It's not V4 customers DAZ needs to capture.

13

Comments

  • NovicaNovica Posts: 23,925
    edited July 2016

    I have bought something yesterday and today from the V4 sale, found a ski mask and mummy bandages that may autofit to other generations. If you know what you're doing, and have an open mind to possibilities, you may find more than you think. You can also use GenX2 and use those wonderful skins on other generations, so I don't know why Generation 4 isn't viable for users.

    Post edited by Novica on
  • mtl1mtl1 Posts: 1,508

    In Conclusion

    Is Genesis 3 really better than Genesis 2? Answer, probably so, but not so much that Genesis 2 becomes garbage. Is Genesis 2 better than original Genesis...again, probably so. But not to a degree that I'd never use Genesis again. Improvement is steady and incremental, and skipping a step here and there isnt the end of the world. But eventually, we all end up playing cath-up in one manner or other. Regardless of the figure, it's only going to be rarely that a render is produced that looks like anything other than just that...a render.

    Persoanlly, I've been sticking with Genesis 1. I've hardly bought anything for Genesis 2 or Genesis 3. Partly because I felt that Genesis 1 was replaced by Genesis 2 too quickly, with not much gain. And Genesis 3 came out so fast it killed Genesis 2 content development entirely. Clearly, things can move quickly, but I donlt have to tag along. At least for a little while, I can pretend it's still 2012 and Genesis 1 myself into a stupor.

    I think we all get frustrated with shifting sands aspects of the CG art thing. You are not alone. Every once in a while, we all need to vent and to test the waters to see if others think similiarly to ourselves. Sometimes we find others in agreement, but not always.

     

     

    I think this is the point to highlight here. Under no circumstances is G2F/M obsolete with G3. I do quite a bit of experimentation with both characters -- and personal anecdote, G3F is the easiest to use but G2F is on more 'stuff' because of the sheer amount of content I have for it. There's also something to be said when an entire-store-which-shalt-not-be-named quite literally moved from almost all V4 to almost all G3F overnight.

    Having said all that, I'm probably the only person who still buys V3 items despite joining this hobby in 2014 because they work better for me than V4 items. And recently with all the V4 sales, I've been gradually using more V4 stuff when necessary.

    And that's the key point here: use the tool or figure that's necessary for your work or interest. If that happens to be V3, V4, G1, G2, or G3; or 3DL, Iray, or even Cycles, then by all means use it. People should be interested on how others' art is made on a technical level, but by no means should we condemn more choice or technological progression within the market.

    Sorry for the rant. It's almost 2AM and I'm running low on coffee.

  • JazzyBearJazzyBear Posts: 805
    edited July 2016

    I forgot to add that I had a PC made for my 2d Vector art of just a simple nvidia dedicated graphics card and an intel processor with 24gig of ram. Paid about 3600 from HP with 2 really nice 24" monitors... 1 year later... IRAY and I simply render on my CPU and test at smaller dimensions then up the size and head to bed!

    I priced another PC from HP and with the recent sale it would be 1700 bucks for an intel i7 quad core, 24 gig of ram and a 6G Nvidia screaming fast video card, so while you can spend 5k I havent spent any and under 3 grand would get you multiple GPU/Cards and much more.

    Oh and as the day just changed I have to nab the new Steampunk bundle!

    Post edited by JazzyBear on
  • fred9803fred9803 Posts: 1,565

    I'll agree with you Coleman to the extent that new content is being pushed out so fast that it is stifling artistic creativity. The plethora of content has become the purpose for using it as opposed to the paint brush and chisel that required artists to find new ways of expression with the same tools for the past thousands of years. Content driven art isn't so bad per se, if you have an idea to express with originality and daring. But, as usual, dollar signs and the commercial prerogative will evevitably debase the vision of art for pure profit, and many minions will follow the "must have, in case of" accumilation of content they have no idea of ever using. Perhaps a one-off render with new stuff, but with nothing artistic to express otherwise. Putting the cart before the horse may be not such a good idea artisically, but there's gold in them hills for Daz Corp.

