What is the future of DAZ Studio?

2»

Comments

  • Hurdy3DHurdy3D Posts: 1,094
    edited June 8

    bluejaunte said:

    alex.schead said:

    Blender is also getting the "upgraded" version of the Principled BSDF with the "thin layer" that we have in Iray, so my guess is that conversions between the shaders are getting easier and easier.

    Can't find anything about that. Do you have a link?

     

    https://youtu.be/eQLCfPwEcrI

    Post edited by Hurdy3D on
  • alex.scheadalex.schead Posts: 63

    bluejaunte said:

    alex.schead said:

    Blender is also getting the "upgraded" version of the Principled BSDF with the "thin layer" that we have in Iray, so my guess is that conversions between the shaders are getting easier and easier.

    Can't find anything about that. Do you have a link?

    Sure thing. I think it's because it's fairly new and I might have not explained it correctly or with the proper names.

    Here's where I found the information:
    THIN WALL, the incredible new Principled BSDF feature in Blender 5.2 

  • alex.scheadalex.schead Posts: 63

    Hurdy3D said:

    bluejaunte said:

    alex.schead said:

    Blender is also getting the "upgraded" version of the Principled BSDF with the "thin layer" that we have in Iray, so my guess is that conversions between the shaders are getting easier and easier.

    Can't find anything about that. Do you have a link?

     

    https://youtu.be/eQLCfPwEcrI

    Oh there you go, same link. Sorry, your post was on the next page so I didn't see it.
    Thanks Hurdy3D! 

  • bluejauntebluejaunte Posts: 2,114

    alex.schead said:

    bluejaunte said:

    alex.schead said:

    Blender is also getting the "upgraded" version of the Principled BSDF with the "thin layer" that we have in Iray, so my guess is that conversions between the shaders are getting easier and easier.

    Can't find anything about that. Do you have a link?

    Sure thing. I think it's because it's fairly new and I might have not explained it correctly or with the proper names.

    Here's where I found the information:
    THIN WALL, the incredible new Principled BSDF feature in Blender 5.2 

    Oh ok, I misunderstood. I thought it was about a thin layer as in less settings but this is about thin materials like paper.
  • Hurdy3DHurdy3D Posts: 1,094

    ah, I guess you are talking about Thin Film?
    This is something pretty old ;)

  • alex.scheadalex.schead Posts: 63
    edited June 8

    Hurdy3D said:

    ah, I guess you are talking about Thin Film?
    This is something pretty old ;)

    Yes, exactly. Is it? It came with 5.2 so I thought it was relatively new. Things move so fast in the Blender world that I guess you could say it's "old".
    Up until this point you would have to do work arounds in Blender to achieve what we do in the "proper way" in Daz.
    At least that's what I understood from the video, but I could be wrong.

    I guess what's really new is the implementation of the Open PBR, and with that, they are bringing the "Thin Wall" properpy which I think work the "proper way" when it comes to the way light behaves, that's why I think they mention "uber shader" in the video I linked. I think the Thin Wall implementation mimics what we have with our Iray Uber shader and likely substitutes that Thin Film? I'm not sure. Still learning =)
    AcademySoftwareFoundation/OpenPBR: Specification and reference implementation for the OpenPBR Surface shading model

    Post edited by alex.schead on
  • Hurdy3DHurdy3D Posts: 1,094
    edited June 8

    It's pretty old. It came with Blender 4.2.
    We are getting soon Blender 5.2.

    Please check here the current changelogs for Blender 5.2:
    https://developer.blender.org/docs/release_notes/5.2/

    Post edited by Hurdy3D on
  • PrefoXPrefoX Posts: 291
    edited June 8

    Masterstroke said:

    richardandtracy said:

    I seem to be somewhat handicapped by the Victorian build of my house. It's opaque to Wi-fi and I can't use LAN due to where the cable would have to run. So, I am forced to have an offline machine in the only place I can put a tower PC. It's starting to feel like an advantage, TBH.

    Regards,

    Richard

    One scary point is, that Microsoft and Nvidea don't want you to have an offline machiene. 

    Microsoft is not developing any hardware and Nvidia makes more money if you buy their GPUs, I wonder how u come to that conclusion!?

    And regarden the "thin film" its thin Wall whats coming with Blender 5.2. DAZ got that shader already btw, for a couple of years. 

    Post edited by PrefoX on
  • SaintSaint Posts: 80

    Bleak.

  • Richard HaseltineRichard Haseltine Posts: 110,417

    Closing this as it is inherently working in a vacuum, since Daz doesn't pre-announce, leading to  alot of unforunded speculation.

This discussion has been closed.