You've been heard. Response re: 4.9 and Encryption

1434446484961

Comments

  • frogimus said:

    The characters might be a bust for most people, but anyone using dynamic clothing will likely run clothing through an OBJ export anyway just to weld the seams. 

    Getting off topic, but all the additional headaches are one of the reasons I have never given dynamic clothing a try. That and the vendor DAZ went with to supply it, which has resulted in a miniscule amount of stuff to purchase. I feel like that choice killed off any chance it had to catch on. Similar reason I am hesitant to learn Carara -- future is questionable -- so it would make more sense to e.g. buy Lightwave when there is another $700 sale and learn that instead since that will be around and is used heavily in the industry.

  • frogimusfrogimus Posts: 200
    argel1200 said:
    frogimus said:

    The characters might be a bust for most people, but anyone using dynamic clothing will likely run clothing through an OBJ export anyway just to weld the seams. 

    Getting off topic, but all the additional headaches are one of the reasons I have never given dynamic clothing a try. That and the vendor DAZ went with to supply it, which has resulted in a miniscule amount of stuff to purchase. I feel like that choice killed off any chance it had to catch on. Similar reason I am hesitant to learn Carara -- future is questionable -- so it would make more sense to e.g. buy Lightwave when there is another $700 sale and learn that instead since that will be around and is used heavily in the industry.

    Oh, I meant in Poser. It's a pretty simple process to change conforming to dynamic there. But, some conforming items refuse to bend at times.

  • lx_2807502lx_2807502 Posts: 2,996
    Petercat said:

    "Daz_Jon's posts have put the focus away from the whole 'lost sales' angle."

    Okay, this doesn't make much sense.

    If the focus is on credit card fraud and not lost sales due to piracy, is the best response to institute DRM and leave the sales process unchanged? None of this is making sense!

    Daz, if credit card fraud is the main money loser, why aren't you addressing that directly?

    If you don't think that DRM will increase sales, why implement it? Do you think that it will increase sales?

    None of this is making any sense.

    I asked this a week or two ago and was told that the DRM would help mitigate piracy therefore less fraud.

    I didn't get it either.

  • argel1200 said:

     

    Here's a question do people who get a refunds, uninstall the products or do they leave them there, if there is no easy way to unistall, and are they committing a crime if they leave them there ?

    I always uninstall them, often while filling the refund request out. Uninstllaing is easy in DIM (on the Installed tab check them then click on Start Queue). Once complete, on the "Ready to Install" tab check them again and then right click and there should be an option to delete the selected packages. It's very easy. There is also the oder::<number_from_the_order_url> filter that wil just show items from that order, which can be handy to reduce the number of packages to see. Anyone know if there is an equivalent for DC?

    I don't see one. Tried searching with order number and product number to no avail. It can organize the list by order or product number, but doesn't seem to offer search by those numbers.

     

    Disturbingly I had the Make A Wish props in my available list despite their confirmed removal from my account. And it let me download and use them. (I did so only to test if the system would let that happen. I made no renders and they've been removed.)

  • HavosHavos Posts: 5,620
    edited February 2016
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    Post edited by Havos on
  • HavosHavos Posts: 5,620
    frogimus said:
    argel1200 said:
    frogimus said:

    The characters might be a bust for most people, but anyone using dynamic clothing will likely run clothing through an OBJ export anyway just to weld the seams. 

    Getting off topic, but all the additional headaches are one of the reasons I have never given dynamic clothing a try. That and the vendor DAZ went with to supply it, which has resulted in a miniscule amount of stuff to purchase. I feel like that choice killed off any chance it had to catch on. Similar reason I am hesitant to learn Carara -- future is questionable -- so it would make more sense to e.g. buy Lightwave when there is another $700 sale and learn that instead since that will be around and is used heavily in the industry.

    Oh, I meant in Poser. It's a pretty simple process to change conforming to dynamic there. But, some conforming items refuse to bend at times.

