are being offered at VanishingPoint right now but I am under the impression they will be offered at both VP and Rendo as the sets are offered. If you go to them the updated promo images are really great and will show you what you are getting with the textures. 

    Just took a look and they're two separate products. Oh well. 

    You might talk to John at VP about that, I don't know if he plans on offering those that have already purchased the sets an upgrade or not. 

    I don't have the one that's been converted yet either way. My biggest concern would be the Yamoto bridge since I'll be using that one the most. Either way it's not a make or break. I've ben dealing with the weird doors in DAZ for a while now. I basically just hide them if I want the doors to be open and show them again for shut. If I was animating with it that'd be a bigger deal. 

    When I'm actually caught up on bills though that new conversion will be one of the first I pick up. :)

    Post edited by AshleyTinger on
  • rschulterschulte Posts: 489

    FYI..

    Someone posted an STL model of a TNG Phaser Type 1 ("Cricket").  

    http://www.thingiverse.com/thing:1519657

     

  • RedfernRedfern Posts: 1,647

    Vasquez Rocks...  You know the place.  Hollywood has filmed material there for nearly a century, but Trek fans know it best as the spot where James T. Kirk fought the Gorn, a bipedal, sapient reptilian with insectoid, faceted eyes.  For those of us who would like to recreate or possibly reinterpret that famous encounter, we've had to make do with potographic backdrops.  while that can work well for certain shots, it makes it hard to, oh, I don't know, perch Kirk upon the topmost peak, ready to tumble a boulder upon his adversary below.

    Well, no longer are we limited in our staging.  Someone named Laticis has actually modeled the iconic rock formation in digital format, saving it as a .OBJ file which most 3D rendering suites can import.

    http://laticis.deviantart.com/art/Laticis-Imagery-FREE-Object-Gorn-Like-Rock-583526188

    Laticis offers several other geological and mineral items like stone thrones, skull-like peaks, even the Dark Crystal from the Jim Henson movie!

    One might consider adding this link to the first page list so it can be easily located.

    Sincerely,

    Bill

  • Redfern said:

    Vasquez Rocks...  You know the place.  Hollywood has filmed material there for nearly a century, but Trek fans know it best as the spot where James T. Kirk fought the Gorn, a bipedal, sapient reptilian with insectoid, faceted eyes.  For those of us who would like to recreate or possibly reinterpret that famous encounter, we've had to make do with potographic backdrops.  while that can work well for certain shots, it makes it hard to, oh, I don't know, perch Kirk upon the topmost peak, ready to tumble a boulder upon his adversary below.

    Well, no longer are we limited in our staging.  Someone named Laticis has actually modeled the iconic rock formation in digital format, saving it as a .OBJ file which most 3D rendering suites can import.

    http://laticis.deviantart.com/art/Laticis-Imagery-FREE-Object-Gorn-Like-Rock-583526188

    Laticis offers several other geological and mineral items like stone thrones, skull-like peaks, even the Dark Crystal from the Jim Henson movie!

    One might consider adding this link to the first page list so it can be easily located.

    Sincerely,

    Bill

    Wow. Ok that's just awesome. 

  • MGHSFAN2kMGHSFAN2k Posts: 125

    After a long wait... a new pic... Recreating the fight scene from episode 3 (Second Pilot): "Where No Man Has Gone Before" (Title change to make it gender-neutal. There will be another pic so you can see Gari Michell's transformed eyes.)

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  • Started work assembling and rendering the first issue of what'll end up being four total for the first story at around 30 pages each and a minimum of 122 pages.  I did start writing another one and blocked out a bunch of ideas for quite a few more.  I'll be honest, this is going to take me awhile ;)

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  • mdbruffymdbruffy Posts: 2,345
    edited April 2016

    You're off to a good start. Don't worry about the amount of time it'll take. Each Nova Trek took almost a year from final script to final render- and that was with all the stories already written out in long hand. smiley

    Started work assembling and rendering the first issue of what'll end up being four total for the first story at around 30 pages each and a minimum of 122 pages.  I did start writing another one and blocked out a bunch of ideas for quite a few more.  I'll be honest, this is going to take me awhile ;)

     

    Post edited by mdbruffy on
  • DemonslayerDemonslayer Posts: 125

    Just a little picture from my bridge.  (model is Ptrope's!)

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  • mdbruffymdbruffy Posts: 2,345

    Looking good!

    Just a little picture from my bridge.  (model is Ptrope's!)

     

This discussion has been closed.