pwCatch tutorial?

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  • AtiAti Posts: 9,082
    edited September 2015
    Ati2 said:

    Syphonaptera, I haven't bought pwCatch yet, so I cannot try it alongside the tutorial, but the tutorial from the first answer ( http://poseworks.com/shaders/pwcatch/ ) seems pretty detailed to me. Have you seen that?

    I did , but it gets me no where It doesn't explain anything!! Do you think it does?

    http://poseworks.com/shaders/pwcatch/pages/applying.html

    if so then what do I miss? Soemthing becomes blue, sometimes something gets red....yellow....wth??

    I only did basic shadowcatching with it, and it worked fine.

    Here are the steps I did. Please note that I'm a total newbie, this will be pretty much my second render with it. Lights deliberately messed up to better demonstrate shadows.

    Step 1: Load figure into scene.

    image

    Step 2: Create distant light, set it to cast shadows. (See settings on right.)

    image

    Step 3: Add a new plane.

    image

    Step 4: Select the plane, and in the Sufraces tab, apply the pwCatch shader to it. (See settings on right.)

    image

    Step 5: Configure shader: Use backdrop: off, catch reflections: off, shadow mode: catch shadows. (See settings on right.)

    image

    Step 6: Add backdrop image.

    image

    Step 7: Align plane with backdrop ground level.

    image

    Step 8: Render in 3Delight.

    image

    pw1.png
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    pw2.png
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    pw3.png
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    pw4.png
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    pw5.png
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    pw6.png
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    Post edited by Ati on
  • mjc1016mjc1016 Posts: 15,001

    Awesome tut, Ati2...

    The basics work for any shadowcatcher (yes, pwcatch is a bit more than a simple shadowcatcher).

  • KeryaKerya Posts: 10,943
    Ati2 said:

    Syphonaptera, I haven't bought pwCatch yet, so I cannot try it alongside the tutorial, but the tutorial from the first answer ( http://poseworks.com/shaders/pwcatch/ ) seems pretty detailed to me. Have you seen that?

    I did , but it gets me no where It doesn't explain anything!! Do you think it does?

    http://poseworks.com/shaders/pwcatch/pages/applying.html

    if so then what do I miss? Soemthing becomes blue, sometimes something gets red....yellow....wth??

    IF, just if, you get funky yellow/red/blue dots/thingies ... use raytraced shadows instead of mapped shadows ... there is a problem with 3delight and mapped shadows.

  • ScavengerScavenger Posts: 2,664
    Ati2 said:
    Step 4: Select the plane, and in the Sufraces tab, apply the pwCatch shader to it. (See settings on right.)
     

    I wanted to highlight this step...I believe the problem in the initial posts of this thread, and one I have whenever I go to use it after not for a while..is you have to apply the base shader FIRST and THEN apply the presets (or manual tweaks..which never occured to me to try.).

    mjc1016 said:

    Awesome tut, Ati2...

    I agree! Well explained, well illustrated, BRAVO!

  • Nah OK , I'll give it a try soon, I'll be back . Thanks. Too many times with Daz products one goes "wooooowwww, so cool" , then you buy it , install it and you are left with strange tuts and half explanations and strange info videos with comments by people with accents it sounds like R2D2 on crack for non-native english speakers .......no Specially those Dreamlight disasters.........frown. Ok , i'll let you know. Thanks again. Cheers

  • mjc1016 said:
    Ati2 said:

    Syphonaptera, I haven't bought pwCatch yet, so I cannot try it alongside the tutorial, but the tutorial from the first answer ( http://poseworks.com/shaders/pwcatch/ ) seems pretty detailed to me. Have you seen that?

    I did , but it gets me no where It doesn't explain anything!! Do you think it does?
    Dearest,

     

    sorry for the very late reply......To be honest
    http://poseworks.com/shaders/pwcatch/pages/applying.html

    if so then what do I miss? Soemthing becomes blue, sometimes something gets red....yellow....wth??

    1. Which renderer are you using?

    2.  The shadows and other changes will not show in the viewport, just when rendered in 3Delight.

     

     

    Dearest, sorry for the very late reply. I tried it some more and very little more is clear to me....but still I think that so called PWCatch tutorial is one of the worst....

    a simple following steps with pictures on how to do what and when would be so much better.
    I overread something seemingly....namely creating planes and apply the needed PWCatch shaders on them for whatever result you want to see on those planes,f.e. shadow, a reflection or a backdrop visible or not.