    Actually with the new DynCreator script becoming available, this is also easy to do in DS

  • hphoenixhphoenix Posts: 1,335
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    They aren't CURRENTLY.  Currently, only the DUF files get encrypted......but the mechanism is there, so OTHER resources COULD be encrypted later.  Encryption/Decryption works on the file as it is opened and read by the application.  Once inside, the content is in it's original form.  So just about ANY content files could be encrypted, should they so choose at a later date.

    Hence, my big concern over it.  It's a slippery slope........

     

  • hphoenix said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    They aren't CURRENTLY.  Currently, only the DUF files get encrypted......but the mechanism is there, so OTHER resources COULD be encrypted later.  Encryption/Decryption works on the file as it is opened and read by the application.  Once inside, the content is in it's original form.  So just about ANY content files could be encrypted, should they so choose at a later date.

    Hence, my big concern over it.  It's a slippery slope........

     

    And it's not like we can't see how DRM was handled in other media. What ends up happening is a war of escalation with DRM being made more restrictive and invasive as pirates crack it. Eventually it ends with one of two situations. The DRM could go way too far in which case there's a major backlash and things settle down with a reduced level of DRM as the pirates go on as usual. (SecuROM and the Sony/BMG rootkit debacle come to mind.) Or the DRM reaches a point where further restrictions would drive away too many customers and so it's left at that level and the pirates go on as usual. Occasionally a company just drops DRM altogether, and it seems to work out for them.  (CD Projekt RED, Tor, iTunes...)

    So the question is, how far is DAZ willing to go down this path, and how much restriction will their customers allow? The ways we work with our content are so widely varied that any restriction chafes. 

    Just because the restrictions don't impact most of my workflow doesn't mean they aren't hurting someone else's. And I think those that take the attitude of 'it doesn't hurt me so it's ok' might sing a different tune when new restrictions are made to stop new circumvention techniques and suddenly their workflow is no longer valid.

     

  • nicsttnicstt Posts: 11,715
    lx said:
    Petercat said:

    "Daz_Jon's posts have put the focus away from the whole 'lost sales' angle."

    Okay, this doesn't make much sense.

    If the focus is on credit card fraud and not lost sales due to piracy, is the best response to institute DRM and leave the sales process unchanged? None of this is making sense!

    Daz, if credit card fraud is the main money loser, why aren't you addressing that directly?

    If you don't think that DRM will increase sales, why implement it? Do you think that it will increase sales?

    None of this is making any sense.

    I asked this a week or two ago and was told that the DRM would help mitigate piracy therefore less fraud.

    I didn't get it either.

    Same.

  • nicsttnicstt Posts: 11,715
    hphoenix said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    They aren't CURRENTLY.  Currently, only the DUF files get encrypted......but the mechanism is there, so OTHER resources COULD be encrypted later.  Encryption/Decryption works on the file as it is opened and read by the application.  Once inside, the content is in it's original form.  So just about ANY content files could be encrypted, should they so choose at a later date.

    Hence, my big concern over it.  It's a slippery slope........

     

    And it's not like we can't see how DRM was handled in other media. What ends up happening is a war of escalation with DRM being made more restrictive and invasive as pirates crack it. Eventually it ends with one of two situations. The DRM could go way too far in which case there's a major backlash and things settle down with a reduced level of DRM as the pirates go on as usual. (SecuROM and the Sony/BMG rootkit debacle come to mind.) Or the DRM reaches a point where further restrictions would drive away too many customers and so it's left at that level and the pirates go on as usual. Occasionally a company just drops DRM altogether, and it seems to work out for them.  (CD Projekt RED, Tor, iTunes...)

    So the question is, how far is DAZ willing to go down this path, and how much restriction will their customers allow? The ways we work with our content are so widely varied that any restriction chafes. 

    Just because the restrictions don't impact most of my workflow doesn't mean they aren't hurting someone else's. And I think those that take the attitude of 'it doesn't hurt me so it's ok' might sing a different tune when new restrictions are made to stop new circumvention techniques and suddenly their workflow is no longer valid.

     

    Too much for me.