  • nicsttnicstt Posts: 11,715
    DAZ_Steve said:

    While I do agree that advancement simply for the sake of advancement is unnecessary and annoying, I can tell you that form my perspective that isn't what we're looking at here.

    If you really, really want the figure to do something, and it can't (or struggles to) and you know how to solve it, then it is worthy of looking at adnvancing.  Genesis 2 really struggled with good expressions.  The teeth looked weird.  The hands and feet needed to be improved.  The spine and overall core struggled to show certain poses and movements.  The ability to leverage the figure in other software platforms left a lot to be desired as it was so off from many standards of 3D software.

    We knew how to fix those things.  We knew how to make a figure that could be more expressive, more realistic, and move better.  I don't hink that was a wrong step. 

    Similarly, if you look at the general quality of renders in the Gallery pre Iray vs. Post Iray it has hard to argue with the improvement.

    As for the changes that 4.9 brings over 4.8, and the move toward Daz Connect, the most common problem that customers contact support with is troubles installing and finding their content.  We are (and will continue to) makign improvements to try to make that easier, while we try to balance that wih not hurting the experience of long time customers.

    These things are not just advancement for the sake of advancement.  They are improvments based on needs.  I'm not apologetic that we are always updating.  I'd be worried if we weren't.

    I hate to disagree, but I do not see improvements in the Genesis 3 products. I also find the new bones in the face of Genesis 3,makes a mess of expressions. When Genesis 3 bends there are all sorts of surface distortions that are just like Victoria 4, so no I don't see much improvements in the bending technology. Daz Connect is not an improvement, it is just DRM. Smart Content is a improvement, Daz Installer is an improvement, Iray is an improvement. I do purchase Genesis 3 male and female products because of the Iray textures but avoid your Daz Connect because it is not an improvement over DIM. I like DIM because it gives me the control over content that I need, and I'm willing to pay for that option. I'm not apposed to Daz Connect or it's cheap products becasue it is a benefit to those who can't afford the higher prices.  Connect provides newer products at lower prices, but at a cost of control. I also like your Fast Grab consequently, I make alot of purchases from there as well.  So just because it is good for the company does not make it good for the customer. Just my 2 cents

    +1

    but expecially this part: "Daz Connect is not an improvement, it is just DRM"

  • nicsttnicstt Posts: 11,715
    edited July 2016
    fred9803 said:

    I'll agree with you Coleman to the extent that new content is being pushed out so fast that it is stifling artistic creativity. The plethora of content has become the purpose for using it as opposed to the paint brush and chisel that required artists to find new ways of expression with the same tools for the past thousands of years. Content driven art isn't so bad per se, if you have an idea to express with originality and daring. But, as usual, dollar signs and the commercial prerogative will evevitably debase the vision of art for pure profit, and many minions will follow the "must have, in case of" accumilation of content they have no idea of ever using. Perhaps a one-off render with new stuff, but with nothing artistic to express otherwise. Putting the cart before the horse may be not such a good idea artisically, but there's gold in them hills for Daz Corp.

    I must say I disagree with this.

    Financial considerations do not stifle artistic expression; they may appear to limit against some perceived freedom if the financial motive was not present; folks want to create something they wish to make a livlihood off. Yet would the removal of the financial motive produce better art, or different art? Of course it would produce different art, as everyone would have create their own products. Would it be better? Against who's definition of better?

    I really dislike the snobbery associated with art that was produced for financial gain, or the result of purchasing products to assist the process. People should be allowed the freedom of expression, without being sneered at for daring to impinge on 'real artists' area of expertise.

    Consider all the content that is available for purchase, at Daz and elsewhere; many folks would not be making art, if that wasn't available. That makes it quite the reverse of being stifled.

    Just because you (meaning anyone who reads this), does not consider it art, doesn't mean it isn't. Art is in the eye of the beholder.

    One person's art, is another's junk.

    Post edited by Chohole on
  • nelsonsmithnelsonsmith Posts: 1,337
    edited July 2016
    nicstt said:
    fred9803 said:

     

    I must say I disagree with this.

