Animation help

Sorry if this isn't the right place to do this.

 

I have a 5 second animation, ends at frame 179 and I want use the end point (All the characters/assets and their poses) as a new start point for the next shot. I can't for the life of me figure out how to make frame 179 the new frame 0 for a brand new animation file.

 

Is it even possible?

Comments

  • garrett_3dgarrett_3d Posts: 1,141

    Logically, I would imagine that you could memorise all figures and poses in frame 179 then delete the animation and apply those memorised poses into frame 0 of the new animation.

     

    Or, save all of frame 179 as a subset, clear the scene then load subset?

  • Honestly, i've tried everything. If I select all the objects and figures with the timeline at 179, it just selects the entire timeline and saves position at frame 0. Same if I save a subset, there is no option to tell it to save at the current frame so it just saves frame 0. It's a nightmare. Surely it's possible. 

  • garrett_3dgarrett_3d Posts: 1,141

    Bear with me, I'm just running a queue at the moment. Once it's done, I'll load an animation and do some testing.

  • I so appreciate it. In the end I just reduced frames to 1, saved it out as the new scene and loadeit back in, then just reposed everything, but it's hardly ideal.

  • garrett_3dgarrett_3d Posts: 1,141

    About the only way I can get it to work is to copy and paste the final frame keys to frame 0, then delete the rest. My subset idea didn't work, it just saves the whole animation.

  • It's so infuritatingly unintuitive. I can see why everyone animates in blender. I'll fight on, but it's a slog. Nothing seems to do what would be logical. I'll go do some more learning. Thankyou for helping.

     

  • garrett_3dgarrett_3d Posts: 1,141

    No worries, I'm still learning myself.

  • Richard HaseltineRichard Haseltine Posts: 112,126

    A pose preset should let you save the current frame only. You could also remove the other keys, select all of the keys, and drag them to frame 0 (select, then drag as two operations). Do bear in mind that if you do that the loss of the previous keys will affect how the transition to the next keys will be applied, if you are wanting to make a continuous aniamtion it would probably be better to keep all of the keys and restrict the play range.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,871

    with everything collapsed select the last keyframe and click the plus keyframe symbol 

    make sure your scrubber is at 0,0,0 and with the last keyframe selected copy selected keyframe 

    it may ignore pose controls though and hidden keyframes so make sure nothing is invisible and all filtering options checked

  • there's a script for this already and its free: mcjUnanimateWholeScene

    https://sites.google.com/site/mcasualsdazscripts9/mcjunanimatewholescene

    I used to use this script all the time for exactly that same issue. There is no undo so save your scene before trying in case you mess up. 

    1. Scrub to the final frame of your current scene

    2. Run mcjUnanimateWholeScene to bake everything into a static pose

    3. Save as your new "handoff" scene

    mcasual has so many good free scripts for animation. if you're not using as least 20 of them you're probably missing out on lot. (these all some of the ones I have installed and use quite frequently). he actually has more than this but these are the ones I've personally found useful. Also you didn't say whether you use DS 4 or 6, I know these work in DS4, haven't used DS 6 yet.

     

     

    Screenshot 2026-10-31 225137.jpg
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  • WendyLuvsCatzWendyLuvsCatz Posts: 41,871
    edited November 1

    his scripts are awesome but in this case, I actually find doing what I suggested far quicker than loading a script 

    it sounds complicated to explain but it's actually not, just 2 clicks

    the main issue and it may affect that script too, is the timeline not showing the keyframes for hidden body parts which started at D|S4.21 I think, when animatable visibility was added

    Post edited by WendyLuvsCatz on
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