Help with hairs by Linday please
in The Commons
I just bought Linday's "Classic Blowout hair" and "Classic Wet hair" because they look amazing in the promos, but when I apply them to G8F they look like this:
Can anyone who has used these hairs give me any insight on what's happening??? Is this a Dforce related thing? Do I have to use Dforce to get them to look normal, because I really don't want to have to use Dforce
Sorry if this isn't the right place to ask for help with this, but it is driving me nuts.

Comments
Yes, those hairs have to be dforced. They use the cloth dforce system.
Yes, you can make morphs, but one morph will likely only fit one pose, if you wont risc clipping.
I find that they simulate fairly fast.
If you rarely use dforce...
dforce this without clothes (deactivate them in the Scene-tab) and with the "Start Bones... " in the Simulation Setting put to "off", unless the hair clearly penetrates the figure.
That should work quite fast.
If you do dforce clothing, deactivate the hair first.
As others have pointed out, yes, you need to dForce them to make them settle naturally since those are basically just starting poses for the hair.
Please give your character some clothes, the forums do not have the ability to filter out nudity. See Acceptable Ways of Handling Nudity
Sorry about the nudity, forgot about that rule. Just wanted to make sure nothing was affecting the hair, so I only loaded the hair and no clothes.
As for the hair, I primarly do my work in Blender, and use Daz to set every thing up first, then port it over. As far as I know, dForce has no effect in blender, so I have no clue how to get the hair to look normal in there, aside from creating morphs after dForce is applied as mentioned above.
Has anyone that uses Blender had any success using these Linday hairs there? And how?