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Daz 3D Forums > 3rd Party Software > Blender Discussion

Wetness (tears) on imported Daz characters via diffeomorphic looks dry and flat in Blender

Lylahl1212Lylahl1212 Posts: 9
May 21 edited May 21 in Blender Discussion
Hi, basically when I import a character from Daz via diffeo with tears, the tears are coming through dry, ive tried various different ones, mainly geoshells but the same issue occurs. Ive made sure the import unused textures setting is on in global settings in the Diffeomorphic menu in Blender. I've messed around in the node editor for the geoshell but it just seems to make things worse. Ive searched Google and all kinds for the passed 3 days trying to sort his out. Does anyone know of any tears that will just work when ported to Blender? This was with "So Sad Tears"
Screenshot_20260521-174019_Reddit (1).png
1927 x 943 - 159K
Post edited by Lylahl1212 on May 21

Comments

  • PadonePadone Posts: 4,313
    May 22 edited May 22

    Seems fine here, if anything the blender version is even better. You have to use the same lights to make comparisons. Tears as any refractive material are sensible to light and camera angle, they may not be much visible at some and very much visible at others, as in real life tears.

    Just imported with default settings and redered.

    https://www.daz3d.com/so-sad-expressions-tears-for-genesis-8-female-s

    p.s. I rendered with cycles, while eevee has strong limitations over refractive materials this is normal, if this is what you mean.

    tears.jpg
    394 x 543 - 39K
    Post edited by Padone on May 22
  • Lylahl1212Lylahl1212 Posts: 9
    May 22
    I rendered in cycles but yours is miles better than what I can achieve. I'm not sure what you've done differently?
  • PadonePadone Posts: 4,313
    May 25

    Did nothing just rendered with the default hdri and tone mapping, you can try the same. Better disable the camera light.

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