    My last three lots of purchases were not at Daz. Kinda unheard of.

    I'm almost out of credit so saving the bit left; the offer for gift card I'd normally have been all over it like wet on water. So it saved me huge amounts.

    I am also, however, rethinking Poser 11; although that looks like a no, but it isn't conclusive yet.

  • j cadej cade Posts: 2,310
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

  • j cade said:
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

    Once one pirate finds a way, figure they'll all have it soon enough. And while some things may be tedious or difficult, it only takes one of them creating an automating script for them all to be using it.

  • j cadej cade Posts: 2,310
    j cade said:
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

    Once one pirate finds a way, figure they'll all have it soon enough. And while some things may be tedious or difficult, it only takes one of them creating an automating script for them all to be using it.

    You can't automate fixing weightmaps, or setting up erc links (trust me I'd be happy if you could)

  • HavosHavos Posts: 5,620
    j cade said:
    j cade said:
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

    Once one pirate finds a way, figure they'll all have it soon enough. And while some things may be tedious or difficult, it only takes one of them creating an automating script for them all to be using it.

    You can't automate fixing weightmaps, or setting up erc links (trust me I'd be happy if you could)

    Indeed not, and as we said earlier, these are the sort of things that can not be easily exported. However exporting poses, character mats, texture mats etc could be automated. This will not cover all products, but quite a few of them.

  • Havos said:
    j cade said:
    j cade said:
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

    Once one pirate finds a way, figure they'll all have it soon enough. And while some things may be tedious or difficult, it only takes one of them creating an automating script for them all to be using it.

    You can't automate fixing weightmaps, or setting up erc links (trust me I'd be happy if you could)

    Indeed not, and as we said earlier, these are the sort of things that can not be easily exported. However exporting poses, character mats, texture mats etc could be automated. This will not cover all products, but quite a few of them.

    and as Daz said earlier, they have no ilusions that this will stop piracy - they just hope to slow it down.

  • HavosHavos Posts: 5,620
    Havos said:
    j cade said:
    j cade said:
    Havos said:
    lx said:
    frogimus said:

    OK...what is really being protected by DRM? Textures, poses, and OBJ's can all be exported or are in a form that can't be encrypted.

    Original characters with different UVs (probably?) HD morph characters, hair, and clothing (this list may not be perfect.)

     

    Waiting for verification is annoying, sure - but if it's clearly explained it's understandable, and it only has to happen the first time a card is used (and I assume most of us have used the same payment method tens or hundreds of times at this store.) The way the other site did it bugged me because it almost felt like they were trying to slip it past me so I'd commit to buy before I realised. Explain things really clearly to your customers and they'll (mostly) spend less time being mad at you.

    UVs can be exported, hairs can be autofitted to other characters (where they retain all their original morphs) and then exported. Characters with just a single head and body morph (this covers the vast majority of characters available now) can also easily be exported. The main issues with export, as I see it, would be HD morphs, clothing with a lot of correction morphs, and big morph sets. Original figures/creatures may also cause problems, but we see very few of those these days.

    I think everything probably can be reconstituted in daz other than HD morphs, (some things are easier than others obviously), But it will all require work, and in several cases there will be a degradation of quality (there's a good amount of information lost when you autofit for instance) And it takes work and actual knowedge of how to use studio, remember, the real group that Daz doesn't like are the folks buying fraudulently and selling access to all the stuff as a service, I'd wonder if the folk doing that have ever opened studio before, to be able to fix the files that way.

     

    Once one pirate finds a way, figure they'll all have it soon enough. And while some things may be tedious or difficult, it only takes one of them creating an automating script for them all to be using it.

    You can't automate fixing weightmaps, or setting up erc links (trust me I'd be happy if you could)

    Indeed not, and as we said earlier, these are the sort of things that can not be easily exported. However exporting poses, character mats, texture mats etc could be automated. This will not cover all products, but quite a few of them.

    and as Daz said earlier, they have no ilusions that this will stop piracy - they just hope to slow it down.

