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There is a device that Optitex sells that will do the required measurements...supposed to be very easy to use and quick. But like the software, not cheap.
So I hear that G3F/G3M clothing doesn't work with the DynCreator because of the new type of rigging. But can this DynCreator make objs dynamic? If so, I could just export the G3F clothing as an obj, reimport, run DynCreator, then re-rig, right?
Back on the subject of dynamic clothing, I experimented last night with G3F and the free player. I dialed up the fat, voluptuous, large-breasted character that I always have trouble with and dynamified the free Optitex tank dress. Exported the dynamified tank dress as an obj, then exported the G3F character [made of many morphs] as an obj, then used Morph Loader Pro to make it a full body morph. Adjusted rigging to shape in three stages [one for everything but inner squints and eyes, one for inner squints, one for eyes], did ERC Freeze, saved as morph asset.
Then I imported the tank dress obj and used Transfer Utility to rig it. Source: G3F. Morph: [name of character full morph created in previous paragraph]. Weight Maps, Merge Hierarchies. Reverse Source Shape from Target. Fit to Source. Apply Smoothing Modifier.
Voila -- a piece of clothing for a fat, busty character that does NOT stick between or under the breasts! Furthermore, I can fit this dress to the figure, make the dress invisible, then set other pieces of clothing to collide with it. Then the other pieces of clothing don't stick under the figure's breasts. This is amazing! I now have another tool with which to make digital clothing fit one of my most-used characters.
Of course, this is not a perfect solution. Making other clothing collide with the invisible tank dress works best with single-layer tops and dresses, like, say, a simple T-shirt. If you have, on the other hand, an open jacket with a shirt underneath, the collision will tend to push the shirt through the jacket. Of course, you can fiddle with smoothing and collision intervals to reduce it. Also sometimes collision with the invisible tank dress produces weird creases right below the breasts. I will have to experiment more to see under what circumstances the weird creases occur.
--MW
I wasn't aware DynCreator could make any clothing rigged. I just pose clothing, convert to a prop/obj, then dynamize it and drape.
So, er, that's cool. ;)
And yeah, dresses on busty/heavy women are one of the reasons I love dynamics. (The others being: sheets, very weird/multilimbed figures, robots or other weird stuff, clothes on furniture/clothes)
For example: http://willbear.deviantart.com/art/Indian-woman-and-dresses-589807132
Mind you, I like and use Fit Control most of the time with most recurring characters because it's usually less work for a decent result.
"dynamize" is that an actual verb, or have you just invented it?
Hi Will :)
I hope to be messing with dynamic clothing soon (it's just been too much of a hit/miss with me so far to really put a lot of dependency on it in my work.
Anyways, since this is your thread, would it be ok to ask to update the original post with the nice tips people have left throughout the thread? I can just imagine after a few weeks, it becomming a real pain to find them when the post count starts getting into the double-digits.
I'll try, but I'm coming off of two weeks sick and four days with the kids out of school (ugh). When my brain returns, I'll try.
Havos: Instupendibly.
Slightly OT, but I do find it a pain having to hide all the other objects in a scene in order to export just one as an obj. Would be nice to able to export just the selected objects
Like the little check box in Blender...and probably just about everything else...'Export Selected'...
Yeah, I'd love that, too.
Don't know how many times I've ended up with something inside the EnvSphere...
YES. Something so simple should be added.
Well, I finally found a Japanese paper that has the raw KES-f data for several silks and silk-like polyester fabrics. Now to see how to turn that raw data into a preset.
And I think I just hit the motherlode...
http://etd.lsu.edu/docs/available/etd-10252004-205544/unrestricted/Gider_thesis.pdf
There are tables at the end for 185 fabrics...in KES-f format. Now to get translating.
I do have the full version optitex, that does NOT mean I can create dynamic clothing for DS. I am unable to import a CLT file (as it is shown in an optitex youtube tutorial) into DS. Those CLT files must still contain the dynamic information. Apparently I need another plugin to do that. However, optitex is rather slow to respond and reluctand to give/sell me this plugin. I am in contact (me sending e-mails to them, they dont respond) with them sinze october and get highly frustrated that after spending big $$ with them they are unwilling to help. But what I can do is create clothing from scratch (in my case actualy for real people) but can also export them as FBX or OBJ and import them as static mesh into DS. Viceversa I can export a figure (any, even volouptus ones) from DS, get them into optitex. The problem I have here is that the T pose works easiest and draping into different poses, even dificult ones, would work best via frames in DS. To drape cloth on dificult poses is hard in optitex or DS. So If you have questions in regards to presets you can ask me. I should be able to help. What I was hoping for here that someone has the magic plugin to import CLT files straight into DS. I also could create garments for you guys, either from scratch or you could provide a 2D pattern and I could make it into an OBJ or FBX. Been playing with this new script but run into some problems. One is that, as mentioned before, all seams are coming undone and the weld function in this other tool is doing an average job, so I end up with big gaps in the seams, the other is that those generated dynamic pieces are unreponsive to any changes in the physics setting. I think that had been mentioned before to. To figure out special fabric caracteristics I am just in the process to built that machine myself using lego mindstorm. (was hoping one of my kids would do that for me but na). Any programer out here? That will at least give me the stretch/to force values. bending is a little more complicated. Usualy I just adjust the values in optitex till it looks good and often enough I use different values for different parts. A collar on a polo shirt has to be stiff (as in real life) and the rest of the garment needs to be soft.
