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Daz 3D Forums > 3rd Party Software > Blender Discussion

Lips shading, how can i improve the transition between the face and the lips?

mangosteinsmangosteins Posts: 50
August 10 in Blender Discussion

When i make adjustments to the lips, reflectivity or gamma or other stuff the seam between the face and lips becomes sharper and more obvious, how can i reduce this effect so its a cleaner seperation?

blender_qlaz6r84EN.png
1733 x 919 - 1M

Comments

  • PadonePadone Posts: 4,296
    August 10

    Instead of fixed values for dual lobe, you can plug in some textures and paint them to smudge the borders.

  • mangosteinsmangosteins Posts: 50
    August 10

    Padone said:

    Instead of fixed values for dual lobe, you can plug in some textures and paint them to smudge the borders.

    Do you have an example of how I could do that or what it would look like? im not sure exactly what this means. 

  • mangosteinsmangosteins Posts: 50
    August 11

    Padone said:

    Instead of fixed values for dual lobe, you can plug in some textures and paint them to smudge the borders.

    is this what you meant?

    1. Create a new image (2048x2048, 32-bit float, black background)
    2. Connect Image Texture's Color output → Dual Lobe Weight input
    3. Switch to Texture Paint workspace, select this image as active
    4. Set brush to Soft/Airbrush, low strength
    5. Paint white-to-black gradient across the lip-face boundary to blend the values smoothly

  • PadonePadone Posts: 4,296
    August 11 edited August 11

    Yes, you can then use that texture as a multiplier for any lips channel.

    Post edited by Padone on August 11
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