    I'll experiment some more with it......

    Thnks again so much.

    Cheers

     

  • Kerya said:
    Ati2 said:

    Syphonaptera, I haven't bought pwCatch yet, so I cannot try it alongside the tutorial, but the tutorial from the first answer ( http://poseworks.com/shaders/pwcatch/ ) seems pretty detailed to me. Have you seen that?

    I did , but it gets me no where It doesn't explain anything!! Do you think it does?

    http://poseworks.com/shaders/pwcatch/pages/applying.html

    if so then what do I miss? Soemthing becomes blue, sometimes something gets red....yellow....wth??

    IF, just if, you get funky yellow/red/blue dots/thingies ... use raytraced shadows instead of mapped shadows ... there is a problem with 3delight and mapped shadows.

    Correctly, I followed Ati2  
    steps.......all is a bit more clear to me now.

    Thanks all for the help.

  • Ati2 said:
    Ati2 said:

    Syphonaptera, I haven't bought pwCatch yet, so I cannot try it alongside the tutorial, but the tutorial from the first answer ( http://poseworks.com/shaders/pwcatch/ ) seems pretty detailed to me. Have you seen that?

    I did , but it gets me no where It doesn't explain anything!! Do you think it does?

    http://poseworks.com/shaders/pwcatch/pages/applying.html

    if so then what do I miss? Soemthing becomes blue, sometimes something gets red....yellow....wth??

    I only did basic shadowcatching with it, and it worked fine.

    Here are the steps I did. Please note that I'm a total newbie, this will be pretty much my second render with it. Lights deliberately messed up to better demonstrate shadows.

    Step 1: Load figure into scene.

    image

    Step 2: Create distant light, set it to cast shadows. (See settings on right.)

    image

    Step 3: Add a new plane.

    image

    Step 4: Select the plane, and in the Sufraces tab, apply the pwCatch shader to it. (See settings on right.)

    image

    Step 5: Configure shader: Use backdrop: off, catch reflections: off, shadow mode: catch shadows. (See settings on right.)

    image

    Step 6: Add backdrop image.

    image

    Step 7: Align plane with backdrop ground level.

    image

    Step 8: Render in 3Delight.

    image

    Awesome, thanks......

    Why isn't PWCatch explained in the tut this way like you did? You rule.
    Cheers

     

    Pete

  • mjc1016 said:

    Awesome tut, Ati2...

    The basics work for any shadowcatcher (yes, pwcatch is a bit more than a simple shadowcatcher).

    Ok , I am back again....'inserting'a 3d object on a 2d background and have shadows is working excellent....but the rest isn't.

    (Poserwork's tutorial  is in my personal opinion just as bad as dreamlight)

    Can anyone help me?

    I use a silly example here for what I am trying to achieve. I want to select a 2d background with f.e. a river  and then take a 3d object (in my example it is a paint easel)  and make it look as if it is submerged 1/3th in the river ....with shadows casted on the river.....And here it all goes wrong. The plane does not become transparent when I select 'use background'+ catch shadows'    but somehow catches a shadow and it 'tiles' the background image , please see attachement 'pwcatch shadow+backdrop idiotic results' .

    I apply all the settings /shaders needed , so I think , but this is the result:
    The last upload I editted with photoshop to give an example of what needs to be the end result;

     

    Any help is very appreciated. Many many thanks in advance.

     

    Kind regards

     

    Peter
     

    CRAP PWCATCH 1.JPG
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    CRAP PWCATCH SHADOW RESULT.JPG
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    CRAP PWCATCH SHADOW S+BACKDROP.JPG
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    CRAP PWCATCH SHADOW S+BACKDROP idiotic result.JPG
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    PWCATCH EXPECTED SHADOW + BACKGROUND-TRANSPARENT RESULT.jpg
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  • mjc1016mjc1016 Posts: 15,001

    Try just the Catch Shadows...leave the backdrop out of it.

  • SyphonapteraSyphonaptera Posts: 190
    edited October 2015
    mjc1016 said:

    Try just the Catch Shadows...leave the backdrop out of it.

    Then it doesn't 'block' 1/3th of the 3d object to get the impression the 3d object is partially submerged in water.Like I mentioned , PWCatch lets a 3d object perfect;y cast a '3d shadow' on the 2d background making it look a bit realisitc. That works fine but is not what is only possible  with PWCatch.

