Make and design my own clothing

If I wanted to design and make my own wearables for Genesis 3 characters, which program would be a great option to learn. One that I can design and create folds, poses and stuff like that?

 

Thanks,

Thom

Comments

  • LeanaLeana Posts: 11,070

    If you have quite a lot of money to spend, Marvelous Designer is probably one of the best options nowadays, a lot of content creators use it.

    Otherwise I would suggest Blender as it's free and quite powerful.

  • tdctdc Posts: 129
    Leana said:

    If you have quite a lot of money to spend, Marvelous Designer is probably one of the best options nowadays, a lot of content creators use it.

    Otherwise I would suggest Blender as it's free and quite powerful.

    Thank you very much... you weren't kidding about Marvelous Designer, OUCH!

  • LeanaLeana Posts: 11,070
    tdcsurfer said:
    Leana said:

    If you have quite a lot of money to spend, Marvelous Designer is probably one of the best options nowadays, a lot of content creators use it.

    Otherwise I would suggest Blender as it's free and quite powerful.

    Thank you very much... you weren't kidding about Marvelous Designer, OUCH!

    Unfortunately not :(

    Early versions of MD had a more affordable version of the Personal Licence without commercial rights, but it doesn't exist anymore.

  • nicsttnicstt Posts: 11,714

    They give a 30 day trial, and there is a subscription that could be used short term to extend the free-trial so for relatively little cost you could see if it suites. I find 30 trials are usually not enough.

    I like Blender, but it does have a fairly steep learning curve, but tbh - the same can be said for any 3D related software.

  • sura_tcsura_tc Posts: 174

    Blender is probably your best choice. Skinwrap modifier will be your best friend for clothes.

    It took me few months to get used to Blender but, once you get the hang of it, you will start to wonder how it can be free.

  • alexhcowleyalexhcowley Posts: 2,328
    sura_tc said:

    Blender is probably your best choice. Skinwrap modifier will be your best friend for clothes.

    It took me few months to get used to Blender but, once you get the hang of it, you will start to wonder how it can be free.

    I went through the same process as Leana, I started with Hexagon, very rapidly ran out of patience with it and then downloaded Blender.

    Can you elaborate a little on what skinwrap modifer is?  My main interest is creating fantasy ballgowns for G3F so it sounds like it may be useful for this.

    Cheers,

    Alex.

  • sura_tcsura_tc Posts: 174
    edited June 2016

    For gowns, I don't think skinwrap will be helpful.

    What the skinwarp does what the name says. It wraps a mesh around a target no matter what shape. It's a great way to make skin tight suits, shirts, pants, and gloves.

    For gowns, you should follow how a robe is made. You either start with a cube and shape it to a grown or start with a vert. Both will need mirror modifier and probably subdiv level 1 along with smooth surface. You will want to export a figure from Daz in obj format and use the figure as a base. Or use Blender character creation plugin "Manuel Bastioni Laboratory".

    Once you get a grown-shape mesh, you can apply collision physics to a figure and simply drop the dress onto it which should allow it to make it look like a proper dress. Of course, you'd need to apply cloth physics to the dress and more.

    It won't be a walk in a park but it's pretty fun once you get the flow going and see how a simple cube becomes a robe or a dress. There is a strong sense of achievement to it.

    Post edited by sura_tc on
  • alexhcowleyalexhcowley Posts: 2,328
    sura_tc said:

    For gowns, I don't think skinwrap will be helpful.

    What the skinwarp does what the name says. It wraps a mesh around a target no matter what shape. It's a great way to make skin tight suits, shirts, pants, and gloves.

    For gowns, you should follow how a robe is made. You either start with a cube and shape it to a grown or start with a vert. Both will need mirror modifier and probably subdiv level 1 along with smooth surface. You will want to export a figure from Daz in obj format and use the figure as a base. Or use Blender character creation plugin "Manuel Bastioni Laboratory".

    Once you get a grown-shape mesh, you can apply collision physics to a figure and simply drop the dress onto it which should allow it to make it look like a proper dress. Of course, you'd need to apply cloth physics to the dress and more.

    It won't be a walk in a park but it's pretty fun once you get the flow going and see how a simple cube becomes a robe or a dress. There is a strong sense of achievement to it.

    Thanks for the pointers.  At the moment, I'm taking baby steps but I think I'll get there in the end. I've orders a copy of Blender for Dummies from Amazon and I think that will help.

    Cheers,

    Alex.

  • sura_tcsura_tc Posts: 174

    Honestly, I am not sure if a book will help. I started out learning Blender with a clear goal : Make spaceships of my own design. I followed blogs and video  of Daniel Brown CGI (A specialist in sci fi with Blender) and I started from there with absolutely no prior knowledge of 3D applicaiton other than basic Daz Stuido knowledge.

    I copied his models and mimicked his methods for months. At one point, I started to develop my own methods and started to have my own way. I've made few clothes, mostly robes and shirts but clothing is not my forte and not my main goal.

    I'd suggest working on basic dress and start from there without a book. Follow youtube tutorials and start from there. Copy others' methods and eventually develop your own.

    I know some say Blender UI is too complciated but I consider such complaints moot. I mean it's free and as good as other commercial applications that cost few thousands dollars. Instead of shelling out the money, you get a little less organized UI, so what, I'd say.

