Untitled
blue_
Posts: 27
-
Post edited by blue_ on
You currently have no notifications.
blue_
Posts: 27
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Daz has released 9 generations of figures so far starting from the first "Victoria" and "Michael" figures.
Generations 1 to 3 predate Daz Studio and were made for Poser only.
V4 was released in 2006 and was primarily made for Poser, though materials for DS were sometimes provided (3DL ones, Iray wasn't part of DS at the time). Same for Michael 4 and Kids 4.
Genesis 1 was generation 5 and the first one made specifically for Daz Studio, released in 2011.
There are many technical differences between V4 and the Genesis line:
"V4 for G2F" is a product which includes a morph for Genesis 2 female to look like V4 base, UVs so that G2F can use V4 textures, and an autofit clone to fit V4 clothes to G2F. The actual figure you use is Genesis 2 female so it has all the features of G2.
Regarding availability, the earliest generation figures (V1/2 and the first kids figures based on generation 2) are not available for sale anymore. The generation 3 base figures are still in the store, but a lot of content for them has been retired several years ago. V4 and all Genesis figures are still available and will likely continue to be available for now.
And we'll probably get a Generation 10 figure at some point, but there's no set schedule for that.
Using "Edit - Figure - Rigging - Convert Figure to Weight Mapping..." will break her in a few ways.
Some character morphs wont work right, see attached image for one example
Poser figures uses what's called INJ/REM to add morphs into empty morph channels, that will no longer work.
Vicky 4 uses Poser magnets for her Joint Controlled Morphs (JCM), haven't tried to do a full convertion on her in several years, but each time I did those JMCs wouldn't work.
Victoria 4, Vicky 4 and V4 are all the same figure.
You can use V4 in Daz Studio, just load her up, load her clothes, pose her, save her in a regular Daz scene file. There's no need to convert to weight mapping. But why would you bother?
V4 was released twenty years ago, and replaced by Genesis fifteen years ago. That's one helluva long time in CG terms, and a lot of things have changed and improved. Sure, it's still possible to get great looking images with V4 figures, but only with a lot of extra work and skill applied that may be beyond a beginner.
If you want to use an older figure to keep costs down, consider using Genesis 8. There's a ton of content available for her, as her reign as the current Daz figure lasted almost as long as V4's did, and you can use a lot of G8.1 and G3 stuff on her with a little tweaking. A lot of people (myself included) still use G8 for most of their stuff, that's not true for V4.
Genesis and Genesis 9 use a single figure which can be morphs to male or female, the intrvening have separate figures for each. There are advantages and disadvantages to both appraoches.
Geness 8.1 was not a new figure - it was an incremental change, but one of the modifications was changing how the figure was divided for materals and that couldn't be done with the existing Genesis 8. 8.1 was the result, with DS "knowing" through coding to use Genesis 8 content with the new figure as if it was native (which in most respects it was).
Yes, Dusk and Dawn have daz Studio versions - indeed, I believe they were the development models (DS can export Poser weight maps but can't read them, for one thing)
Daz includes at least one previous generation of AutoFit clones to handle conversion, PAs may also may clones as alternatives or to reduce the number of steps or to go backwards. But yes, converting manually is often nearly as much work as the original creation, for (probably) lower sales and without the (usually more interesting) modelling step.
While they could keep elements, such as shape, from an older generation in a newer it wouldn't entirely avoid issues (new bends would still require new joint work and corrective morphs, for example, even if the shape was the same). Generally each new figure will be the best Daz (or other developers) can do at the time, and if something is being changed then they may as well roll all the potential breaking chnages up into one release rather than do a lot of dot releases (like 8 to 8.1).
Poser, which is a eparate company (well, a string of separate companies) wasn't discontinued. Up to DS 4 Daz studio did use Poser content for props and figures, even if it had its own materials and rendering systems among other things. DS 4 introduced weight mapped rigging which poser did not have at all at that time, and SubD for emsh smoothing. Poser did later add those features, but using different systems.