Render Queue for DS4

Does anyone have a link to the render queue plugin for DS4? Assuming it's still on sale, that is.

I won't be renewing my Premier membership and render queue is pretty much the only reason I've kept it active. If I can get the external PA plugin, I shall cancel it sooner rather than later.

The way Daz is starting to treat PAs has me seriously considering spending my money elsewhere, I have no urge to even look at the store pages right now.

Comments

  • Charlie JudgeCharlie Judge Posts: 13,624

    That was a ManFriday item that was purchased by DAZ. It was integrated into the Premier edition of DS4 and is no longer available for seperate purchase.

  • lina.catfishlina.catfish Posts: 48
    edited August 20

    Did you mean this one? (that's only for DS6)

    Maybe it just moved/ upgraded? I couldn't try. I don't use Daz 6 and I don't intend to do so.

    Post edited by lina.catfish on
  • garrett_3dgarrett_3d Posts: 827

    Charlie Judge said:

    That was a ManFriday item that was purchased by DAZ. It was integrated into the Premier edition of DS4 and is no longer available for seperate purchase.

    That's the one I was thinking of. NLA, damn!

     

    DS6 version is no good for me as I don't have a need for DS6. But if that's going to be the only way to have render queue without Premier, I may have to. 

  • ElorElor Posts: 4,079

    I don't have it and can't comment on its quality, but there is a Render Queue like product for Daz Studio 4 and 6 on Renderhub, by oldhiccup:

    https://www.renderhub.com/oldhiccup/render-queue-pro

  • edited August 20

    garrett_3d said:

    Charlie Judge said:

    That was a ManFriday item that was purchased by DAZ. It was integrated into the Premier edition of DS4 and is no longer available for seperate purchase.

    That's the one I was thinking of. NLA, damn!

     

    DS6 version is no good for me as I don't have a need for DS6. But if that's going to be the only way to have render queue without Premier, I may have to. 

    Here is a response using chatGPT (Paid version). Maybe something worth considering with your situation.  I guess the main question would then be: Do you need to caution everyone that all of the renders were done with AI assistance.

      Yes. I can write the render-queue script specifically for Daz Studio 4.x, without relying on Daz Studio 6 APIs or behavior.

    Daz Studio 4 uses Daz Script 2, an ECMAScript/Qt Script–based scripting language integrated with the Daz Studio API. The official Daz documentation has a dedicated Daz Studio 4 scripting reference, including DzRenderMgr, which controls the rendering process, and examples for scripted rendering.

    That means we can make a .dsa script for Daz Studio 4 that works roughly like this:

    • Add multiple .duf scene files to a queue.
    • Reorder or remove scenes before starting.
    • Load one scene at a time.
    • Use the scene's existing NVIDIA Iray render settings.
    • Render from the currently saved camera, or optionally select a camera per job.
    • Save each render automatically to a chosen folder.
    • Name output files based on the scene name, camera, sequence number, or a custom name.
    • Continue automatically to the next scene after the current render finishes.
    • Keep a log of completed/failed jobs.
    • Optionally skip images that have already been rendered, allowing a stopped queue to be resumed.

    This is feasible using the Studio 4 API. Daz's Studio 4 documentation specifically exposes DzRenderMgr through App.getRenderMgr(), and Daz provides Studio 4 examples for invoking renders and manipulating renderer settings.

    There are also some useful version boundaries we can respect. For example, Daz documents post-render-save scripting as being available starting with Daz Studio 4.8.0.21, so if we use that mechanism I can either target 4.8+ or avoid depending on it for broader Studio 4 compatibility.

    If you're using a relatively recent Daz Studio 4, such as 4.20, 4.21, 4.22, 4.23 or 4.24, I can build you a fairly polished queue interface.

    Post edited by davidwski_16294691f0 on
  • garrett_3dgarrett_3d Posts: 827

    Damn! That sounds like a plan, although I don't use AI if I can help it. But for generating a script? That's a different matter.

    I don't see why I would need to add any kind of caution though, as AI would only be used for the process script and wouldn't have any input into the renders themselves.

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