    Financial considerations do not stifle artistic expression; they may appear to limit against some perceived freedom if the financial motive was not present; folks want to create something they wish to make a livlihood off. Yet would the removal of the financial motive produce better art, or different art? Of course it would produce different art, as everyone would have create their own products. Would it be better? Against who's definition of better?

    I really dislike the snobbery associated with art that was produced for financial gain, or the result of purchasing products to assist the process. People should be allowed the freedom of expression, without being sneered at for daring to impinge on 'real artists' area of expertise.

    Consider all the content that is available for purchase, at Daz and elsewhere; many folks would not be making art, if that wasn't available. That makes it quite the reverse of being stifled.

    Just because you (meaning anyone who reads this), does not consider it art, doesn't mean it isn't. Art is in the eye of the beholder.

    One person's art, is another's crap.

    Agreed,  there will always be a crowd that assumes that putting the tools of art into the hands of common people devalue art in some way.  I'm sure there are people who still consider anybody who doesn't mix their own paints from scratch, but buys them from an art store, "not a real artist".  You see it in my field of filmmaking right now all the time with people who are simply livid that a kid with an Iphone can now produce a photograph or film comprable to an image made with a hi-end camera.

    I'll admit much of the bashing of Daz/Poser I saw over whether people using it were "real" artists kinda' bothered me at first, but then I saw what some people were actually doing with the software and there was no way I could say that what they were doing was not art.  I mean really, I don't go out and produce a child simply because I want to take a photo of one, so why would I feel badly for using someone"s 3D model?

    Post edited by nelsonsmith on
  • cherpenbeckcherpenbeck Posts: 1,417

    Back to V4.

    I do need her and her new content, and I buy them, because, believe it or not, some if these V4 figures look way more natural to me than V7.

  • NovicaNovica Posts: 23,925

    Back to V4.

    I do need her and her new content, and I buy them, because, believe it or not, some if these V4 figures look way more natural to me than V7.

    +1- I strongly dislike all the ultra thin, tweezed to death eyebrows on many of the Genesis 3 females. V4 figures are SO much more realistic and there's a lot of variety in the brows. (There are some good Gen3's, not saying there isn't. But V4 has a lot of characters with brows that aren't ultra skinny or finely penciled.)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,668

    Wolf, that animation isn't using the G3 face rig, or were you trying to show that.

     

     

     

    I found early on she can certainly pull some faces

  • Male-M3diaMale-M3dia Posts: 3,584
    edited July 2016
    wolf359 said:

    Wolf, that animation isn't using the G3 face rig, or were you trying to show that.

     

    Hi, the oft repeated mantra is that "the Facial rig make the G3 figure more expressive"
    I am requesting samples of animation clips of G3 male or female Speaking& making Expressive facial
    changes
    that are demonstratably superior to what can be acheived with morphs by G2


    Links please
    and also some animated G3  walking clips that are not sexy runway Stuff.that demostrate how G3 "moves better"

     

    Thanks

    There was another thread were I already gave you the links. However G2 fails against G3 is in the expressions which in G2 are morph based. As morphs, unless you use the expressions in small increments, they change your face morph unlike a bone based expression. That's why in previous generations, especially V4, using expressions make the morphs look almost the same.  If you don't like an expression on G3, you can always unhide the bones and adjust them, which in G2, you would have to sculpt the change in the morph and external modeller and bring it back into the program. However, regardless of the generation, I don't think many use emotions as much as they should so it's not like you would find examples of anything in any generation other than the half smirk. 

    But I thnk J. Cade pretty much showed you the example of expressions that actually didn't change the morph.

    Post edited by Male-M3dia on
  • Male-M3diaMale-M3dia Posts: 3,584
    edited July 2016
    RAMWolff said:
     

     I applaud you're never ceasing support for DAZ Male M3dia. One would think you were getting paid yourself to defend them.

