Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
I have bought something yesterday and today from the V4 sale, found a ski mask and mummy bandages that may autofit to other generations. If you know what you're doing, and have an open mind to possibilities, you may find more than you think. You can also use GenX2 and use those wonderful skins on other generations, so I don't know why Generation 4 isn't viable for users.
I think this is the point to highlight here. Under no circumstances is G2F/M obsolete with G3. I do quite a bit of experimentation with both characters -- and personal anecdote, G3F is the easiest to use but G2F is on more 'stuff' because of the sheer amount of content I have for it. There's also something to be said when an entire-store-which-shalt-not-be-named quite literally moved from almost all V4 to almost all G3F overnight.
Having said all that, I'm probably the only person who still buys V3 items despite joining this hobby in 2014 because they work better for me than V4 items. And recently with all the V4 sales, I've been gradually using more V4 stuff when necessary.
And that's the key point here: use the tool or figure that's necessary for your work or interest. If that happens to be V3, V4, G1, G2, or G3; or 3DL, Iray, or even Cycles, then by all means use it. People should be interested on how others' art is made on a technical level, but by no means should we condemn more choice or technological progression within the market.
Sorry for the rant. It's almost 2AM and I'm running low on coffee.
I forgot to add that I had a PC made for my 2d Vector art of just a simple nvidia dedicated graphics card and an intel processor with 24gig of ram. Paid about 3600 from HP with 2 really nice 24" monitors... 1 year later... IRAY and I simply render on my CPU and test at smaller dimensions then up the size and head to bed!
I priced another PC from HP and with the recent sale it would be 1700 bucks for an intel i7 quad core, 24 gig of ram and a 6G Nvidia screaming fast video card, so while you can spend 5k I havent spent any and under 3 grand would get you multiple GPU/Cards and much more.
Oh and as the day just changed I have to nab the new Steampunk bundle!
I'll agree with you Coleman to the extent that new content is being pushed out so fast that it is stifling artistic creativity. The plethora of content has become the purpose for using it as opposed to the paint brush and chisel that required artists to find new ways of expression with the same tools for the past thousands of years. Content driven art isn't so bad per se, if you have an idea to express with originality and daring. But, as usual, dollar signs and the commercial prerogative will evevitably debase the vision of art for pure profit, and many minions will follow the "must have, in case of" accumilation of content they have no idea of ever using. Perhaps a one-off render with new stuff, but with nothing artistic to express otherwise. Putting the cart before the horse may be not such a good idea artisically, but there's gold in them hills for Daz Corp.
+1
but expecially this part: "Daz Connect is not an improvement, it is just DRM"
I must say I disagree with this.
Financial considerations do not stifle artistic expression; they may appear to limit against some perceived freedom if the financial motive was not present; folks want to create something they wish to make a livlihood off. Yet would the removal of the financial motive produce better art, or different art? Of course it would produce different art, as everyone would have create their own products. Would it be better? Against who's definition of better?
I really dislike the snobbery associated with art that was produced for financial gain, or the result of purchasing products to assist the process. People should be allowed the freedom of expression, without being sneered at for daring to impinge on 'real artists' area of expertise.
Consider all the content that is available for purchase, at Daz and elsewhere; many folks would not be making art, if that wasn't available. That makes it quite the reverse of being stifled.
Just because you (meaning anyone who reads this), does not consider it art, doesn't mean it isn't. Art is in the eye of the beholder.
One person's art, is another's junk.
Agreed, there will always be a crowd that assumes that putting the tools of art into the hands of common people devalue art in some way. I'm sure there are people who still consider anybody who doesn't mix their own paints from scratch, but buys them from an art store, "not a real artist". You see it in my field of filmmaking right now all the time with people who are simply livid that a kid with an Iphone can now produce a photograph or film comprable to an image made with a hi-end camera.
I'll admit much of the bashing of Daz/Poser I saw over whether people using it were "real" artists kinda' bothered me at first, but then I saw what some people were actually doing with the software and there was no way I could say that what they were doing was not art. I mean really, I don't go out and produce a child simply because I want to take a photo of one, so why would I feel badly for using someone"s 3D model?
Back to V4.
I do need her and her new content, and I buy them, because, believe it or not, some if these V4 figures look way more natural to me than V7.
+1- I strongly dislike all the ultra thin, tweezed to death eyebrows on many of the Genesis 3 females. V4 figures are SO much more realistic and there's a lot of variety in the brows. (There are some good Gen3's, not saying there isn't. But V4 has a lot of characters with brows that aren't ultra skinny or finely penciled.)