    II have the plane raised so the 3d object is 'sticking'  in the plane for about 1/3th . I suspected PWCatch to make that same plane transparent so only the river and the shadow of the 3d object would be visible ....but the plane reflects an idiot tiled version of the complete background and not only what is underneath that plane (the background) .

    IF the plane would only become transparent and would show what is underneath it......But it doesn't. In Poserworks so called 'turorial' of the hippo one part of the wall 'blocks' the hippo and that plane supposedly b;ocking the wall and not showing/revealing the hippo is set to 'background visible',...as I remember.....That plane in the example only shows the wall behind the plane and does not tile the complete backdrop in tiles.......

    Is it the size of the backdrop? The extension? Why is the plane not transparent if I apply the shader to it as mentioned in PS 'tutorial` ?

    (???)

    I hope I am able to let you know what I mean.....My English is not my first lingo ;) So sorry for that.:)

    kind regards

    Post edited by Syphonaptera on
  • FishtalesFishtales Posts: 6,043

    It's been a while since I used it but try Catch Shadows + Reflection rather than Backdrop.

  • AtiAti Posts: 9,082
    IF the plane would only become transparent and would show what is underneath it......But it doesn't.

    You're probably not going to like this...

    I played around with this a little, but could not get the desired effect. A search on the forums revealed that the "use backdrop" option (that should be used in this case) does not work correctly with the new version of Daz Studio, and produces the tiling effect that you saw. :(

  • WillowRavenWillowRaven Posts: 3,724

    Out of curiosity, can the number of tiles be adjusted, like most shaders? Maybe if it can, it can be set to only tile once?

  • Fishtales said:

    It's been a while since I used it but try Catch Shadows + Reflection rather than Backdrop.

    I tried earlier. But what happens then is that you see a reflection from 1/3th of the 3d object but the complete 3d object is still visible.....I have the feeling that Ati2 is right.

  • Out of curiosity, can the number of tiles be adjusted, like most shaders? Maybe if it can, it can be set to only tile once?

    I tried it before but the horizontal/vertical sliding is not possible ...and even if it was ...you would see the complete background and not the material from underneath the plane ..... :(

    Thnks for the tip of course .

  • jakibluejakiblue Posts: 7,281

    Hopefully this'll get seen - is pwCatch working in DS 4.8 at all?

    I've just been trying it, the exact same settings I've always done.....and the plane renders, when it is meant to be invisible. 

  • AtiAti Posts: 9,082
    edited November 2015
    jakiblue said:

    Hopefully this'll get seen - is pwCatch working in DS 4.8 at all?

    I've just been trying it, the exact same settings I've always done.....and the plane renders, when it is meant to be invisible. 

    The shadow cather part works, I've been using that for a while without any issues. Its "use backdrop" feature does not seem to work correctly.

    And I'm talking about 3Delight only. Iray has this functionality built-in, and the plugin is not needed (does not even work in iray).

    Post edited by Ati on
  • jakibluejakiblue Posts: 7,281

    I got it to work - user error laugh

    I only ever use the shadow catching bit, I've never used any of the others. If some of the other functions aren't working in 4.8 maybe put in a support ticket. It's a DAZ Original, so it should get fixed.  

    Ati2 said:
    jakiblue said:

    Hopefully this'll get seen - is pwCatch working in DS 4.8 at all?

    I've just been trying it, the exact same settings I've always done.....and the plane renders, when it is meant to be invisible. 

    The shadow cather part works, I've been using that for a while without any issues. Its "use backgrop" feature does not seem to work correctly.

    And I'm talking about 3Delight only. Iray has this functionality built-in, and the plugin is not needed (does not even work in iray).

     

  • sandmanmaxsandmanmax Posts: 992

    Is pwCatch working in DS 4.9?  When I click on the main shader, the plane surface shader is still set to DAZ Studio Default.  Isn't it supposed to change to say pwCatch?

  • KeryaKerya Posts: 10,943

    Is pwCatch working in DS 4.9?  When I click on the main shader, the plane surface shader is still set to DAZ Studio Default.  Isn't it supposed to change to say pwCatch?

    Did you select the plane in the scene tab AND the surface for the plane in the surface tab before applying pwcatch?

  • sandmanmaxsandmanmax Posts: 992

    Sure did. Multiple times. Added a new plane, tried it again. No joy...

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