Convert OBJ to Daz3D rigged
xavierator
Posts: 162
in The Commons
Dear,
Which is the best way to convert a fix OBJ character to a full Daz 3D rigged character ?
I tried AccuRIG and to create the bones directly on Daz 3D, but the results are not the expected and/or the enforce is very high.
Is extremly important to create a rigged character from a T-Pose model or it could be have it's own pose ?
Thanks, Xavi

Comments
DS has rigging tools built into it. You will need to set bodypart groups in your obj and then use the figure setup tool to set the hierarchy and then manually set up and adjust the weightmapping. There may be some import tools that wil convert figures rigged in other programs into DS, but I haven't used any.
The figure can be in T pose or A pose, or however you like, but any angled bones will be annoying to set up. This is why T pose is a default in most programs. Symmetrical figures are easier to handle, so I woudlnt siggest taking a posed object and trying to rig it.
DS has rigged things and non rigged things - regardless if they are a person, an animal, a plant or a desk. So the process for rigging things is the same no matter what is being rigged. The only exception is conforming items which need to start with a copy of the rigging/grouping of the figure they will fit on.
LM
In most cases, you probably do not actually want to rig the OBJ, you probably want to create a morph for a Genesis base so that it has compatibility for clothes/poses/etc, which would generally be done by "wrapping" it in an external application.
For example, this version of Serana from the Elder Scrolls series is one where I extracted her head shape and texture tints using modding tools, then converted that to a Genesis 8 Female head morph. (The hair, however is an edit of a very similar store hair).
You would only generally want to rig a new model if for whatever reason the character is far enough from human that it's not practical to morph Genesis for the job.