    I wish I was getting paid. I simply like the guys they make and they're easy for me to make what I want with them. To be honest, if all I saw was a picture of Ryan in a speedo instead of Michael 4 in an ad to try to use, I would still be up in the VIP lounge with all those boys and porn stars, giving them backrubs instead of purchasing licenses for zbrush to make products. ;)

    LOL.  Hear hear!  ;-)~

    Did spend most of this year (after getting out those 3 products) getting back in shape, so I got the chest back out, abs down and party tickets in hand for this weekend. ;) Have to fit in these other projects around the gym now.

    Post edited by Male-M3dia on
  • wolf359wolf359 Posts: 3,951

     

    "The easier tweakability really helps in my brief dabblings in animation. In particular with G2 going from expression a to b since your using morphs by default you tend to end up with all the vertices going in a straight line which is unnatural. With G3 its much easier to tweak point c in the middle and since its bone based and bones rotate around an axis the vertices may not have been moving linearly anyway.


    Hi thanks for taking the time to produce some samples.

    Visual story telling through character animation is about presenting a narrative, For the laypeople who will be watching your story/movie
    all that matters is if the chracter are communicating
    the emotions that promote the narrative

    Forgive me but the statement quoted above is typical 
    Nerdy Mcnerd technobabble that only matters to "under the hood"forum technicians and bullet point  promotional ad copy writers.

    you have shown very good emotional expressions but not objectively show superior emotional expressions to G2

     In a happy scene the layperson only cares if the Chracter looks "Happy"....

    HAPPY.jpg
    432 x 648 - 297K
  • wolf359wolf359 Posts: 3,951

    ...If there is some disgusting activity occuring in the narrative the layperson only cares that the character looks ..Disgusted

    DISGUSTED..jpg
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  • wolf359wolf359 Posts: 3,951

    if there is supicious activity in the narrative the layperson  only care that charcter looks ..suspicious

    SUSPICIOUS.jpg
    432 x 648 - 256K
  • wolf359wolf359 Posts: 3,951

    And Like "Dominic" here
    I must ask myself if the expresion based bone
    (Excellent it may be) rig is enoughof a step forward for me to incorporate G3 into My animation work and 
    Do more manual grunt work work to get G3 animated in Iclone,aniMate2
    and Endorphin????.....

     

    ONCONVINCED.jpg
    432 x 648 - 244K
  • wolf359wolf359 Posts: 3,951

    "As morphs, unless you use the expressions in small increments, they change your face morph unlike a bone based expression"

    Have another look
    https://i.imgur.com/uWxjDz3.gif

    Her  Entire face appears to morph at the "peak"
    of that smile and her mouth is literally growing in size as well as her cheeks.
    but in all fairness ones perception  of the face stuff can be subjective even affected by other factors such as wether you consider the model used "attractive" or ethnically representative etc.

    But on full body animation G3 is Epic fail compared to G2 in terms of ease of creating Dynamic
    Actions and moves

    Here is a rough "block in" of a scene that will be in my current personal film project 
    ( with different G2 actors)

    I roughed this out in about ten minutes using Endorphins "Dynamic Synthesis intelligence Engine"and exported the Data from each Actor as standard BVH.

    This is my work ,I own it ,and would be willing to publicy share the motion Data for each actor as BVH,poser(Pz2)Daz studio animated pose set or aniblock.

    on the condition that the recipient recreate this animation with G3 figures only (male or female) and post a detailed explaination of how it was done and how long it took to accomplish.

    any takers can PM using the site PM system

    must get back to work now

    bye

  • TykeyStudiosTykeyStudios Posts: 891
    Novica said:

    I have bought something yesterday and today from the V4 sale, found a ski mask and mummy bandages that may autofit to other generations. If you know what you're doing, and have an open mind to possibilities, you may find more than you think. You can also use GenX2 and use those wonderful skins on other generations, so I don't know why Generation 4 isn't viable for users.

    My thoughts exactly. There are so many possibilities for the Generation 4 items.

