Show Us Your Iray Renders. Part V

11415171920100

Comments

  • Oso3DOso3D Posts: 15,088

    Right. Which reminds me... does AoA Ambient do Bounce? I'm a little confused by how it works. I'm familiar with UE2 and Bounce GI thing...

     

  • IvyIvy Posts: 7,165

    I love the Bot Genesis. I'm trying to put together an Iray version of my old Microsister Kirasu pic. :)   This is the original, probably firefly rendered, using the original Aikobot.

    wow that is very creative

  • TesseractSpaceTesseractSpace Posts: 1,582
    edited February 2016
    Ivy said:

    I love the Bot Genesis. I'm trying to put together an Iray version of my old Microsister Kirasu pic. :)   This is the original, probably firefly rendered, using the original Aikobot.

    wow that is very creative

    Thanks but really, I had this: http://microforever.com/2005Ran.htm and others from the series. Kirasu was my own character, but she'd fit right in the toy line. :)

    Anyhow, here's the updated version so far. Genesis 1 Aiko 5 with Iray Titanium, Jade(turned purple), and Pearl White Car paint textures. Bot Genesis of course. And Attica armor courtesy of Sickleyield's G3F to Genesis clone. Tinkerbell hair, Spear from Spears of Destiny.

    She's being held by Julie 5, with Pure Hair: Lovely, IDG Iray Hair shaders applied. Wearing Anime School Uniform, skin is Bell for A4 by Morris. Blue eyes from Feodora, JM Human Shader used to convert to Iray. 

    Edit: Noticed that the Attica armor was using AoA subsurface instead of Iray, so put Car Paint turned purple on it and restarted render. Looks much better, will post when it finishes.

     

    @Zilvergrafix: Love the look you got on your bot character. The gold and white looks amazing on her.

    kirasu.png
    1121 x 881 - 2M
    Post edited by TesseractSpace on
  • Fishtales said:

    Went in close and hid the volume sphere. Fourteen hours or so, CPU only. Again the only lighting is from the dome coming through the spaces in the roof and Emissive shader on the light bulbs.

    Where did that cloak come from?  I think I need to pick that one up!

  • Alright, redid lighting a bit, got the armor retextured, moved the background to keep it from blocking the rim light.

     

    kirasu2.PNG
    1121 x 881 - 2M
  • Working on a custom character, 70% completed. 

    sym11.png
    600 x 600 - 358K
    sym12.png
    600 x 600 - 270K
  • FishtalesFishtales Posts: 6,215
    Fishtales said:

    Went in close and hid the volume sphere. Fourteen hours or so, CPU only. Again the only lighting is from the dome coming through the spaces in the roof and Emissive shader on the light bulbs.

    Where did that cloak come from?  I think I need to pick that one up!

    It is this one.

    http://www.daz3d.com/medieval-cloaks-for-genesis-2-females

  • FishtalesFishtales Posts: 6,215
    edited February 2016

    Another close-up attempt.

    gypsy-girl-003.jpg
    1440 x 960 - 892K
    Post edited by Fishtales on
  • Almost completed, needs more work.

    Sayumi

  • SDevSDev Posts: 158
    edited February 2016

    Still testing lights, reflections, shadows, render settings, shaders.

    First d-former tests. Free latex shaders from surrenderdolls.com.

    Thanks to AndyGrimm for explaining the render/light settings :)

    http://www.daz3d.com/forums/discussion/59100/using-other-light-sources-in-iray/p1

    descr: eva-1-spotlight-no-dome-no-headlamp-g3m-action-hair-g3f-m-65-army-jacket-sweater-dress-2x-d-former-test--shadow-test-view-v2-gpu-only-38-min-1x-windforce-extreme-980ti2

     

     

    Eva1.jpg
    1920 x 1080 - 635K
    Eva2.jpg
    1920 x 1080 - 546K
    Eva, 1 spotlight, no dome, no headlamp, G3M Action Hair, G3F M 65 Army Jacket, Sweater Dress, 2x d-former test , shadow test, view v2, GPU only, 41.5 min, 1x Windforce Extreme 980TI2.jpg
    1920 x 1080 - 576K
    Post edited by SDev on
  • Oso3DOso3D Posts: 15,088

    Did this originally in 3DL, which is funny because I had to convert all the Iray surfaces over to 3DL, and then liberal use of AoA grassy shader, Let it Snow with moss texture, gathering moss, dirt shader:

    http://willbear.deviantart.com/art/Bradley-Overgrown-592986199

    Then thought 'hmm, I should see how well I can do this in Iray.' And the answer is... thanks to Let it Snow, pretty well!

    http://willbear.deviantart.com/art/Bradley-Overgrown-Iray-593097138

     

  • FishtalesFishtales Posts: 6,215

    @will

    It looks better in 3DL than it does in Iray.

