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Daz 3D Forums > 3rd Party Software > Blender Discussion

Creating Animations on Blender then exporting to Daz3D

Viper141Viper141 Posts: 14
May 20 in Blender Discussion

Hey,

I hope I won't be breaking any rules by writing here or saying what I used.

 
I've been trying to create animations on Blender and importing them to Daz, I have tried Rig-GNS Pro 4.3, it works in some cases, but when I create animation pushups like for pushups, it kind of breaks mainly the limbs, they do the oppsite thing. I also tried Differmorphic, mainly MHX (still new) I can't seem to get it to either export properly or if it even works. 

So I've been doing it ona Genesis 8.1 Female Base, I can't seem to get it right, Ver,  Daz3D 4.24, Blender 5.0. I can give a more detailed explnation tomorrow if needed. 

I just hope this is possible at least, because I really like to create my own aniamtions and use them myself than pre-built animations.

Comments

  • PadonePadone Posts: 4,148
    May 20

    To export an animation with diffeomorphic you first have to bake the control rig, then you can export a pose preset directly for daz studio. The figure in daz studio needs to be unlocked to follow the IK animation.

    https://github.com/Diffeomorphic/import_daz/wiki/Posing

    https://github.com/Diffeomorphic/import_daz/wiki/Pose_Tools

  • Viper141Viper141 Posts: 14
    May 20

    Padone said:

    To export an animation with diffeomorphic you first have to bake the control rig, then you can export a pose preset directly for daz studio. The figure in daz studio needs to be unlocked to follow the IK animation.

    https://github.com/Diffeomorphic/import_daz/wiki/Posing

    https://github.com/Diffeomorphic/import_daz/wiki/Pose_Tools

    Thank you for the reply, I will give this a go! I'll let you know if this solved it!

  • Viper141Viper141 Posts: 14
    May 20 edited May 21

    Padone said:

    To export an animation with diffeomorphic you first have to bake the control rig, then you can export a pose preset directly for daz studio. The figure in daz studio needs to be unlocked to follow the IK animation.

    https://github.com/Diffeomorphic/import_daz/wiki/Posing

    https://github.com/Diffeomorphic/import_daz/wiki/Pose_Tools

    Hey I gave it a shot, however I still can't find bake. I rigged it as MHX, not rigify. 

    Apolgise you gave me the wiki which is perfect but I still can't seem to find why I can't see it.

    I also noticed you are part of the differmorphic team (unless I'm wrong) thanks again for the quick help!

    MHX.png
    282 x 1121 - 75K
    Runtime.png
    269 x 770 - 46K
    Walk.png
    2549 x 1375 - 612K
    Post edited by Viper141 on May 21
  • PadonePadone Posts: 4,148
    May 21

    steps:

    1. convert to mhx
    2. animate
    3. mhx > animation > transfer ik to fk
    4. runtime > export > save pose preset

    If you used any ik stretching you need to unlock the figure in daz studio.

    https://github.com/Diffeomorphic/import_daz/wiki/Posing_Save_Pose_Preset

  • Viper141Viper141 Posts: 14
    May 21 edited May 21

    Padone said:

    steps:

    1. convert to mhx
    2. animate
    3. mhx > animation > transfer ik to fk
    4. runtime > export > save pose preset

    If you used any ik stretching you need to unlock the figure in daz studio.

    https://github.com/Diffeomorphic/import_daz/wiki/Posing_Save_Pose_Preset

    I can't believe it this actually works and I tried doing the pushup animation as an exxperiment, feet and hands are in the right places, the feet are in place, I disable the limits on the genesis 8.1 female in daz btw.
    Everything is good, hands are sliding slightly in daz, it's not sliding in blender but it's a looot better than the tool I used before, but finally there is a tool that I can use to create animations from. Thank you so much!!!!!

    Post edited by Viper141 on May 21
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