    I've only just started using Genesis 2 products in the last couple of months. I'm finding myself using them more and more, particularly GenX2 and Skins Batch Converter. But as I've said elsewhere, M4/V4 are still my go to characters. I have TONS of items for these characters, and they still look great. I don't think I'll ever stop using them. Perhaps they don't have the realism compared to Genesis 3, but that's not what I'm completely striving for. But I also love what I'm seeing and using with any of the Genesis line of products. I finished a project the other day using a V4 character standing next to Taric for Gianni 6. I honestly can't see a noticable comparison between quality. Maybe a tiny bit, but I think V4 can still be competitive with her shoulder/joint fixes, and Zev0 and DraagonStorm's skin overlays and posing products, and the various displacement maps out there.

  • Oso3DOso3D Posts: 15,100

    I joined fairly recently, just as people were getting over Genesis 2?

    I'm pretty happy using Genesis and Genesis 2. I like earlier content, but with an eye toward adapting to later stuff. The big thing is that I find Genesis' ability to mix and dial various items together WAY easier than V4 injection/pose/whatever craziness.

     

  • Male-M3diaMale-M3dia Posts: 3,584
    edited July 2016
    wolf359 said:

    "As morphs, unless you use the expressions in small increments, they change your face morph unlike a bone based expression"

    Have another look
    https://i.imgur.com/uWxjDz3.gif

    Her  Entire face appears to morph at the "peak"
    of that smile and her mouth is literally growing in size as well as her cheeks.
    but in all fairness ones perception  of the face stuff can be subjective even affected by other factors such as wether you consider the model used "attractive" or ethnically representative etc.

    But on full body animation G3 is Epic fail compared to G2 in terms of ease of creating Dynamic
    Actions and moves

    Here is a rough "block in" of a scene that will be in my current personal film project 
    ( with different G2 actors)

    I roughed this out in about ten minutes using Endorphins "Dynamic Synthesis intelligence Engine"and exported the Data from each Actor as standard BVH.

    This is my work ,I own it ,and would be willing to publicy share the motion Data for each actor as BVH,poser(Pz2)Daz studio animated pose set or aniblock.

    on the condition that the recipient recreate this animation with G3 figures only (male or female) and post a detailed explaination of how it was done and how long it took to accomplish.

    any takers can PM using the site PM system

    must get back to work now

    bye

    Unfortunately this is not a good comparison, especially when they show the issues that are present in G2. And sorry, your G2 expressions weren't convincing at all. Notice the top teeth alignment on the first few images where the jaw needs to be adjusted to work with those expressions and you didn't show the zero pose of the face so you can demonstrate that the morph isn't changing with the expression. Also there are movement isues in your full body animation. I think if someone is animating with either character, they shouldn't have issues with full body if they have the rig correct. I think it comes simply down to your matter of taste, rather than the actual results. If we're putting your animation against j cade's, he wins hands down.

    Post edited by Male-M3dia on
  • wolf359wolf359 Posts: 3,951

    I joined fairly recently, just as people were getting over Genesis 2?

    I'm pretty happy using Genesis and Genesis 2. I like earlier content, but with an eye toward adapting to later stuff. The big thing is that I find Genesis' ability to mix and dial various items together WAY easier than V4 injection/pose/whatever craziness.

     

    My situation exactlysmiley

  • Male-M3diaMale-M3dia Posts: 3,584
    edited July 2016

    I joined fairly recently, just as people were getting over Genesis 2?

    I'm pretty happy using Genesis and Genesis 2. I like earlier content, but with an eye toward adapting to later stuff. The big thing is that I find Genesis' ability to mix and dial various items together WAY easier than V4 injection/pose/whatever craziness.

     

    Especially when it comes to custom morphs, using V4/M4 was a trial to make the injections. Most morphs were head only as you still needed clothing to fit. I ditched those figures as soon as realized I could make shorter male characters and custom bodies and you didn't have to do all kinds of tricks to make clothes fit. Everyone seems to talk about no difference between gen4 and genesis, but fail to realize the huge jump that was made in terms of what could be done with the male characters.