  • Self Portrait, my wife and me, believe or not.

  • Oso3DOso3D Posts: 15,088

    Fishtales: Yeah, I think you're right. Doing a new 3DL render with better lighting, though (bounce light was a little too weak)

     

  • FishtalesFishtales Posts: 6,215

    @will

    It appears more fluffy/organic in the 3Delight.

  • Oso3DOso3D Posts: 15,088

    For reference, that's a 3DL render that takes my machine 90 mins or so. Heh.
    But worth it!

     

    What's annoying is that the dirt shader doesn't work in Progressive mode, so I have to do a bunch of slow progressive tests for lighting and whatnot, then switch progressive off for a final render. And then notice something I missed before and restart a few times... heh.

     

  • TabascoJackTabascoJack Posts: 865
    edited February 2016

    Playing around with some models from herminio on sharecg and MEC4D's tremendously awesome PBR shaders for Iray.

     

    Smuggler 1.jpg
    1024 x 576 - 444K
    Post edited by TabascoJack on
  • nonesuch00nonesuch00 Posts: 18,762
    Taozen said:

    Got a Poser character for V4 as a Christmas gift from a vendor, gave it a try with iRay for fun to see how it would handle the Poser mats without any IRay shaders (used JM Human Shaders for the eyes though, as the Poser ones looked weird). Looks pretty good IMO (had expected something awful). The dark version is with the JM Human Shaders skin shaders.

     

    1st one is lovely

  • Oso3DOso3D Posts: 15,088

    I love Herminio's stuff. I think I have all his ships. ;)

     

  • Adjusted the pose a bit and used those new Iray lights I got free from the RDNA special

     

    kirasu3.png
    1126 x 881 - 2M
  • FishtalesFishtales Posts: 6,215
    edited February 2016

    My latest.

    Penthouse View

    Click on image for full size.

    penthouse-barcelona-rooftops-002.jpg
    1440 x 960 - 741K
    Post edited by Fishtales on
  • Oso3DOso3D Posts: 15,088

    Experimenting with turning basic shapes into clothing (so that maybe I'll work on some simple clothing of my own... four arm tshirts, maybe?)

    http://willbear.deviantart.com/art/Dynamic-hemisphere-dress-test-593442718

     

  • Oso3DOso3D Posts: 15,088

    Woot! Actually managed to try my hand at box modeling in Carrara and turned out a half-decent shirt (for four-armed characters).

    http://willbear.deviantart.com/art/Fourarm-shirt-experiment1-593551369

     

  • Oso3DOso3D Posts: 15,088

    What I really adore about figures is the ability to make really odd, unusual, or distorted characters and assemble them into scenes. Like an image I did a while ago, 'cow-headed four armed triclops with batwings' or whatever.

    Here's a visual rendition of part of Froggy went a courting. At least, one of the nicer versions -- I was startled to hear a children's CD which featured the lines:

    Mr. frog brought the suitors to the floor
    King kong kitchie kitchie ki-me-o
    With the sword and the pistol he killed all four
    King kong kitchie kitchie ki-me-o

     

    Maybe at some point I'll do that. ;)

     

    Froggy Courting.jpg
    1125 x 1080 - 972K
  • BobvanBobvan Posts: 2,653

    Peril monster *Nudity* http://fav.me/d9thkd8

  • Tim NTim N Posts: 193
    edited February 2016

    A quick render of Jack Tomalin's GIS Sigma set.

    GIS 1b.jpg
    1600 x 900 - 1M
    Post edited by Tim N on
  • Oso3DOso3D Posts: 15,088

    Very fond of those GIS things. Great for big, airy scifi rooms.

    I actually posted this a while ago, but I'm so happy with it I think I'll post it again (same room, very different look)

     

    water_temple2f_by_willbear-d9gugzs.jpg
    2000 x 1236 - 1M
  • Love that underwater look, Will.  It took me a minute to figure out what kind of animal the eye belonged to.  Nice render.  I love those GIS sets, too.  I have a couple of renders using them in my "renders I don't dare share folder" that I did when I first started learning how to use DS.  I may have to break them out again and redo some now that I actually know what I'm doing.

  • Oso3DOso3D Posts: 15,088

    It's funny, because I wrestled with the windows a lot before I went 'eh, whatever' and made them old style low-opacity planes.

    Sometimes you gotta bail on the realistic refraction and whatnot before you get lost in the weeds.

     

     

  • Oso3DOso3D Posts: 15,088

    Inspired by Mec4D's upcoming shader pack, tried my hand at gummy bears.

     

    Sorta.

     

    Gummy Bears.jpg
    1747 x 1080 - 361K
This discussion has been closed.