Daz Studio 6 - Viewport Display Issue (Texture/Smooth Shaded Mode)
Has anyone experienced an issue in Daz Studio 6 where props, characters, and environments fail to render in Texture Shaded or Smooth Shaded modes after updating? Everything displays fine in Wireframe, Filament, and NVIDIA Iray modes.
I’m running Windows 11 with an AMD Radeon RX 580 series graphics card. The issue persists even after updating my graphics card drivers. How can I fix this?
001.jpg
1278 x 1230 - 99K
002.jpg
1266 x 1190 - 109K
003.jpg
1278 x 1264 - 112K

Comments
Open Draw Settings pane, set Max Refraction Weight as 0.98, turn off Enable Metallicity, check and see what you get in Viewport with Texture Shaded drawstyle.
It's a bug in DAZ Studio 6; the OpenGL viewport doesn't work with Radeon cards.
Thank you for your response. However, even after setting it up as you suggested, nothing has changed.