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Daz 3D Forums > 3rd Party Software > Blender Discussion

Dicktator Shell, Diffeomorphic & SSS

ppahullppahull Posts: 0
May 8 in Blender Discussion
Importing dicktator (G8M) from daz to blender, I notice the shell is a node group. That means when I apply the SSS to the Principled BDSF inside the shell node, it doesn't work properly, as the shell is not a mesh itself (that's my guess). Is there a way to fix that? My workflow is basically importing the character and graft, then merging them together with the diffeomorphoc merge geografts tool.

Comments

  • PadonePadone Posts: 4,131
    May 9 edited May 9

    The shell will use the same underlying geometry as the base material for the sss channel. What do you mean it doesn't work properly ?

    Post edited by Padone on May 9
  • ppahullppahull Posts: 0
    May 9
    Padone said:

    The shell will use the same underlying geometry as the base material for the sss channel. What do you mean it doesn't work properly ?

    In blender, enabling SSS in the BDSF INSIDE the Shell Node makes it turn white.
  • PadonePadone Posts: 4,131
    May 9

    Doesn't happen here, tried both BSDF and principled materials they work fine. Of course BSDF doesn't work with eevee as it is intended for cycles, if this is what you mean. However, if you believe you catched a bug you can always report it at github for Thomas and me to review.

    https://github.com/Diffeomorphic/import_daz/wiki/Material_Methods

    https://github.com/Diffeomorphic/import_daz/issues

  • ppahullppahull Posts: 0
    May 11

    Padone said:

    Doesn't happen here, tried both BSDF and principled materials they work fine. Of course BSDF doesn't work with eevee as it is intended for cycles, if this is what you mean. However, if you believe you catched a bug you can always report it at github for Thomas and me to review.

    https://github.com/Diffeomorphic/import_daz/wiki/Material_Methods

    https://github.com/Diffeomorphic/import_daz/issues

    Sorry for taking too long, I thought the post was deleted.

    I indeed was using eevee, but weirdily when I switched to Cycles the same happens. I really don't know if I'm doing anything wrong or if it's a bug.

    This is my setup: I import the character, joing all the rigs, remove the subdivisions then join the geografts. The materials go all to the main mesh. I replace the setup with a simpler one (just diffuse and bump maps) and do the same inside the dicktator node group. Everything looks right at sight, the transparency, etc. Then I go and enable the SSS INSIDE the node and outside.

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