Creating templates for Daz products in Blender.
Philippi_Child
Posts: 680
[Creating templates for Daz products in Blender.] How is this done since blender can not read .duf files?
Post edited by Richard Haseltine on

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Not sure what you mean about templates, but you can read duf files with python. One way is to use the diffeomorphic library.
https://github.com/Diffeomorphic/import_daz/wiki/Scripting_DAZ_Importer_Operators
Thank you so much. But I'm afraid none it makes sense to me. I'll just use a texture from the product to create my own texture.
Ok so for "template" I guess you mean the uv map. For this it's enough to export as obj in daz studio.
steps:
p.s. Or in DS4 you can see the uv map in the viewport panel, selecting the "uv view", but it will be displayed at the viewport resolution. Then you can print the screen and manipulate with a paint program, eventually. The blender way is more precise as it allows to export the uv map at the desired resolution.
p.s. In blender you can also paint directly over the 3d model, that's often easier because you don't care of the uv seams.