• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
    • Categories
    • Recent Discussions
Daz 3D Forums > 3rd Party Software > Blender Discussion

Creating templates for Daz products in Blender.

Philippi_ChildPhilippi_Child Posts: 680
August 30 edited August 30 in Blender Discussion

[Creating templates for Daz  products in Blender.] How is this done since blender can not read .duf files? 

Post edited by Richard Haseltine on August 30

Comments

  • PadonePadone Posts: 4,309
    August 30

    Not sure what you mean about templates, but you can read duf files with python. One way is to use the diffeomorphic library.

    https://github.com/Diffeomorphic/import_daz/wiki/Scripting_DAZ_Importer_Operators

  • Philippi_ChildPhilippi_Child Posts: 680
    August 31

    Thank you so much. But I'm afraid none it makes sense to me. I'll just use a texture from the product to create my own texture.

  • PadonePadone Posts: 4,309
    August 31 edited August 31

    Ok so for "template" I guess you mean the uv map. For this it's enough to export as obj in daz studio.

    steps:

    1. in daz studio export as obj
    2. import in blender
    3. edit mode: uv editor > uv > export uv layout

    p.s. Or in DS4 you can see the uv map in the viewport panel, selecting the "uv view", but it will be displayed at the viewport resolution. Then you can print the screen and manipulate with a paint program, eventually. The blender way is more precise as it allows to export the uv map at the desired resolution.

    p.s. In blender you can also paint directly over the 3d model, that's often easier because you don't care of the uv seams.

    Post edited by Padone on August 31
Sign In or Register to comment.
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.