UV oddity

TaozTaoz Posts: 9,743
edited May 2016 in The Commons

I just wanted to apply new shaders to a dress, the original textures all look as if the UV zones are top/bottom/(belt), but the UV is actually split into front and back. Pretty awkward and unusual IMO, is there any good reason for doing it that way? I think I recall a way to alter the UV zones in DS but I can't remember how (I know I can do it in other programs but that's a bit troublesome).

 

 

hi-lo-uv.jpg
653 x 801 - 61K
Post edited by Taoz on

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