I found early on she can certainly pull some faces
There was another thread were I already gave you the links. However G2 fails against G3 is in the expressions which in G2 are morph based. As morphs, unless you use the expressions in small increments, they change your face morph unlike a bone based expression. That's why in previous generations, especially V4, using expressions make the morphs look almost the same. If you don't like an expression on G3, you can always unhide the bones and adjust them, which in G2, you would have to sculpt the change in the morph and external modeller and bring it back into the program. However, regardless of the generation, I don't think many use emotions as much as they should so it's not like you would find examples of anything in any generation other than the half smirk.
But I thnk J. Cade pretty much showed you the example of expressions that actually didn't change the morph.
Did spend most of this year (after getting out those 3 products) getting back in shape, so I got the chest back out, abs down and party tickets in hand for this weekend. ;) Have to fit in these other projects around the gym now.
Hi thanks for taking the time to produce some samples.
Visual story telling through character animation is about presenting a narrative, For the laypeople who will be watching your story/movie
all that matters is if the chracter are communicating
the emotions that promote the narrative
Forgive me but the statement quoted above is typical
Nerdy Mcnerd technobabble that only matters to "under the hood"forum technicians and bullet point promotional ad copy writers.
you have shown very good emotional expressions but not objectively show superior emotional expressions to G2
In a happy scene the layperson only cares if the Chracter looks "Happy"....
...If there is some disgusting activity occuring in the narrative the layperson only cares that the character looks ..Disgusted
if there is supicious activity in the narrative the layperson only care that charcter looks ..suspicious
And Like "Dominic" here
I must ask myself if the expresion based bone
(Excellent it may be) rig is enoughof a step forward for me to incorporate G3 into My animation work and
Do more manual grunt work work to get G3 animated in Iclone,aniMate2
and Endorphin????.....
Have another look
https://i.imgur.com/uWxjDz3.gif
Her Entire face appears to morph at the "peak"
of that smile and her mouth is literally growing in size as well as her cheeks.
but in all fairness ones perception of the face stuff can be subjective even affected by other factors such as wether you consider the model used "attractive" or ethnically representative etc.
But on full body animation G3 is Epic fail compared to G2 in terms of ease of creating Dynamic
Actions and moves
Here is a rough "block in" of a scene that will be in my current personal film project
( with different G2 actors)
I roughed this out in about ten minutes using Endorphins "Dynamic Synthesis intelligence Engine"and exported the Data from each Actor as standard BVH.
This is my work ,I own it ,and would be willing to publicy share the motion Data for each actor as BVH,poser(Pz2)Daz studio animated pose set or aniblock.
on the condition that the recipient recreate this animation with G3 figures only (male or female) and post a detailed explaination of how it was done and how long it took to accomplish.
any takers can PM using the site PM system
must get back to work now
bye
My thoughts exactly. There are so many possibilities for the Generation 4 items.
I've only just started using Genesis 2 products in the last couple of months. I'm finding myself using them more and more, particularly GenX2 and Skins Batch Converter. But as I've said elsewhere, M4/V4 are still my go to characters. I have TONS of items for these characters, and they still look great. I don't think I'll ever stop using them. Perhaps they don't have the realism compared to Genesis 3, but that's not what I'm completely striving for. But I also love what I'm seeing and using with any of the Genesis line of products. I finished a project the other day using a V4 character standing next to Taric for Gianni 6. I honestly can't see a noticable comparison between quality. Maybe a tiny bit, but I think V4 can still be competitive with her shoulder/joint fixes, and Zev0 and DraagonStorm's skin overlays and posing products, and the various displacement maps out there.
I joined fairly recently, just as people were getting over Genesis 2?
I'm pretty happy using Genesis and Genesis 2. I like earlier content, but with an eye toward adapting to later stuff. The big thing is that I find Genesis' ability to mix and dial various items together WAY easier than V4 injection/pose/whatever craziness.
Unfortunately this is not a good comparison, especially when they show the issues that are present in G2. And sorry, your G2 expressions weren't convincing at all. Notice the top teeth alignment on the first few images where the jaw needs to be adjusted to work with those expressions and you didn't show the zero pose of the face so you can demonstrate that the morph isn't changing with the expression. Also there are movement isues in your full body animation. I think if someone is animating with either character, they shouldn't have issues with full body if they have the rig correct. I think it comes simply down to your matter of taste, rather than the actual results. If we're putting your animation against j cade's, he wins hands down.
My situation exactly
Especially when it comes to custom morphs, using V4/M4 was a trial to make the injections. Most morphs were head only as you still needed clothing to fit. I ditched those figures as soon as realized I could make shorter male characters and custom bodies and you didn't have to do all kinds of tricks to make clothes fit. Everyone seems to talk about no difference between gen4 and genesis, but fail to realize the huge jump that was made in terms of what could be done with the male characters.
What I'd be happy about would be a really healthy mix of quality products in the shop. I remember very well how I failed to understand that the different generations could be used side by side and independently of each other when I first started out in this hobby. My idea was that you had to buy the most recent to get everything working properly. So I invested a lot into G2 at the time, and since most content was for G2, I also was happily buying away.