    Indeed, which is why the option to sell the stuff unencrypted after 3 months seems to be a good compromise.

  • mjc1016mjc1016 Posts: 15,001
    edited February 2016
    j cade said:

    You can't automate fixing weightmaps, or setting up erc links (trust me I'd be happy if you could)

    You, me and just about every PA would have a massive party if you could...

     

    Post edited by mjc1016 on
  • argel1200 said:

     

    Here's a question do people who get a refunds, uninstall the products or do they leave them there, if there is no easy way to unistall, and are they committing a crime if they leave them there ?

    I always uninstall them, often while filling the refund request out. Uninstllaing is easy in DIM (on the Installed tab check them then click on Start Queue). Once complete, on the "Ready to Install" tab check them again and then right click and there should be an option to delete the selected packages. It's very easy. There is also the oder::<number_from_the_order_url> filter that wil just show items from that order, which can be handy to reduce the number of packages to see. Anyone know if there is an equivalent for DC?

    I don't see one. Tried searching with order number and product number to no avail. It can organize the list by order or product number, but doesn't seem to offer search by those numbers.

    How ddi you search? The docs, which arenm't yet complete, say usesku:: then the number. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/advanced_filtering/start

  • lx_2807502lx_2807502 Posts: 2,996

    My current takeaways from this thread:

    - Daz wants to stop fraudulent purchases
    - Instead of targetting the issue of fraud at checkout with verification adjustments, adds DRM to the products
    - Upset customers! Many confused customers! DRM never popular nor helpful to legit customers!
    - Daz have no illusions that DRM will stop piracy, but hope to slow it down
    - So it takes the pirates awhile from purchase til their own release..?
    - So the fraud happens anyway, but the pirate release is slower..?

    "Well you see, targeting the fraud with some sort of verification is a bad idea because ... ... ..."

  • ByrdieByrdie Posts: 1,783

    This whole thing makes so little sense I'm starting to think maybe it's really not Daz's idea at all. Or they've gotten hold of a very bad batch of medicinal herbs if you know what I mean, 'cuz they sure aren't smoking the good stuff. devil

  • Oso3DOso3D Posts: 15,095

    Byrdie: I have two theories.

    1) New executive with Ideas who is pushing this, and other folks, particularly engineering types, having no power and freedom to say 'whoa, this is a bad idea.' This happens a LOT in businesses. A LOT.

    In this case, until either it's manifestly a bad idea or the executive leaves, things won't change.

    2) Investors or potential investors are nervous about piracy, and Daz needs to do this as security theater to convince investors Things are Being Done (tm).

    In this case, we're probably stuck with this for the forseeable future.

  • Byrdie said:

    This whole thing makes so little sense I'm starting to think maybe it's really not Daz's idea at all. Or they've gotten hold of a very bad batch of medicinal herbs if you know what I mean, 'cuz they sure aren't smoking the good stuff. devil

    They should move here. Since those herbs have been legalized for recreational use, dispensaries are popping up faster than Starbucks. Amusingly the closest one to my home is the same distance as the nearest Starbucks. I buy at neither, but it's kinda funny.

  • argel1200 said:

     

    Here's a question do people who get a refunds, uninstall the products or do they leave them there, if there is no easy way to unistall, and are they committing a crime if they leave them there ?

    I always uninstall them, often while filling the refund request out. Uninstllaing is easy in DIM (on the Installed tab check them then click on Start Queue). Once complete, on the "Ready to Install" tab check them again and then right click and there should be an option to delete the selected packages. It's very easy. There is also the oder::<number_from_the_order_url> filter that wil just show items from that order, which can be handy to reduce the number of packages to see. Anyone know if there is an equivalent for DC?

    I don't see one. Tried searching with order number and product number to no avail. It can organize the list by order or product number, but doesn't seem to offer search by those numbers.

    How ddi you search? The docs, which arenm't yet complete, say usesku:: then the number. http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/smart_content/advanced_filtering/start

    Ah, yeah I missed that option. I kinda gave up on the docs when everything I looked for wasn't documented yet. I never really search that way anyhow as I've only got a couple thousand items, not the big libraries that some have.