well, that are my 3cents worth of info.
yeah ingo I agree that is pretty rough they cannot provide you with the plugin, DAZ studio is obviously not much of a priority for them but if it exports FBX maybe you should consider getting Carrara which also has a mdd plugin a lightwave format Marvelous Designer uses.
The optitex system costs over $10K and is not a DS plugin but a full standalone system.
Kendall
yeah he has it
Hi Kendall, that is exactely the point. I spend those dollars and still can not get the converter to use a optitex generated dynamic garment (dynamic in optitex) clt file in DS. As far as I understand there ever was only one person who had this. The part which pisses me of is that a solution obviously exist but they are not telling me under which conditions I could get this of if not, it would be nice to hear a reason to at least understand. It might well be this plugin would give away to much of their programing but I dont know. Funny enough on the optitex help site the show a video how it should work.
are you saying I could use carrara to make my FBX dynamic again and than take stills in carrara or DS. hat would be the workflow?
I am not privileged to know under what circumstances Optitex allocates access to the code that creates the DS compatible objects. As far as I know, DAZ and OptiTex have never publically divulged much about what, exactly, is involved. All I can say is that Dynamic Cloth for DS help is on the way, but no timeline just yet.
Kendall
same underprivileged situation here
, just that I am not only a DAZ customer but also a paying optitex customer. Would have hoped that would make a difference.
Knowing what I do, it seems to me that DS poses a real problem for Optitex business. If Optitex makes it too "easy" to make DS dynamics, it could damage part of their services business. There's a very fine line that they have to walk. Personally, I think this is the main reason that we've not seen more dynamics of this type for DS. IMO, they created the tool (because they could), then saw the danger. There was probably an "Oh s**t!" moment and policy was changed. Just speculation, I have no evidence.
Kendall
without seeing the FBX output could not say, it would not be dynamic as in can be recalculated but hopefully the baked dynamic animation should work for animated renders again cannot say without seeing the FBX or other export options, the point is unlike DS Carrara will import FBX rigged animated figures from most programs.
same conclusion here, the way it looks at the moment, optitex seams to go down the road of building their own DS. The last "feature" they are trying to sell is a photo realistic simulation. If it would work proper I would not be here. DS is way to far advanced to catch up quickly. and it is not realy their teritory anyway. It would be fab if DS and optitex could properly join forces. I will keep dreaming in then meantime.
A couple quick tips to add to the pile (with the caveat that I don't really know what's going on behind the scenes of the sim, even if I write like I do :-P ).
Another weird tip/idea that occurs to me:
One way to 'pin' stuff might be to go into geometry editor, select a part of the clothing you don't want to move, and set it as a new surface.
Then you can go into the Dynamic Clothing control panel and set that new surface to high friction/stiffness, so it will tend to stay very put.
You can similarly create other regions of cloth so that you can vary stiffness and resistance.
(I haven't tried this, will experiment and report)
Eh. It only really works with the Dyncreator script, because existing dynamic clothing doesn't recognize the existance of new surfaces.
Still, something to experiment with.
With all these (sounds like much needed) extra perameters with the full plugin, I'm going to have to move that from my wishlist to my cart.
If you don't need it immediately, note that the plugin sometimes comes up for sale. And there's the March Madness sale due in a week or so. No guarantees, but... you could end up saving the price of the next clothes set you wanted.
I hope MM falls on a pay week this time LOL
Basically my knowledge of dynamic clothing is with using the dynamic sheets set, which is pretty simple. Place the sheet above what you want it to drape over, set the collisions and hope it doesn't fall through. When it comes to clothes however, that's a whole new ballgame.
I tried one of the shirts that are free over at optitex but from the get-go it was trouble. First off, the shirt didn't fit my figure so fall-through happened from the start. When I tried to scale it, it did all kinds of weird things. And then I started thinking about "how was I going to pose the model once it was draped?" and remembered you had to do an animated drape, then do something to stop everything where you wanted it or something like that. So I cleared the scene and moved on to something else LOL.
Hi guys, I have the plugin to convert stuff to dynamics, but my dynamic cloth panel doesn't recognize it as a cloth item. Any idea what could cause that? It's weird, I have converted a few hair figures no problem, but so far the few dresses I tried are not recognized as cloth at all lol.
When you convert an item, it creates a new item that's Dynamic. The original item is still there.
Yeah, the new created item is _dyn, then I delete the original. It just doesn't show up in the cloth plugin for me.