Daz Studio 6 + Diffeomorphic 5.1 + Bforartists Blender fork 5.1.2 works
Daz Studio version: 6.25.2026.14722
Diffeomorphic version: 5.1.0
Bforartists Blender fork version: 5.1.2
I'm on Windows 11 Professional.
I have successfully installed Diffeomorphic in Daz Studio v6. The extra file menu items installed successfully. I have exported a landscape successfully (ShaaraMuse3D Rusty Blue Rockscape).
Bforartists is a Blender fork that closely tracks Blender but alters the interface. I've just started checking it out. Diffeomorphic installation is as normal and the import worked fine.
I've been exporting my Daz library as a long-term project, but I've been doing the non-figure parts first. I haven't done more than simple test exports in earlier Daz-Diffeomorphic-Blender versions either. So I'm not commenting on the figure exports, particularly. Just noting that the export workflow is working for me, with the new Daz & Diffeo versions and the Bforartists fork.

Comments
Ok, thank you for letting us know as we didn't test it in DS6 yet.
As I do not plan to upgrade to Daz 6 at the moment, I hope the great Diffeomorphic tools stay compatible with Daz 4.23. Thanks for providing such a great tool.
Started to transfer all my assets starting with V4.2 and M4 to G8 and then to Blender 5.1.2. Refine the stuff in Blender and create a huge asset library. Daz 6 just doesn't provide anything helpful here. Just problems with older stuff and scripts.
The export script is very simple on the daz side, so if it works fine we're good and compatible with both DS4 and DS6.
Thanks, for letting us know Bforartists Blender works with the bridge. I like this fork for Blender. There is more buttons and you can find more things visually. If you don't want to Iray this is a way to go.
Is there a specific workflow that you are using to export your Daz library? I've been looking for more use cases for my Script Server project and this sounds like something that is open to automation.
(I'm having trouble pasting this in where I want it. I hope it comes out formatted OK.)
First thing: I divided my libraries into about a dozen so I had some hope of finding products and the parts thereof.
My general procedure for Daz to Blender exports:
I would like to stop saving variations of the same model with different textures, as that takes up a lot of drive space and is tedious. But in the past it's been obvious that I wouldn't be likely to get much use out of the models if I always had to apply the texture variants manually, as that's time consuming. The first time I tried Blender's asset manager for anything, it was more nuisance than help and I abandoned it. I'm going to try it again to see if it'll allow me a reasonably easy way to make texture-setters in Blender. In that case, I could export only variations of products that involved altered geometry, instead of exporting for texture variants.
Unfortunately blender is not good at handling material sets. There's not even the concept in the UI, it just handles single materials. That's why Thomas provided tools for that, as you can save a material palette to copy and paste. There are possibly other addons to handle material sets but I'm not aware of them.
https://github.com/Diffeomorphic/import_daz/wiki/Material_Tools_Edit_Material_Make_Palette
https://github.com/Diffeomorphic/import_daz/wiki/Material_Tools_More_Material_Tools_Copy_Materials