    Post edited by Male-M3dia on
  • BeeMKayBeeMKay Posts: 7,019

    What I'd be happy about would be a really healthy mix of quality products in the shop. I remember very well how I failed to understand that the different generations could be used side by side and independently of each other when I first started out in this hobby. My idea was that you had to buy the most recent to get everything working properly. So I invested a lot into G2 at the time, and since most content was for G2, I also was happily buying away.

    Only by spending time here in the community, I began to understand that these generation aren't like a successive line, but more like parallel development of species.Like Neanderthal and our ancestors, and probably half a dozen other subspecies of human lived at the same time, it's the same with the V/M1 through V/M7. It doesn't make one better than the other, though it's entirely possible that one fits any given purpose better than the other, and vice versa. They each have their own right "living" in the world of rendering (sorry for the analogy). For example, while I prefer G2 for my renderrs, I actually went to buy some of the G3 males, because they looked fantastic, and will be used in my project. On the other hande, I have an original alien character based on G1, because it's perfect for that. And I got a lot of V4/M4 characters to either use as it is, or to use skins and morphs on G2 through GenX.

    That's why I really prefer quality products, and I don't care what generation they are for, as long as I can use them either "as is" or I'm able to convert them into something usable. Though I have to admit that with G3, my spending here at DAZ Store has dropped dramatically, even for vendors I'd usually buy straight away, like Zev0 and I3. I mean, I am itching to buy the pose sets with environment, but as long as there's no half-way decent G3 to G2/1,M/V 4 pose converter... it just isn't as useful to me as it could be (Sorry, I3). So, instead of instabuy, it's wishlisted for some later sale, because the poses are more or less useless with my existing content. I might have to bite the bullet some day, but the way I currently see it, that will probably be rather when G4 comes around with some other new technology.

    So... what I'm trying to say is, don't bash each other's head in over this.

    But to the vendors (or DAZ3D), my plea goes, please give us more tools to convert (poses, texures -iray to 3DL, applications) content, so that those of us who don't want, or can't make the jump, will still be able to buy your items without hesitation. heart

     

     

  • wolf359wolf359 Posts: 3,951

    "Everyone seems to talk about no difference between gen4 and genesis, but fail to realize the huge jump that was made in terms of what could be done with the male characters."

    Particularly sci-fi alien bodies & heads and huge monsters (Mr hyde etc).
     
    The moment  I established a viable way to get animated G1-G2 meshes into Maxon Cinema4D
    for rendering via .obj+aniMate MDD,
     V4/M4 became DEAD to me.
    Just as poser Pro 2014 did when we adopted Iclone Pro
    Even the final two V4/M4 based characters I was using in my current project have now been supplanted by a perfect G2 copy via the GENX2 plugin.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,668
    edited July 2016

    I have wanted a DAZ figure with facial bones for years, to do stuff in Carrara using NLA clips and target helpers  and export back to iClone or DS even as bvh it is an utter irony when there finally is one it will not load in Carrara, it crashes it.

    Post edited by WendyLuvsCatz on
  • ByrdieByrdie Posts: 1,783

    I am a teensy bit confused about this bit of Daz-Steve's post:  "The ability to leverage the figure in other software platforms left a lot to be desired" Does this mean the new Genesis 3 figures will work properly in programs other than Daz Studio? Well, except for Poser and, I think, Carrara. I've heard about the method somebody came up with that brings Vicky 7 into Poser 11 but doesn't that give you something like a "Genesis 2.5" on account of the rigging differences, or am I mistaken? I admit I certainly could be, since I haven't bought V7 or yet upgraded to the latest Poser version that apparantly is the only one you can do it in. 

    Long story short, if the G3 figures are now other platform-friendly, what else can I use them in? Keeping in mind I also have a very small hobbyist budget to work with.

  • RAMWolffRAMWolff Posts: 10,373

    There are a couple of issues raised each of which could be a thread all to themselves.

