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Thanks ! happy you like it , it is part of my new HUMAN shader pack but I will share some bone shaders for only 24h today for promotion
I will put the download link here as well since we are in the iray Bones thread
That are my shaders from my upcoming HUMAN pack for iray , nothing you used before but the pack will include teeth correction morphs so the gums do not enter the inside of the teeth , right now the genesis gums are just inside the teeth and not really in physical way affecting teeth shaders so I made some corrections for the GF and GM base and the same thing for the nails , you don't need textures for natural nails and teeth if they are correct modeled , the physical proportions will take care of it but when people do morphs they not pay attention focusing only on the outside look and later you make correct shader and the gums shine red from inside the teeth
Here are 1000 AD bones
Bone 1 million
Bone 2000 BC
Bone 5000BC
Bone 1000BC
Bone 1800's
Bone 2006
Bone Fresh
Bone Bleached
Bone Acid Melt aka Zombie lol
making now cards and quick packing
Very impressive!!!!
Thanks Simon,
remember Indiana Jones movie when the face of the guy melted when they opened the ark lol
DOWNLOAD 12 BONE SHADERS FOR IRAY ---------ONLY TODAY------ First come, first served
remember that it is part of my upcoming commercial product , please don't share the link outside this thread
License : you can use it in your personal commercial or hobby renders , this is not part of merchant resource product
How to use : Unzip the files and place inside your Daz Studio My Library , you will find the files under Shader Preset/MEC4D/Iray/
Apply the shader to your selected surface then under surface tab scale it up or down using Tiling to match your model proportions
The shaders are tiled and universal for all bones
This part of product was not tested beside by me so if anything weird happen let me know ;) but should be all fine
I added soft bone plus red and white wax just in case you want to make some skull candles lol
Enjoy !
You are amazing!!! @_@ You always go above and beyond. I expected maybe one bone shader XD Not TWELVE!! O_O
Also, that acid skull freaks me out @_@
Thank you so much, Cath!!! <3 Can't wait to have a play! :D
<3 You're the bestest, Cath!
Wow, these are awesome! Thank you, very much, MEC4D! And, thank you, Jackiblue, for starting this thread!
Fantastic! Thank you very much MEC4D!
Got them! And Cath once again shows her incredible talent! Thank you so much for these!
You welcome guys, yeah without Jackiblue thread there would be no bones to share
I played a little bit with the full skeleton not even scaled down anything
Thanks so much for these :)
Excellent, thank you! :)
Thanks so much. These look really great and I'm looking forward to your human shader pack
Here is a bone shader I can throw in here as well
http://rawart3d.deviantart.com/art/Iray-Bone-Shader-607569104
Rawn
Thank you very much!
Thank you, RawArt! It looks great, too!
Here it s in use
Rawn
Wow, these look AWFUL!
Which is to say, they look great. Absolutely fabulous.
Please HURRY and finish your human shader pack. I'm getting tired of spending an hour manually tweaking my shaders to look good, and I know your's will look better anyway. The teeth alone in the bones examples will be worth the cover price.
Thanks a lot - these are great. Looking forward for the whole package.
Used 010H Bone Acid Melt shader on the chair.
Yes, these are great...both of you. Thanks.
Thanks so much Rawn :)
You both rock. Thank you so much.
Thank you Cathy and Rawn
Nice. What about things like the ancient V4/M4 vintage skeletons, or the Them Bones sets? Not sure how well they'd take to shaders, I think they're UV'd for texture layouts similar to the standard figures.
Edit: Whups, just saw the d/l link, I'll try them out later tonight.
Thanks for the shader. It also looks nice on the terrain...
Using the shaders on "Them bones" sets works best if you apply the original textures, then hold CTRL when applying the new shaders and choosing not to replace the original textures. (and make sure the tiling is set down to 1H and 1V)
Rawn
Thank you both! And thank you Cath for the license details. Rawn, what is the license for your shader?
I was a little lazy today, so I pulled up a scene I did recently and used one of Cath's bone shaders on the emaciated zombie and another one on the teeth. You might also notice a few volume 2 shaders in use to completely retexture the boots, pants and shirts.
What Happens to Workaholics
The HDRI used for lighting and background is from Dylan Sisson, licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.