Duplicates are just a shortcut to loading a new item of the same type, an Instance is a live clone. Yes, for something like that instances would probably be better (maybe load a few slightly different flowers and then use instances to multiply each, for a bit of variety).
Instances are tied to the original in several ways...especially surface settings. Duplicate is just that...another copy. Instances use the same geometry and textures, with location and transform data being unique to each one. This means 100 of them use little more memory than 1.
Thanks! I used MEC4Ds PBS PVC Plastic shader (from Vol. 1), but there's a leaf shader in her recently released Vol. 2, so I'll probably re-render at some point.
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Instances are linked to the original copy. If you change attributes of the original copy, the instances change as well (shaders, etc).
Also, it consumes less system resources than actually having duplicates.
Oh, OK. I used duplicate for these flowers but instances may have been better from what I'm reading here. Right?
Duplicates are just a shortcut to loading a new item of the same type, an Instance is a live clone. Yes, for something like that instances would probably be better (maybe load a few slightly different flowers and then use instances to multiply each, for a bit of variety).
Instances are tied to the original in several ways...especially surface settings. Duplicate is just that...another copy. Instances use the same geometry and textures, with location and transform data being unique to each one. This means 100 of them use little more memory than 1.
http://www.daz3d.com/forums/discussion/48524/understanding-daz-studio-instancing
Good to know for future scenes like this. Thanks for explaining the difference, guys. :D
@melissa That is pretty! the translucency on the corn is gorgeous!
Sorry, I was away from my PC. Glad it got explained.
Thanks! I used MEC4Ds PBS PVC Plastic shader (from Vol. 1), but there's a leaf shader in her recently released Vol. 2, so I'll probably re-render at some point.