  • nicsttnicstt Posts: 11,714

    I've actually tried MD since my previous reply; I really like it, but not at $60 a month.

    I'll stick to blender; it has a good physics system.

  • JasonSWrenchJasonSWrench Posts: 379

    Nicstt:

    There's also DressShop sold here at DAZ (http://www.daz3d.com/dressshop-2-0). It's not a bad tool to get you started designing if the 3D modeling isn't your strong suit yet. 

    Jason

    PS Personally, I love MD, but it's definitely not a tool to dip your toe in with.

  • nicsttnicstt Posts: 11,714

    Nicstt:

    There's also DressShop sold here at DAZ (http://www.daz3d.com/dressshop-2-0). It's not a bad tool to get you started designing if the 3D modeling isn't your strong suit yet. 

    Jason

    PS Personally, I love MD, but it's definitely not a tool to dip your toe in with.

    I use Blender.

    I like MD, just recon I can find an alternative for the 60 dollars a month; if I was sufficiently sure I wanted it, I'd get the perpetual licence. Looked at dress shop, and don't fancy it.

  • tdctdc Posts: 129

    Thanks everyone!

    So, I did download Blender. Not very intuitive to start but I'm sure I can invest some time into figuring it out. Seems a lot of online tutorials are out there. BUT! Before I go investing a lot of time - I wonder if you can design posable clothing. Meaning, if I create draping fabric such as a loincloth or waist wrap, that I can make it so it will blow in the wind.... fall to the side and so on. Would that be possible with this program? I seem to have issues with some clothing that, if the character is on their side, the garments don't fall... Especially bad when a long shirt is trapped on the characters bum when crouched down. 

    So, long story short... can I make clothing that I can make my own dials for draping? (I think this will be a 'no you can't' answer)

  • sura_tcsura_tc Posts: 174
    tdcsurfer said:

    Thanks everyone!

    So, I did download Blender. Not very intuitive to start but I'm sure I can invest some time into figuring it out. Seems a lot of online tutorials are out there. BUT! Before I go investing a lot of time - I wonder if you can design posable clothing. Meaning, if I create draping fabric such as a loincloth or waist wrap, that I can make it so it will blow in the wind.... fall to the side and so on. Would that be possible with this program? I seem to have issues with some clothing that, if the character is on their side, the garments don't fall... Especially bad when a long shirt is trapped on the characters bum when crouched down. 

    So, long story short... can I make clothing that I can make my own dials for draping? (I think this will be a 'no you can't' answer)

    What you are asking is possible. Very easy to accomplish for someone who is used to how Blender works. You basically apply physics modifier and animate it while applying wind.

    But, for someone who has just downloaded Blender, you have a long way to go.

  • tdctdc Posts: 129

    Thanks again, sura_tc

    I understand. You've been very helpful and responsive - I appreciate it!

     

    Thom

  • sura_tcsura_tc Posts: 174
    edited June 2016

    Here is an oversimplified overview of what you are asking.

    You can see physics options there. You apply collision to the dude. You apply cloth to the loin cloth. Of course, you need to make sure that the loin cloth will hang onto the body by adding string or some sort. Apply wind (AKA Force field) and then you animate it. You can stop at any frame and use automatically deformed mesh at will.

    Replace the cube with a proper body. Replace the simple loin cloth with a detail one, and you should get the picture.

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  • nicsttnicstt Posts: 11,714
    edited June 2016
    tdcsurfer said:

    Thanks everyone!

    So, I did download Blender. Not very intuitive to start but I'm sure I can invest some time into figuring it out. Seems a lot of online tutorials are out there. BUT! Before I go investing a lot of time - I wonder if you can design posable clothing. Meaning, if I create draping fabric such as a loincloth or waist wrap, that I can make it so it will blow in the wind.... fall to the side and so on. Would that be possible with this program? I seem to have issues with some clothing that, if the character is on their side, the garments don't fall... Especially bad when a long shirt is trapped on the characters bum when crouched down. 

    So, long story short... can I make clothing that I can make my own dials for draping? (I think this will be a 'no you can't' answer)

    I modelled this in Blender; I draped it in blender to get the nice folds on the skirt (Blender has a great set of physics tools).

    I've done some fitting in Daz to get what I wanted.

    The questions should be: wink

    Does Blender have the tools to do what I want? Yes.

    I don't have the skills to take advantage of everything Blender can do. And from what you say, neither do you - it is fun learning. A tip though, spend a couple of days learning the hot keys; they are worth it.

    It is used commercially.

    Once its modelled, there is a lot of work to get it working in Daz; creating morphs for the various body shapes as an example.

    There is a cost to Daz's one click solution for various options; the cost is that PAs have to put in the effort to make it work. smiley

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    Post edited by nicstt on
  • deepsixdeepsix Posts: 62

    I would love if there was something in Blender that worked like the cool clothing making features from MD but I have yet to find them. Clothing simulation is so so difficult esp nice collision with your genesis figure!

  • FirstBastionFirstBastion Posts: 7,461

    Marvelous Designer has a free trial demo period, that is definitely helpful in determining the value of the software.

  • Lobo3433Lobo3433 Posts: 30

    Blender now has a paid add-on called Cloth Weaver that is available at Blender Market and shows to have some promise and works similar to MD but more reasonable price 

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