Matching Textures

I saw the promo's of RawArt where he combines Nautilisian with Medusae. 
what would be the easiest way to match the textures if I wanted (in this example of the Nautilisian) to match the hair ánd the tail textures together. 
or even in general with any other RawArt model?

thx. 

Comments

  • felisfelis Posts: 6,665
    edited November 7

    Pretty sure both the tail and the hair is geografts. And if so there isn't really any matching, assuming the UV of the skin area matches the G9 UV, which I would expect. If too sharp boarder you could add a geoshell and use as blend layer.

    If you want to combine 2 surfaces, e.g. body from A with body from B, I would think doing it in an image editor blending the 2 textures with an overlap zone. You would need to do it for all relevant maps. Combining normal maps requires more effort, due to the way normal maps are designed.

    You could in theory also do it in LIE, but I think it will be more work/ more complicated than doing it in an image editor.

    Post edited by felis on
  • Richard HaseltineRichard Haseltine Posts: 112,143

    You could also apply a Geometry Shell to the item, or hierarchy, apply one material set to the base and one to the shell, then use an Opacity texture on the Shell to blend them.

  • ScytharScythar Posts: 129

    I'll try that. Thx. 

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