    1. Updates to DazStudio

    Years ago, back in the DS 1.0 and 2.0 days; DazStudio was being updated roughly every single day. Yep, every single day you had to download and re-install software and content and the like. Back then they had just integrated Bryce into DS via the Bridge and each and every update to DS broke both Bryce and DS for me. Nothing gets in between myself and my Bryce!!!! I myself started a thread (actually several threads in multiple Daz forums before the rules changed) saying that DS was updating too often with changes that meant nothing to most users. Many forum members agreed so they chimed in the threads. Back then the DAZ3D staff spent a lot more time in the forums. Daz Reps said at the time that DS was updating this way because that's what users wanted. I had to demonstrate to them that they were wrong; that updates are fine every few weeks or months, just not every single day, sometimes more than once per day. So while to some people the current update schedule seems fast, from my experience here, its much better than it used to be. Daz back then thought all the updating made DS appear fresh, cutting edge, and investment worthy. But to myself and many others, it just made DS and its developers seem desperate and not well coordinated. Daz eventually realized that you've got to have some amount of "in house" beta testing before releases, you cannot put all of that onto the user base because they get bogged down filing bug reports instead of learning and making art. So I think the current rate of progression is healthy and sustainable, though, not always timely for us individually.

    2. Feedback from Daz3D Representatives

    I am no advocate for the forums, but I DO feel that in the rare instance that we get feedback in the forums from an actual breathing Daz3D Representative, we shouldn't punish him/her by dissecting every single statement and taking offense. In my opinion, all this does is discourage them from participating in other user driven threads, which is bad news for all of the users. Often, they don't deliver the news we want to hear, or they may indicate underlying sales philosophies we personally don't agree with; but at least its still an answer, and one we can either accept or reject in our own minds. I think Daz Reps should be given a little wiggle room and understanding. They're trying to answer our questions using the least number of words possible. They don't have lawyers review their posts before they send them. They're only human after-all.

    3. Figure "THIS" vs Figure "THAT"

    Figures are modeled based on the available computer technology. As technology improves, so will the quality and usefulness of the models. Most of us don't have quantum computers yet, so we have to find tools that our systems can handle. More on that in a moment.

    To a certain extent, one could agrue that there has never been a photo-realistic human released by Daz3d. None. Seriously. In some sense, if you're looking for flaws, you can surely find them. Example: Millennium Vicki 1 and Millennium Michael 1 were tube meshes that somewhat resembled human beings aside from the pantaloon shoulders. And simplistic and ugly by todays standards though they were, they still blew the Poser models available at the same time out of the water.

    Eventually we got the Unimesh with V3 and M3 I think. Unimesh means that until V3, the separate body parts were fully separate models. The advent of Unimesh was HUGE!!! While V3 bent better than V2, it still leaves a lot to be desired compared to a real human. V4 bends better than V3, but surprise surprise, it still falls way short of true realism. Then we got Genesis and V5 and M5. Again, bending improved over generation 4, and again, it still doesnt come close to the real thing.

    Then V6 came with better bends than V5, but still not even close to real life. Then we got V7 and while it bends even better still than V6, it still doesnt arrive at the doorstep of true realism.

    Each time a new figure is conceived, it is done so with the purpose of fixing some theof issues found with the previous generation while TAKING ADVANTAGE OF NEW TECHNOLOGIES.

    When Daz3d was first launched as a company, many people weren't as computer savvy as they are now, and God knows their machines couldn't do much. So even if Daz3d had better technologies at their disposal, the userbase was not likely in a position to adopt it.

    It has taken years for computer power to reach the point of where it is now. But even with unbiased "this" and HD morphed "that," we've still got a looong way to go before people start looking at the Daz Galleries and thinking the renders posted are real photos.

    In Conclusion

    Is Genesis 3 really better than Genesis 2? Answer, probably so, but not so much that Genesis 2 becomes garbage. Is Genesis 2 better than original Genesis...again, probably so. But not to a degree that I'd never use Genesis again. Improvement is steady and incremental, and skipping a step here and there isnt the end of the world. But eventually, we all end up playing cath-up in one manner or other. Regardless of the figure, it's only going to be rarely that a render is produced that looks like anything other than just that...a render.

