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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic and Daz Horse

echristopherclarkechristopherclark Posts: 293
October 19 in Blender Discussion

I'm using Diffeomorphic 5.2 and Blender 5.2.2 and when I import a Daz Horse, it doesn't import the saddle or harness (though it does import the mane and tail). Any ideas?

Comments

  • PadonePadone Posts: 4,375
    October 20 edited October 20

    Be sure to update to the latest development version, as it always includes new bug fixes. Also check if all the nodes are visible and selectable in daz studio, before exporting. Finally check the console for errors.

    update. Tried H3 with the western saddle and seems fine here. Test scene included.

    DS 4.23, Blender 5.2.2, Diffeomorphic 5.3.0.3060

    my steps:

    1. import
    2. convert hair
    3. pose

     

    h3.jpg
    614 x 477 - 69K
    duf
    duf
    h3.duf
    702K
    Post edited by Padone on October 20
  • echristopherclarkechristopherclark Posts: 293
    October 20

    It turns out I needed to "Save Root Paths" in Daz and reimport them in Blender. Feels like I have to do that almost every time, but I was thinking it was a one-time thing. Can you/anyone shed some light on why I might have to perform that step? Thanks in advance for any help!

  • PadonePadone Posts: 4,375
    October 21

    Yes "save root path" is a one time thing, unless you delete the file yourself for some reason. The settings file is in "Documents > DAZ Importer" by default if you didn't change it in the preferences.

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