Only by spending time here in the community, I began to understand that these generation aren't like a successive line, but more like parallel development of species.Like Neanderthal and our ancestors, and probably half a dozen other subspecies of human lived at the same time, it's the same with the V/M1 through V/M7. It doesn't make one better than the other, though it's entirely possible that one fits any given purpose better than the other, and vice versa. They each have their own right "living" in the world of rendering (sorry for the analogy). For example, while I prefer G2 for my renderrs, I actually went to buy some of the G3 males, because they looked fantastic, and will be used in my project. On the other hande, I have an original alien character based on G1, because it's perfect for that. And I got a lot of V4/M4 characters to either use as it is, or to use skins and morphs on G2 through GenX.
That's why I really prefer quality products, and I don't care what generation they are for, as long as I can use them either "as is" or I'm able to convert them into something usable. Though I have to admit that with G3, my spending here at DAZ Store has dropped dramatically, even for vendors I'd usually buy straight away, like Zev0 and I3. I mean, I am itching to buy the pose sets with environment, but as long as there's no half-way decent G3 to G2/1,M/V 4 pose converter... it just isn't as useful to me as it could be (Sorry, I3). So, instead of instabuy, it's wishlisted for some later sale, because the poses are more or less useless with my existing content. I might have to bite the bullet some day, but the way I currently see it, that will probably be rather when G4 comes around with some other new technology.
So... what I'm trying to say is, don't bash each other's head in over this.
But to the vendors (or DAZ3D), my plea goes, please give us more tools to convert (poses, texures -iray to 3DL, applications) content, so that those of us who don't want, or can't make the jump, will still be able to buy your items without hesitation.
Particularly sci-fi alien bodies & heads and huge monsters (Mr hyde etc).
The moment I established a viable way to get animated G1-G2 meshes into Maxon Cinema4D
for rendering via .obj+aniMate MDD,
V4/M4 became DEAD to me.
Just as poser Pro 2014 did when we adopted Iclone Pro
Even the final two V4/M4 based characters I was using in my current project have now been supplanted by a perfect G2 copy via the GENX2 plugin.
I have wanted a DAZ figure with facial bones for years, to do stuff in Carrara using NLA clips and target helpers and export back to iClone or DS even as bvh it is an utter irony when there finally is one it will not load in Carrara, it crashes it.
I am a teensy bit confused about this bit of Daz-Steve's post: "The ability to leverage the figure in other software platforms left a lot to be desired" Does this mean the new Genesis 3 figures will work properly in programs other than Daz Studio? Well, except for Poser and, I think, Carrara. I've heard about the method somebody came up with that brings Vicky 7 into Poser 11 but doesn't that give you something like a "Genesis 2.5" on account of the rigging differences, or am I mistaken? I admit I certainly could be, since I haven't bought V7 or yet upgraded to the latest Poser version that apparantly is the only one you can do it in.
Long story short, if the G3 figures are now other platform-friendly, what else can I use them in? Keeping in mind I also have a very small hobbyist budget to work with.
GREAT POST.
I'm envious. I'm not young any more, have HIV so I get sick when I over do it, including the gym so I'm stuck with my just OK body. Better than most 55 year olds I see around but my bodybuliding days are long gone and the belly is here to stay! lmao. ENJOY! You deserve it!
Genesis 3 males are a great improvement over gen 2 males. The breast/pec structure just plain look better. I've always felt m4 and Genesis males have clubby looking arms and sausage fingers. There is still a way to go but I don't agree at all that older generations can really keep pace- especially on the male character front.
Hi
it has been officially stated by Daz the G3 Support
in Carrara is in progress as we speak.
So if you are a carrara user it will be sooner than later for you.
On the matter of "other software platforms"
Genesis 3 can be converted via FBX to other programs a few options for you are:
A) buy a copy of Reallusion Iclone Pro&3D exchange
and manually bone map the G3 body& Face rig in that App But be aware that any bone based talking/Facial animation are not exportable from Iclone back to DAZ studio.
B) Buy Autodesk Motionbuilder and follow the steps in this tutorial
http://www.flipbookmarket.com/blog/how-import-genesis-2-and-3-motionbuilder
C)Buy Autodesk Maya and carefully follow the steps in this tutorial:
http://toyen-art.deviantart.com/journal/Tutorial-Using-Daz-figures-for-animation-in-Maya-585078140
keeping in mind you must re export from daz and repeat if you decide on a wardrobe change during the animation/posing
but I beleive Maya has the Mental Ray engine which is very high quality after you manually redo all your Daz shaders for it.
Be aware that the Auto desk Apps often offer Student discounts if you are attending college so that May save you some money off the cost of your "cloud Subscription".
D) By poser pro version 11 and use the free script by "wildial" at renderosity to bring G3 into poser
They have a subforum dedicated to helping users with this process.