    Persoanlly, I've been sticking with Genesis 1. I've hardly bought anything for Genesis 2 or Genesis 3. Partly because I felt that Genesis 1 was replaced by Genesis 2 too quickly, with not much gain. And Genesis 3 came out so fast it killed Genesis 2 content development entirely. Clearly, things can move quickly, but I donlt have to tag along. At least for a little while, I can pretend it's still 2012 and Genesis 1 myself into a stupor.

    I think we all get frustrated with shifting sands aspects of the CG art thing. You are not alone. Every once in a while, we all need to vent and to test the waters to see if others think similiarly to ourselves. Sometimes we find others in agreement, but not always.

     

     

    GREAT POST.  laugh

  • RAMWolffRAMWolff Posts: 10,373
    RAMWolff said:
     

     I applaud you're never ceasing support for DAZ Male M3dia. One would think you were getting paid yourself to defend them.

    I wish I was getting paid. I simply like the guys they make and they're easy for me to make what I want with them. To be honest, if all I saw was a picture of Ryan in a speedo instead of Michael 4 in an ad to try to use, I would still be up in the VIP lounge with all those boys and porn stars, giving them backrubs instead of purchasing licenses for zbrush to make products. ;)

    LOL.  Hear hear!  ;-)~

    Did spend most of this year (after getting out those 3 products) getting back in shape, so I got the chest back out, abs down and party tickets in hand for this weekend. ;) Have to fit in these other projects around the gym now.

    I'm envious.  I'm not young any more, have HIV so I get sick when I over do it, including the gym so I'm stuck with my just OK body.  Better than most 55 year olds I see around but my bodybuliding days are long gone and the belly is here to stay!  lmao.  ENJOY!  You deserve it! 

  • Serene NightSerene Night Posts: 17,704
    edited July 2016

    Genesis 3 males are a great improvement over gen 2 males. The breast/pec structure just plain look better. I've always felt m4 and Genesis males have clubby looking arms and sausage fingers. There is still a way to go but I don't agree at all that older generations can really keep pace- especially on the male character front. 

    Post edited by Serene Night on
  • wolf359wolf359 Posts: 3,951
    edited July 2016

    "I am a teensy bit confused about this bit of Daz-Steve's post:  "The ability to leverage the figure in other software platforms left a lot to be desired" Does this mean the new Genesis 3 figures will work properly in programs other than Daz Studio? Well, except for Poser and, I think, Carrara."............Long story short, if the G3 figures are now other platform-friendly, what else can I use them in? 

    Hi
    it has been officially stated by Daz the G3 Support
    in Carrara is in progress as we speak.
    So if you are a carrara user it will be sooner than later for you.laugh

    On the matter of "other software platforms" 
    Genesis 3 can be converted via FBX to other programs a few options for you are:

    A) buy a copy of Reallusion Iclone Pro&3D exchange
    and manually bone map the G3 body& Face rig in that App But be aware that any bone based talking/Facial animation are not exportable from Iclone back to DAZ studio.

    B) Buy Autodesk Motionbuilder and follow the steps in this tutorial
    http://www.flipbookmarket.com/blog/how-import-genesis-2-and-3-motionbuilder

    C)Buy Autodesk Maya and carefully follow the steps in this tutorial:
    http://toyen-art.deviantart.com/journal/Tutorial-Using-Daz-figures-for-animation-in-Maya-585078140

    keeping in mind you must re export from daz and repeat if you decide on a wardrobe change during the animation/posing
    but I beleive Maya has the Mental Ray engine which is very high quality after you manually redo all your Daz shaders for it.

    Be aware that the Auto desk Apps often offer Student discounts if you are attending college so that May save you some money off the cost of your "cloud Subscription".

    D) By poser pro version 11 and use the free script by "wildial" at renderosity to bring G3 into poser 
    They have a subforum dedicated to helping users with this process. 

    Post edited by wolf359 on
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