is it possible to use the lip texture and normal from one character and use it on another g8.1?
mangosteins
Posts: 51
I see the lips surface but part of the lip and normal and texture is also on the face surface and blends into the lips on the lips surface in the sahder editor, is it possible to somehow use the lips and normal from a different character, the one on the left and properly impose and blend the new lips and normal for the lips and face surfaces? I wanted to use the lips on the left on the character on the right.
the lip surface in the shader editor seemed simple enough but some of the surrounding and texture and normal is also in the face surface so i wasnt sure how to get that to work.
PureRef_kFl3aQQyVk.png
1047 x 781 - 1M
Post edited by mangosteins on

Comments
The best way to do that is to use a paint program, so you can compose your own texture mixing the textures you already have. Otherwise you end up using multiple textures for the same figure which will of course take extra memory on the gpu.
However, in blender you can of course do the same as a paint program and use masks to mix multiple textures.
https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/color/mix_rgb.html
ok so would you reccomend then i use masks and seperate the part of the texture and normal I want to use for the lips then use photopea for example to layer them and create a new face normal and face albedo?
yes