  • Elimnating the dark theme on the website, the horrible new logo, now DRM.... It's a series of poor ang arguably progressivly worse series of decisions. If WIll is right with his #1, then maybe wew really should be worried about the future of DAZ, since execs like that can leave a company in ruins. Might be time to consider Poser 11 after all.

  • IceDragonArtIceDragonArt Posts: 12,945

    argel1200 said:
    frogimus said:

    The characters might be a bust for most people, but anyone using dynamic clothing will likely run clothing through an OBJ export anyway just to weld the seams. 

    Getting off topic, but all the additional headaches are one of the reasons I have never given dynamic clothing a try. That and the vendor DAZ went with to supply it, which has resulted in a miniscule amount of stuff to purchase. I feel like that choice killed off any chance it had to catch on. Similar reason I am hesitant to learn Carara -- future is questionable -- so it would make more sense to e.g. buy Lightwave when there is another $700 sale and learn that instead since that will be around and is used heavily in the industry.

    I too am hesitant to buy Carara because of the lost functionality that seems to be coming.  I had it in my cart... Now, its not

  • ByrdieByrdie Posts: 1,783

    Byrdie: I have two theories.

    1) New executive with Ideas who is pushing this, and other folks, particularly engineering types, having no power and freedom to say 'whoa, this is a bad idea.' This happens a LOT in businesses. A LOT.

    In this case, until either it's manifestly a bad idea or the executive leaves, things won't change.

    2) Investors or potential investors are nervous about piracy, and Daz needs to do this as security theater to convince investors Things are Being Done (tm).

    In this case, we're probably stuck with this for the forseeable future.

    Even worse would be if both of those theories turn out to be correct. Then there's no probably about it, we will be stuck with DRM/encraption and whatever else they decide is "necessary". 

    Disclaimer: The above is entirely non-Daz-approved speculation. Please feel free to ignore.

  • lx_2807502lx_2807502 Posts: 2,996

    argel1200 said:
    frogimus said:

    The characters might be a bust for most people, but anyone using dynamic clothing will likely run clothing through an OBJ export anyway just to weld the seams. 

    Getting off topic, but all the additional headaches are one of the reasons I have never given dynamic clothing a try. That and the vendor DAZ went with to supply it, which has resulted in a miniscule amount of stuff to purchase. I feel like that choice killed off any chance it had to catch on. Similar reason I am hesitant to learn Carara -- future is questionable -- so it would make more sense to e.g. buy Lightwave when there is another $700 sale and learn that instead since that will be around and is used heavily in the industry.

    I too am hesitant to buy Carara because of the lost functionality that seems to be coming.  I had it in my cart... Now, its not

    I bought Carrara on hearing that Genesis 3 support was in closed beta testing and that development was still continuing. Haven't heard a word since.

    Fortunately, I met Blender.

  • lx_2807502lx_2807502 Posts: 2,996
    argel1200 said:

    Elimnating the dark theme on the website, the horrible new logo, now DRM.... It's a series of poor ang arguably progressivly worse series of decisions. If WIll is right with his #1, then maybe wew really should be worried about the future of DAZ, since execs like that can leave a company in ruins. Might be time to consider Poser 11 after all.

    I still can't get over the fact they got a market research thing to tell them that the white website was better (because the new Daz icon looks better on white? Even though the icon is on black.)

    Instead of, you know, having an option to switch between either theme. Or polling all of the users on the actual forum to see what colour they wanted their forum to be.

    This is the sort of decision making that leads to DRM v.v

    I've been thinking this for weeks but I'm really shocked no one has suggested or remade the Daz3D logo as DRM3D (with the splodey head) as an avatar or something. But it'd be bad to do so don't do it okay that's why I never suggested it! 

  • That's evil lx!! Likable evil, but still evil!  devil 

  • ChoholeChohole Posts: 33,604

    Daz 3D logos are trademarked.

This discussion has been closed.