G8F Geografts Material
I'm using diffeomorphic easy import to import a character with 2 geografts
1. Headlights
2. Golden Palace
The materials seem to import correctly, until I zoom in and the bump and normal maps are not applied correctly. The bump and normal for the golden palace geograft appears to apply correctly, but it looks like it takes over of the G8F figure's materials and does not apply the bump and normal materials of the figure.
I'm not sure how to fix so, send help pls. Thanks

Comments
Make sure you get the up to date 5.2 version, as there's a bug fixed for geografts seams. Or disable "sharp edges" in the global settings.
That is expected. If you use the custom geograft UVs and textures you are going to lose the character's original textures. You can either have the geograft use the character's original UV's and textures or you can mix the character's original textures with the custom UVs and textures of the Geograft (most likely using a mask in Blender). It's not terribly difficult but also not easy to explain here. Basically to combine them with a mask you need to import the custom UVs into blender using Diffeomorphic's import UV function and then mix the textures in the shader editor.
Another way to avoid the issue is to use the standard DAZ gens geograft. Many of those texture sets come with gen textures that seamlessly combine with the character's main textures.
@Krys That is already handled with shells in Diffeomorphic, so it should work fine without any user modifications. Specifically Golden Palace is using a blended shell with its own opacity mask.
I am using diffeomorphic 5.2.0.3018
I read on the blog about using SSS for the Skin Method to remove the seam issue, so I kept it as SSS and it hasn't shown. The issue I am facing is that the bumps and normals for the geograft is taking priority over the figure's bumps and normals. Which is why if you look at the image, there is no bump and normal where the geograft (golden palace) replaces the G8F figure's geometry.
Am I missing anything or do I have to go with Krys' suggestions? I don't know how to mix the textures yet since Blender's node system is completely different from Daz's surface tab settings. So it'll take me awhile before I fully understand everything and where to plug things.
Please zoom in on an area on the join between parts to show the issue, rather than showing the whole of the groin.
my mistake. I thought censoring it would have been enough
here are the zoomed in issues. The normal and bump mats are not applied on the geograft. The geograft has its own bump and normal mats, which are probably taking priority over the figure's normal and bumps.
I had a look at this and reported to Thomas for fixing. Essentially the bug is that the addon miscalculates the bump distance for the geograft. You have to copy the bump distance from the torso.
https://github.com/Diffeomorphic/import_daz/issues/84